View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020285 | AI War 2 | Bug - Gameplay | Sep 14, 2018 8:00 pm | Sep 16, 2018 3:41 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.769-0.770 Thinking Long-Term | ||||
Fixed in Version | 0.772 Eye See You | ||||
Summary | 0020285: Raptors dont attack enemy units without FRD | ||||
Description | +i dont see animation of attack. | ||||
Tags | No tags attached. | ||||
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Been noticing this oddity but very rarely. Sometimes units just stop attacking, completely. They will kite, but not shoot. |
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Grenady launchers dont attacking too with FRD or without. |
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Pike Corvettes did this as well... |
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Okay, fixed the main thing: * That "handy" logic for keeping cloaked units from firing unless they're in FRD mode or have explicitly been given an order is now non-player-only. It was causing confusion with player ships that would just sit there when they seemed like they should be shooting. ** We'll be implementing the disabling of ships AIWC-style for players handling cloaking raids. ** For non-player ships, it still uses this logic because the AIs and similar know how to use it just fine. * Fixed a few dozen ships, guard posts and raptors included, which were using a shot_speed of instant, which meant that their shots visually reached the target instantly and thus never animated at all. This was super duper confusing. If you have a savegame with other forms of ships not shooting in the new version, please do make a new report. Thanks! |
Date Modified | Username | Field | Change |
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Sep 14, 2018 8:00 pm | HeartHunter7 | New Issue | |
Sep 14, 2018 8:00 pm | HeartHunter7 | File Added: 20180915025859_1.jpg | |
Sep 14, 2018 8:00 pm | HeartHunter7 | File Added: bug12.save | |
Sep 14, 2018 8:00 pm | HeartHunter7 | File Added: bug12.savemet | |
Sep 14, 2018 8:03 pm | RocketAssistedPuffin | Note Added: 0049260 | |
Sep 15, 2018 11:41 am | HeartHunter7 | Note Added: 0049272 | |
Sep 15, 2018 11:58 am | RocketAssistedPuffin | Note Added: 0049274 | |
Sep 16, 2018 3:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 16, 2018 3:41 pm | Chris_McElligottPark | Status | new => resolved |
Sep 16, 2018 3:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 16, 2018 3:41 pm | Chris_McElligottPark | Fixed in Version | => 0.772 Eye See You |
Sep 16, 2018 3:41 pm | Chris_McElligottPark | Note Added: 0049293 |