View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020339 | AI War 2 | Gameplay Issue | Sep 24, 2018 8:39 pm | Apr 20, 2019 4:19 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.774 Five Thousand Days | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020339: AI switches targeting between Home command station and Home forcefield generator | ||||
Description | They take a few shots at my Home command station, travel to my Shield generator, take a few shots at that, go back to my home command station, etc. This continues on until one of them has been destroyed | ||||
Tags | No tags attached. | ||||
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I had about situation. |
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Can you let me know if this still happens in the next build, 0.778? This may have been the orders-craziness bug. |
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Related - Targeting seems a little off again, and the debug tracing doesn't report anything at all in log. Things like Ambush turrets overkilling severely. This is more of a decision thing than a bug I think - is the AI ever going to bumrush the Command Station and try to kill it like Classic, or is it preferred that it try to fight all the turrets? It always does the second right now and kind of just leaves after a while. Is it meant to do that by targeting priority? |
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The overkilling is definitely not intentional. The decision to sometimes bumrush... yeah, they are supposed to do that, but the targeting priorities aren't something that would handle that right now. I should add that. |
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Badger probably fixed this, but please let us know if you see it again. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 24, 2018 8:39 pm | Ovalcircle | New Issue | |
Sep 24, 2018 8:39 pm | Ovalcircle | File Added: 20180924203413_1.jpg | |
Sep 24, 2018 8:39 pm | Ovalcircle | File Added: 20180924203019_1.jpg | |
Sep 24, 2018 8:39 pm | Ovalcircle | File Added: 20180924203409_1.jpg | |
Sep 24, 2018 8:39 pm | Ovalcircle | File Added: Indecisive AI.savemet | |
Sep 24, 2018 8:39 pm | Ovalcircle | File Added: Indecisive AI.save | |
Sep 25, 2018 2:51 am | HeartHunter7 | Note Added: 0049452 | |
Oct 2, 2018 7:16 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 2, 2018 7:16 pm | Chris_McElligottPark | Status | new => feedback |
Oct 2, 2018 7:16 pm | Chris_McElligottPark | Note Added: 0049704 | |
Oct 2, 2018 7:22 pm | RocketAssistedPuffin | Note Added: 0049713 | |
Oct 3, 2018 10:08 am | Chris_McElligottPark | Note Added: 0049735 | |
Apr 20, 2019 4:19 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => BadgerBadger |
Apr 20, 2019 4:19 pm | Chris_McElligottPark | Status | feedback => resolved |
Apr 20, 2019 4:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 20, 2019 4:19 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 20, 2019 4:19 pm | Chris_McElligottPark | Note Added: 0051227 |