View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020130 | AI War 2 | Bug - Gameplay | Sep 4, 2018 10:55 am | Sep 5, 2018 7:57 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.764 Mercenary Surge | ||||
Fixed in Version | 0.766 Target Equilibrium | ||||
Summary | 0020130: Cloaking points do not increase per mark as they should | ||||
Description | Scout fleetships say they get harder to detect at higher marks - XML backs this up. However, in game the tech upgrade option does not display anything such as: Cloak 1000 > 3000 and when testing if it works, MK2 Scouts show 1000 cloaking points, and are detected as soon as it reaches 0. This should be 3000. | ||||
Tags | No tags attached. | ||||
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In 0.766 I cannot duplicate this. I see 4000 points on mk3 scout fleetships, and it all seems to work fine. Reviewing the code it also looks correct there. |
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How mysterious. Well...that solved itself. Guessing it's a side effect of the changes you did so "less than 15gx" worked properly. |
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Or something else, I dunno. Let me know if you see it again, at any rate! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 4, 2018 10:55 am | RocketAssistedPuffin | New Issue | |
Sep 5, 2018 4:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 5, 2018 4:20 pm | Chris_McElligottPark | Status | new => feedback |
Sep 5, 2018 4:20 pm | Chris_McElligottPark | Note Added: 0048886 | |
Sep 5, 2018 4:39 pm | RocketAssistedPuffin | Note Added: 0048893 | |
Sep 5, 2018 4:39 pm | RocketAssistedPuffin | Status | feedback => assigned |
Sep 5, 2018 7:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 5, 2018 7:57 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 5, 2018 7:57 pm | Chris_McElligottPark | Fixed in Version | => 0.766 Target Equilibrium |
Sep 5, 2018 7:57 pm | Chris_McElligottPark | Note Added: 0048938 |