View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002032 | Tidalis | Crash/Exception | Dec 12, 2010 9:59 pm | Dec 14, 2010 3:22 pm | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 1.010 | ||||
Summary | 0002032: After cutscene crash - first level | ||||
Description | Game crashes after the first cutscene for the first game, and this was during a coop game. Doesn't seem to have occurred a second time, but we'll see if it happens again. 12/12/2010 9:55:46 PM (1.009) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameMusic+<LoadMusicAsyncInner>c__Iterator2.MoveNext () | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0002031 | resolved | Chris_McElligottPark | Actually it's version 1.009 |
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Nope, it happened again after the second cutscene. :/ |
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Grrr... this is really odd, the crash bugs I'm unable to duplicate here in 1.009 and 1.008. Does this happen when you watch the cutscene from the cutscenes index? Is it something that happens every time, or is it just kind of random when it happens? This is a really tricky one, because the error that you posted from the log is quasi-nonsensical, which makes it a real challenge. |
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Hm, I believe if one person finishes the cutscene and clicks on the level for the "Waiting for Other Player" screen while the other person is still in the cutscene, the person in the cutscene will crash with a white screen once they finish it. This was from a coop campaign game. |
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Okay -- that's wonderful extra detail. Thanks! I'll see if I can get that fixed up today, if I can duplicate it. |
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All right -- I'm now able to duplicate it, thanks! |
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Thanks! * Fixed a bug where when music tracks were switched-between too quickly after having started (as sometimes happened in multiplayer co-op), an error was thrown. This is doubly fixed, because on the one hand it no longer throws the error, but on the other hand even if it were to, that error would now just be logged as an ErrorsReportedByEngine.txt and would in no way impact the running state of the game. |
Date Modified | Username | Field | Change |
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Dec 12, 2010 9:59 pm | Spikey00 | New Issue | |
Dec 12, 2010 10:05 pm | Spikey00 | Note Added: 0006074 | |
Dec 13, 2010 8:43 pm | Chris_McElligottPark | Note Added: 0006136 | |
Dec 13, 2010 8:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 13, 2010 8:43 pm | Chris_McElligottPark | Status | new => feedback |
Dec 14, 2010 1:23 pm | Spikey00 | Note Added: 0006163 | |
Dec 14, 2010 1:23 pm | Spikey00 | Status | feedback => assigned |
Dec 14, 2010 1:29 pm | Chris_McElligottPark | Note Added: 0006166 | |
Dec 14, 2010 3:11 pm | Chris_McElligottPark | Note Added: 0006186 | |
Dec 14, 2010 3:11 pm | Chris_McElligottPark | Relationship added | has duplicate 0002031 |
Dec 14, 2010 3:22 pm | Chris_McElligottPark | Note Added: 0006189 | |
Dec 14, 2010 3:22 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 14, 2010 3:22 pm | Chris_McElligottPark | Fixed in Version | => 1.010 |
Dec 14, 2010 3:22 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |