View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020218 | AI War 2 | Gameplay Idea | Sep 6, 2018 1:50 pm | Sep 14, 2018 5:11 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.767 Newly In Stock, By Zenith | ||||
Fixed in Version | 0.769-0.770 Thinking Long-Term | ||||
Summary | 0020218: Maybe: Weapon Augmentation: After a while of firing, will fire an "augmented shot" with more power | ||||
Description | Weapon Augmentation: After a while of firing, will fire an "augmented shot" with more power(can possibly have a different weapon type, but might be messy in UI - another type of attrition style - inspired from the game Battle Engine Aquila). Credit RocketAssistedPuffin. Not for right now. | ||||
Tags | No tags attached. | ||||
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I think this can just be a secondary weapon system attached to a unit, if procedural isn't done. Just give it "ProceduralActivation" (17s) reload time to do the same function, in a way. |
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Space Tanks now have this ability...as a weapon! |
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Works for me, thanks! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 6, 2018 1:50 pm | Chris_McElligottPark | New Issue | |
Sep 14, 2018 7:53 am | RocketAssistedPuffin | Note Added: 0049228 | |
Sep 14, 2018 4:56 pm | RocketAssistedPuffin | Assigned To | => Chris_McElligottPark |
Sep 14, 2018 4:56 pm | RocketAssistedPuffin | Status | new => resolved |
Sep 14, 2018 4:56 pm | RocketAssistedPuffin | Resolution | open => fixed |
Sep 14, 2018 4:56 pm | RocketAssistedPuffin | Fixed in Version | => 0.769-0.770 Thinking Long-Term |
Sep 14, 2018 4:56 pm | RocketAssistedPuffin | Note Added: 0049240 | |
Sep 14, 2018 5:11 pm | Chris_McElligottPark | Note Added: 0049246 |