View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020252 | AI War 2 | Bug - Gameplay | Sep 7, 2018 6:17 pm | Sep 14, 2018 8:15 am | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.767 Newly In Stock, By Zenith | ||||
Fixed in Version | 0.769-0.770 Thinking Long-Term | ||||
Summary | 0020252: Multishot weapons don't seem to be working quite right | ||||
Description | So I made the Armored Golem get a 40 shot, multi-shot type weapon, just like the AI Overlord got the update before. I continued my own save with this change and...it's not firing properly. It's set to fire non-sequentially, i.e all 40 at once, yet it's just...doing one at a time, much slower. It isn't firing multiple salvos like MLRS used to before their reload time increase either. Sequential barrages seem to be slower as well? Not really sure what's going on - only two units, the above mentioned Armored and Overlord I think are really affected by this, so it's somewhat low priority. | ||||
Tags | No tags attached. | ||||
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Normal MLRS units also fire sequentially regardless of their settings - and definitely seem to be slower. Before they would fire fast enough that each shot trail would slightly overlap, now there's a gap in between. |
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Save here. There is a group of Armor Ships on my Homeworld, and a single Pike Corvette in range. The Pike has multishot, with 5 shots per salvo. You can observe it fire only two shots, at the same two Armor ships, despite all of them being in range. |
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Logs with ShotHit tracing active. In getting this, the Pike started to fire two shots, wait a second, then fire another two at the same targets. Still not a full salvo, and strangely delayed - the reload time is 4s, so it's not a new salvo either. ArcenDebugLog.txt (103,455 bytes)
9/7/2018 11:38:21 PM Current directory used: C:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Steam/steamapps/common/AI War 2/PlayerData/ 9/7/2018 11:38:22 PM No resolution change was required. 9/7/2018 11:38:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/7/2018 11:38:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/7/2018 11:38:37 PM ArcenAssetBundleCache.InstantiatedObjects: 622 9/7/2018 11:38:37 PM Game Version: 0.767 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/7/2018 11:38:37 PM 17.5 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (8.4s) ExternalIconDictionaryTable (0.4s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.8s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.5s) SurrogateTableTable (0.4s) 9/7/2018 11:38:37 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c1628852d7674eb28a719fdb7cac0e48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c1628852d7674eb28a719fdb7cac0e48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c1628852d7674eb28a719fdb7cac0e48>:0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 9/7/2018 11:38:46 PM Successfully opened host socket 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #98 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #101 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #110 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #112 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #122 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #95 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #97 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #100 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #102 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #104 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #105 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #106 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #109 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #111 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #113 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #115 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #116 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #118 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #120 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #123 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #96 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #99 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #103 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #107 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #108 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #114 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #117 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #119 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:00 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #121 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:01 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:02 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:03 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:04 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:05 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:05 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #123 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #102 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #116 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #113 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #100 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #99 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #111 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #110 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #109 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #98 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #104 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #118 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #103 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #117 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #122 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #115 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #101 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #114 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #112 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #121 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #120 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #108 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #107 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #97 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #106 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #96 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #105 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #95 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:06 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #119 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:07 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:07 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:09 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:09 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:10 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:11 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:11 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #97 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #113 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #114 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #123 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #111 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #119 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #108 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #105 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #104 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #102 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #100 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #95 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #115 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #98 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #99 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #110 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #112 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #109 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #121 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #107 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #122 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #120 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #118 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #116 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #117 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #103 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #106 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #101 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #96 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:12 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:13 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:13 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:13 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:14 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:14 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:14 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #93 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:14 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:14 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #93 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:14 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:15 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:15 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 60 9/7/2018 11:39:15 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:15 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #86 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #77 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #86 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #54 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #81 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #74 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #77 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #93 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:16 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #74 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 60 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #48 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #92 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #91 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #88 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #62 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #75 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #58 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #86 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #48 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #91 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #35 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #38 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #69 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #76 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #93 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #88 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #44 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:17 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #77 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #62 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #75 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #81 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #54 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #86 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #38 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #69 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #56 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #44 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #58 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #35 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #76 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #74 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #79 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #40 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 60 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #36 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #93 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #57 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #77 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #54 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #81 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 60 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #87 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #56 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #90 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #118 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #115 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #87 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #36 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #57 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #74 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #79 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #119 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #113 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #99 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #106 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #100 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #101 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #110 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #122 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #108 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #109 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #111 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #105 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #116 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs HumanHomeCommandStation FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #102 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #41 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #50 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #55 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #103 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #104 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #98 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #112 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #96 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #121 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #107 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #117 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #114 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #120 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #83 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #43 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #59 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from ArmorShip_BallisticCannon from ArmorShip #123 Tracing GetAttackPowerAgainst for shot from ArmorShip_BallisticCannon vs StartingShieldGenerator FInt result = (FInt)this.TypeData.DamagePerShot = 120 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 120 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 120 actualDamageDone = 120 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #41 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #55 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #37 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:18 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #67 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 60 9/7/2018 11:39:19 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #47 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:19 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #63 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:19 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #71 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 480 actualDamageDone = 480 9/7/2018 11:39:19 PM Tracing DoHitLogic for shot from PikeCorvette_Petard from PikeCorvette #84 Tracing GetAttackPowerAgainst for shot from PikeCorvette_Petard vs ArmorShip FInt result = (FInt)this.TypeData.DamagePerShot = 80 result *= this.ParentEntity.PlanetFaction.CurrentAttackMultiplier = 80 int adjustedAttackPower = ( ( attackPowerAgainstThisTarget * PercentOfTotalAttackPowerForThisHit ) / 100 ).IntValue = 240 actualDamageDone = 240 9/7/2018 11:39:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Its true. Plus units with rocket weapon have not good shot animation. For example: MLRS. |
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Thanks! * Probably fixed a bug with all multi-shot ships, who were likely not firing nearly enough shots. Will require more testing to be sure, but it looks good at a first bit of testing. ** As a bonus, their targets are now chosen more intelligently than they previously were. Can you let me know if that works okay in more detailed examination? It affects lots more than those two units. |
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Been back and forth on this...it works, it doesn't, this thing is okay, now it's not, etc. So, multishots now fire full salvos, and at the proper speed. What's wrong with the Armoured is it's firing every shot at a single target, vastly overkilling it. Multishots in general don't always spread their shots out, instead being able to focus full salvos on single targets. If the target dies, the rest of the salvo is wasted. I've been giving this Golem all different kinds of weapons, multiple systems of single shots (that also caused massive overkill), MLRS style with enormous damage to see if it'd allocate one missile for each target, gave it the Thanatos zombifying weapon to see if that worked, etc. Nada. So at this point I'm not sure what to do with it? I gave it multishot in spirit of the original Armoured Golem, but the only things I can think of now are a beam or a flak type, which...don't fit it. It doesn't have to fit of course, but that just feels wrong! EDIT: Changed it and the Overlord up. They now get some of the biggest plasma cannons around. Also, I gave the Spire Frigate a beam since you fixed those up, and that thing is AWESOME. The sound and visuals, ohoho, I like these. Now I really want to do a bunch of units using these...Beam Frigates, anyone? |
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Awesome, I'm really glad to have this alternative solution, and that they look so good! Quick note: the beams are somewhat expensive to draw, so having hundreds at a time would be bad news. Dozens at a time is fine, so for really big centerpiece units to have a bunch of beams, or smaller items that are less frequent to have one here and there, that's fine. But just an FYI. |
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These appear to function correctly now, firing full salvos at a good pace and splitting them up, one for each target. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 7, 2018 6:17 pm | RocketAssistedPuffin | New Issue | |
Sep 7, 2018 6:29 pm | RocketAssistedPuffin | Note Added: 0049126 | |
Sep 7, 2018 6:36 pm | RocketAssistedPuffin | File Added: BrokenMultiShot.save | |
Sep 7, 2018 6:36 pm | RocketAssistedPuffin | File Added: BrokenMultiShot.savemet | |
Sep 7, 2018 6:36 pm | RocketAssistedPuffin | Note Added: 0049127 | |
Sep 7, 2018 6:40 pm | RocketAssistedPuffin | File Added: ArcenDebugLog.txt | |
Sep 7, 2018 6:40 pm | RocketAssistedPuffin | File Added: GameEntityReferenceData.csv | |
Sep 7, 2018 6:40 pm | RocketAssistedPuffin | Note Added: 0049128 | |
Sep 7, 2018 6:41 pm | RocketAssistedPuffin | Note Edited: 0049128 | |
Sep 7, 2018 7:02 pm | HeartHunter7 | Note Added: 0049131 | |
Sep 7, 2018 10:34 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 7, 2018 10:34 pm | Chris_McElligottPark | Status | new => feedback |
Sep 7, 2018 10:34 pm | Chris_McElligottPark | Note Added: 0049139 | |
Sep 8, 2018 5:58 am | RocketAssistedPuffin | Note Added: 0049141 | |
Sep 8, 2018 5:58 am | RocketAssistedPuffin | Status | feedback => assigned |
Sep 8, 2018 6:12 am | RocketAssistedPuffin | Note Edited: 0049141 | |
Sep 8, 2018 6:26 am | RocketAssistedPuffin | Note Edited: 0049141 | |
Sep 8, 2018 9:13 am | RocketAssistedPuffin | Note Edited: 0049141 | |
Sep 8, 2018 10:06 am | RocketAssistedPuffin | Note Edited: 0049141 | |
Sep 9, 2018 8:57 pm | Chris_McElligottPark | Note Added: 0049175 | |
Sep 14, 2018 8:15 am | RocketAssistedPuffin | Status | assigned => resolved |
Sep 14, 2018 8:15 am | RocketAssistedPuffin | Resolution | open => fixed |
Sep 14, 2018 8:15 am | RocketAssistedPuffin | Fixed in Version | => 0.769-0.770 Thinking Long-Term |
Sep 14, 2018 8:15 am | RocketAssistedPuffin | Note Added: 0049232 |