View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020200 | AI War 2 | Gameplay Idea | Sep 6, 2018 1:29 pm | Feb 22, 2022 1:00 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | feature for later | Resolution | open | ||
Product Version | 0.767 Newly In Stock, By Zenith | ||||
Summary | 0020200: Martyr: When killed, boosts power of nearby ships. | ||||
Description | RocketAssistedPuffin credit, notes: Martyr: When killed, boosts power of nearby ships like itself. (Intended for drawn out battles - maybe make it weaker to compensate; cap the boost). Implementations: on death effect in all cases: 1) Attack boost that drains by a fixed speed per second. 2) Applies to all allied ships on planet when dies (big AI weapon, and a player capturable thing). 3) Applies to ships of only its type on planet when it dies. 4) Or applies to all ships within X radius when it dies. | ||||
Tags | No tags attached. | ||||
child of | 0020153 | feature for later | Big list of linked ship mechanics we find interesting. | |
child of | 0020154 | assigned | Chris_McElligottPark | New capturables to add pre-press-build (parent). |
child of | 0026429 | feature for later | Parent: Collection of ideas for game features to implement |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 6, 2018 1:29 pm | Chris_McElligottPark | New Issue | |
Sep 6, 2018 1:29 pm | Chris_McElligottPark | Status | new => assigned |
Sep 6, 2018 1:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 6, 2018 1:29 pm | Chris_McElligottPark | Relationship added | child of 0020153 |
Sep 6, 2018 1:35 pm | Chris_McElligottPark | Relationship added | child of 0020154 |
Feb 22, 2022 12:52 pm | Daniexpert | Status | assigned => feature for later |
Feb 22, 2022 1:00 pm | Daniexpert | Relationship added | child of 0026429 |