View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020122 | AI War 2 | Bug - Gameplay | Sep 3, 2018 1:12 pm | Sep 5, 2018 6:41 pm | |
Reporter | ZeusAlmighty | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.766 Target Equilibrium | ||||
Summary | 0020122: Bug report-- Human resistance Fighters and Leaving corpes | ||||
Description | I get a bug report right after the save for something related to the human resistance fighters More obvious to me, there is a bug where ships are leaving "corpses" and really cluttering up the battlefield. Something else seems amiss to with weapon animations. | ||||
Tags | No tags attached. | ||||
related to | 0020117 | resolved | BadgerBadger | Error when Human Resistance Fighter died to a Nanocaust unit |
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https://bugtracker.arcengames.com/view.php?id=20117 It's this problem as well, I think. Some Resistance Fighters got hit by a Nanocaust unit, infected, then tried to warp out and caused that. Afterwards, the game does break. Ships don't disappear upon death, causing the corpses. Though this Nanocaust is friendly...did you just hack it? As in just before this save more or less? |
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This is right after the hack; note that i still show notifications of nanocaust frenzy heading towards my HW |
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Badger, if you want me to look at this, please let me know. Thanks! |
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Fixed: despawn clears OnDeathEffects |
Date Modified | Username | Field | Change |
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Sep 3, 2018 1:12 pm | ZeusAlmighty | New Issue | |
Sep 3, 2018 1:12 pm | ZeusAlmighty | File Added: LEAVING CORPES.save | |
Sep 3, 2018 1:12 pm | ZeusAlmighty | File Added: LEAVING CORPES.savemet | |
Sep 3, 2018 1:38 pm | RocketAssistedPuffin | Note Added: 0048779 | |
Sep 3, 2018 6:31 pm | ZeusAlmighty | Note Added: 0048802 | |
Sep 5, 2018 4:32 pm | Chris_McElligottPark | Relationship added | related to 0020117 |
Sep 5, 2018 4:32 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Sep 5, 2018 4:32 pm | Chris_McElligottPark | Status | new => assigned |
Sep 5, 2018 4:32 pm | Chris_McElligottPark | Note Added: 0048889 | |
Sep 5, 2018 6:41 pm | BadgerBadger | Note Added: 0048918 | |
Sep 5, 2018 6:41 pm | BadgerBadger | Status | assigned => resolved |
Sep 5, 2018 6:41 pm | BadgerBadger | Resolution | open => fixed |
Sep 5, 2018 6:41 pm | BadgerBadger | Fixed in Version | => 0.766 Target Equilibrium |