View Issue Details

IDProjectCategoryLast Update
0020299AI War 2Bug - GameplaySep 19, 2018 11:05 pm
ReporterRocketAssistedPuffin Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version0.772 Eye See You 
Fixed in Version0.774 Five Thousand Days 
Summary0020299: AI can build forcefields en masse again
DescriptionTaken in dev build testing, though I have seen this in Steam as well.

AI seems to really like buying more of these, I've sometimes killed one only for it to buy a replacement in seconds.

Marked as Major as even with the new shield bonus damage mechanic, these are probably a bit much.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Sep 16, 2018 4:45 pm

reporter  

MassForcefields.save (1,465,370 bytes)
MassForcefields.jpg (368,852 bytes)

ZeusAlmighty

Sep 19, 2018 2:44 pm

manager   ~0049345

this is an issue in my game, it is very tedious and time consuming to clean these up if there are more than three of these on a planet; routinely kill eight on some of the AI's planets. The durability of shields is a virtue but only in moderation

RocketAssistedPuffin

Sep 19, 2018 3:30 pm

reporter   ~0049346

One "workaround" I found is to nudge them together with a Norris Effect Ark (Gryn or Hegira), then Siege Starship them all at once.

BadgerBadger

Sep 19, 2018 10:10 pm

manager   ~0049355

I have a fix in my sandbox. needs a bit more testing first

BadgerBadger

Sep 19, 2018 11:05 pm

manager   ~0049356

Fixed

Issue History

Date Modified Username Field Change
Sep 16, 2018 4:45 pm RocketAssistedPuffin New Issue
Sep 16, 2018 4:45 pm RocketAssistedPuffin File Added: MassForcefields.save
Sep 16, 2018 4:45 pm RocketAssistedPuffin File Added: MassForcefields.savemet
Sep 16, 2018 4:45 pm RocketAssistedPuffin File Added: MassForcefields.jpg
Sep 19, 2018 2:44 pm ZeusAlmighty Note Added: 0049345
Sep 19, 2018 3:30 pm RocketAssistedPuffin Note Added: 0049346
Sep 19, 2018 10:09 pm BadgerBadger Assigned To => BadgerBadger
Sep 19, 2018 10:09 pm BadgerBadger Status new => assigned
Sep 19, 2018 10:10 pm BadgerBadger Note Added: 0049355
Sep 19, 2018 11:05 pm BadgerBadger Status assigned => resolved
Sep 19, 2018 11:05 pm BadgerBadger Resolution open => fixed
Sep 19, 2018 11:05 pm BadgerBadger Fixed in Version => 0.774 Five Thousand Days
Sep 19, 2018 11:05 pm BadgerBadger Note Added: 0049356