View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020240 | AI War 2 | Gameplay Issue | Sep 6, 2018 9:00 pm | Sep 7, 2018 9:10 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.767 Newly In Stock, By Zenith | ||||
Fixed in Version | 0.768 Golem Rebirth | ||||
Summary | 0020240: FRD is broken | ||||
Description | Human ships with FRD trying kiss the enemy ships : D | ||||
Tags | No tags attached. | ||||
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AI units doing it too : D |
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Noticed this in the final tests of this build - but by then it was too late to even report. |
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Sad. |
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The reason is because it's firing at the FRD chosen "move to" at infinite ranges, can supply a screenshot if you can't in house test this easily enough. :P |
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malkiel, can you show the screenshot? |
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I'm holding down Z for the photo to boot. |
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the fleet shown above has pikes, space tanks, and triangle ships. nothing else (on my side anyways) |
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Ah. I undestood you. Yes, i see it too now. Funny. |
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Thanks! Sorry about this. Puffin, can you verify if this works in the internal build? * Fixed the logic where ships in FRD mode, and AI ships, were trying to hug their enemies. |
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Tried it - no change. Units are also still firing way beyond their range - Armor Ships for example are sniping things across the gravity well. EDIT: Derped. Compiled and units are now *not* hugging everyone they meet. They're still sniping things though. |
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For the sniping, can you give me a savegame for that? |
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Here. Just spawn a wave, and you'll see both my ships and AI shoot each other from far beyond their normal range. This is latest version after update and compile. |
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I can report the same symptoms as puffin. Units no longer honour their range on FRD. Without FRD it works fine |
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Got that now, thanks! -fixed that ridiculous bug that was allowing ships to fire beyond their range. |
Date Modified | Username | Field | Change |
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Sep 6, 2018 9:00 pm | HeartHunter7 | New Issue | |
Sep 6, 2018 9:00 pm | HeartHunter7 | File Added: 20180907035850_1.jpg | |
Sep 6, 2018 9:00 pm | HeartHunter7 | File Added: ArcenDebugLog.txt | |
Sep 6, 2018 9:08 pm | HeartHunter7 | Note Added: 0049077 | |
Sep 6, 2018 9:15 pm | RocketAssistedPuffin | Note Added: 0049079 | |
Sep 6, 2018 9:33 pm | Ovalcircle | Note Added: 0049081 | |
Sep 7, 2018 3:00 am | malkiel | Note Added: 0049089 | |
Sep 7, 2018 3:13 am | HeartHunter7 | Note Added: 0049090 | |
Sep 7, 2018 4:30 am | malkiel | File Added: 20180907015743_1.jpg | |
Sep 7, 2018 4:30 am | malkiel | Note Added: 0049092 | |
Sep 7, 2018 4:32 am | malkiel | Note Added: 0049093 | |
Sep 7, 2018 8:45 am | HeartHunter7 | Note Added: 0049094 | |
Sep 7, 2018 10:11 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 7, 2018 10:11 am | Chris_McElligottPark | Status | new => resolved |
Sep 7, 2018 10:11 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 7, 2018 10:11 am | Chris_McElligottPark | Fixed in Version | => 0.768 Golem Rebirth |
Sep 7, 2018 10:11 am | Chris_McElligottPark | Note Added: 0049109 | |
Sep 7, 2018 10:20 am | RocketAssistedPuffin | Note Added: 0049115 | |
Sep 7, 2018 11:10 am | RocketAssistedPuffin | Note Edited: 0049115 | |
Sep 7, 2018 12:05 pm | Chris_McElligottPark | Note Added: 0049123 | |
Sep 7, 2018 12:16 pm | RocketAssistedPuffin | File Added: Sniping.save | |
Sep 7, 2018 12:16 pm | RocketAssistedPuffin | File Added: Sniping.savemet | |
Sep 7, 2018 12:16 pm | RocketAssistedPuffin | Note Added: 0049124 | |
Sep 7, 2018 12:55 pm | BadgerBadger | Note Added: 0049125 | |
Sep 7, 2018 9:10 pm | Chris_McElligottPark | Note Added: 0049136 |