View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020273 | AI War 2 | Bug - Gameplay | Sep 12, 2018 12:25 pm | Oct 3, 2018 3:09 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.768 Golem Rebirth | ||||
Fixed in Version | 0.779 Quick Starts | ||||
Summary | 0020273: Dead(remain) buildings eat my energy | ||||
Description | Screen1. I have towers and 79k energy. Screen2. I lost almost all towers and have 79k energy. | ||||
Tags | No tags attached. | ||||
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For now, this is working as intended. It needs discussion. A few thoughts: 1. If this were not the case, then spending energy on new things could be problematic in terms of it all not being able to rebuild properly. 2. That said, having a brownout over this is terrible. 3. So maybe I'm overthinking it and just need to make remains not cost energy? |
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Player can calculate in the brain or something, that he need energy for rebuild. I m usually fail with energy, becouse remains objects eats me. In this moments, i need press Pause and looking for every my and AI planet, "Where is my fail towers attack and defence?" I choose number 3. |
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Sold. ;) Thanks! * Ships/structures that have been destroyed and turned into remains no longer consume any energy. |
Date Modified | Username | Field | Change |
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Sep 12, 2018 12:25 pm | HeartHunter7 | New Issue | |
Sep 12, 2018 12:25 pm | HeartHunter7 | File Added: 20180912172716_1.jpg | |
Sep 12, 2018 12:25 pm | HeartHunter7 | File Added: 20180912172856_1.jpg | |
Oct 2, 2018 7:23 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 2, 2018 7:23 pm | Chris_McElligottPark | Status | new => feedback |
Oct 2, 2018 7:23 pm | Chris_McElligottPark | Note Added: 0049714 | |
Oct 2, 2018 7:43 pm | HeartHunter7 | Note Added: 0049717 | |
Oct 2, 2018 7:43 pm | HeartHunter7 | Status | feedback => assigned |
Oct 3, 2018 3:09 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 3, 2018 3:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 3, 2018 3:09 pm | Chris_McElligottPark | Fixed in Version | => 0.779 Quick Starts |
Oct 3, 2018 3:09 pm | Chris_McElligottPark | Note Added: 0049752 |