View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020299 | AI War 2 | Bug - Gameplay | Sep 16, 2018 4:45 pm | Sep 19, 2018 11:05 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.772 Eye See You | ||||
Fixed in Version | 0.774 Five Thousand Days | ||||
Summary | 0020299: AI can build forcefields en masse again | ||||
Description | Taken in dev build testing, though I have seen this in Steam as well. AI seems to really like buying more of these, I've sometimes killed one only for it to buy a replacement in seconds. Marked as Major as even with the new shield bonus damage mechanic, these are probably a bit much. | ||||
Tags | No tags attached. | ||||
|
|
|
this is an issue in my game, it is very tedious and time consuming to clean these up if there are more than three of these on a planet; routinely kill eight on some of the AI's planets. The durability of shields is a virtue but only in moderation |
|
One "workaround" I found is to nudge them together with a Norris Effect Ark (Gryn or Hegira), then Siege Starship them all at once. |
|
I have a fix in my sandbox. needs a bit more testing first |
|
Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 16, 2018 4:45 pm | RocketAssistedPuffin | New Issue | |
Sep 16, 2018 4:45 pm | RocketAssistedPuffin | File Added: MassForcefields.save | |
Sep 16, 2018 4:45 pm | RocketAssistedPuffin | File Added: MassForcefields.savemet | |
Sep 16, 2018 4:45 pm | RocketAssistedPuffin | File Added: MassForcefields.jpg | |
Sep 19, 2018 2:44 pm | ZeusAlmighty | Note Added: 0049345 | |
Sep 19, 2018 3:30 pm | RocketAssistedPuffin | Note Added: 0049346 | |
Sep 19, 2018 10:09 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 19, 2018 10:09 pm | BadgerBadger | Status | new => assigned |
Sep 19, 2018 10:10 pm | BadgerBadger | Note Added: 0049355 | |
Sep 19, 2018 11:05 pm | BadgerBadger | Status | assigned => resolved |
Sep 19, 2018 11:05 pm | BadgerBadger | Resolution | open => fixed |
Sep 19, 2018 11:05 pm | BadgerBadger | Fixed in Version | => 0.774 Five Thousand Days |
Sep 19, 2018 11:05 pm | BadgerBadger | Note Added: 0049356 |