View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020425 | AI War 2 | Bug - Gameplay | Oct 2, 2018 10:26 pm | Jun 10, 2019 11:15 am | |
Reporter | Kesseleth | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | unable to reproduce | ||
Product Version | 0.778 I'm Talking To HIM, Not You! | ||||
Fixed in Version | BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom | ||||
Summary | 0020425: Major AI threat explosion | ||||
Description | I was just minding my own business, when I basically blinked and noticed 60 strength of AI on one planet. I then realized, to some surprise, that there was now 350 threat. I have no idea where it came from or why. There was no wormhole invasion as far as I know, there are no instigator bases, and I didn't do anything to my knowledge that caused this. There's an enormous - and I mean *enormous* - line of ships marching toward my planets. What exactly happened I'm not sure, but I am fairly confident it isn't supposed to happen. Saves below are from just before and a few minutes after. I'll update with more info if I find anything. | ||||
Tags | No tags attached. | ||||
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A bit of snooping around implies that the AI was planning to send a wave that would join the threat fleet. This makes sense, as I cancelled lots of waves and the resultant wave was definitely going to be very big. The wave appears to be 42 in strength, but a previously known glitch that causes double waves resulted in 94 strength in total... and then another huge burst of strength appears seemingly from nowhere. Exactly what's happening I'm not sure but I believe it has at least some to do with my wave cancelling. |
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To add to this, Kesseleth put the save on discord and I took some screenshots. 2 are the composition of the waves. The 3rd is right after the 1st wave launched. |
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Of note as well is the fact Temperamentals should not be appearing in waves. They are now in "BasicWaveDisallowedGuardianDrawBag" which is only used by the Reinforcement Budget. I have no idea why they're appearing...it's buying them from somewhere. EDIT: I put Starships in the reinforcement set of allowed drawbags, and...well, kicked AIP up to around 290 and spammed waves at myself. Not a single Starship, Temperamental or Fragmenting at all. I go to an AI planet and there they are, as Guards exactly as intended...so no idea at all why he has those. It was something like 40 waves, with every Guardian possible included. So far as I know, that's a one time fluke? EDIT 2: He said he's been canceling waves almost all game - maybe the AI selected those early on, before the update removing them from waves hit, and they're still in that. |
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Important note (I'm really, really sorry for not mentioning this earlier, as it completely escaped my mind): The save "TakingToda" is from before .777. In other words, those waves were initially launched before .777, so those guardians would still have been allowed to spawn at that time. Perhaps the strength explosion is related to this as well? Guardians have higher strength now, so spawning that many would have been 42 strength before and a hell of a lot more now... maybe? If so this entire thing was a false alarm and I apologize for that. |
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Does the double-waves thing still happen? Was that fixed? If so, then let's tentatively close this but keep an eye out for it with waves that are generated after this point. If there are still double waves, then I need to fix that part, and then let's see. |
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I haven't done anything that might have fixed the double waves problem. I'm suspicious that it comes from cancelling waves somehow, since I've never seen it but the people who have hit the problem also are known to use wave cancelling as a strategy. |
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Okay, good to know. |
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Okay I have a save here, that has one normal wave and a reprisal. A log on budget tracing was started, then a second normal wave notification appears. Wave warning is 10 minutes, but the wave at the top of the log says 15. I haven't seen a single 15 minute warning, so the wave is somehow "on the way" but not showing up on my screen. I also have not cancelled any waves at all. This is just the default Quick Start option, the most basic one. I had the double wave initially, then loaded the autosave, turned on tracing and got the wave again at almost the exact same time. Sadly, I have no earlier autosaves. From now on in that save I'll keep budget tracing active. I haven't sped it up either, all real time. Also, it's dev build. ArcenDebugLog.txt (2,493 bytes)
10/9/2018 5:38:34 PM AI Spending 115.5 on SpecialForces at 3639 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:39:03 PM AI spending 3480.14086914063 on Wave at 3668. Next spend attempt at 4268Planning a wave with budget 3480 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4568 (interval 900 current time 3668) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 29 MLRS Corvette squads (87 ships), 33 Raider squads (660 ships), 32 Spider squads (640 ships), 1 Heavy Beam Guardian squads (1 ships), 2 Nucleophilic Guardian squads (2 ships) spawning on Malin from warp gate on Bloch in 15m 0s advance warning to give 600. strength of wave 2233 AI PlanWave ends 10/9/2018 5:39:03 PM AI PerSecond trace ends 10/9/2018 5:39:05 PM AI Spending 116.25 on SpecialForces at 3670 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:39:37 PM AI Spending 116.25 on SpecialForces at 3701 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:40:08 PM AI Spending 116.25 on SpecialForces at 3732 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:40:39 PM AI Spending 116.25 on SpecialForces at 3763 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:41:10 PM AI Spending 116.25 on SpecialForces at 3794 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:41:41 PM AI Spending 116.25 on SpecialForces at 3825 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:42:12 PM AI Spending 116.25 on SpecialForces at 3856 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:42:46 PM AI Spending 116.25 on SpecialForces at 3887 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:43:17 PM AI Spending 116.25 on SpecialForces at 3918 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:43:51 PM AI Spending 116.25 on SpecialForces at 3949 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:44:22 PM AI Spending 116.25 on SpecialForces at 3980 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 5:44:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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If that BeforeDoubleWave save is a good reproduction scenario then I am very excited to actually be able to fix this damn problem. |
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Just tested it more, 5 out of 5, double wave every single time. So seems to be guaranteed. It'll pop up in 5-6 minutes after loading. I've played that save over an hour further and have had nothing odd since. |
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Log between that pair of saves and where I currently am, plus the save that stops where I am, for completeness. WaveTimingOddLog.txt (30,649 bytes)
10/9/2018 6:46:49 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 10/9/2018 6:46:49 PM No resolution change was required. 10/9/2018 6:46:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2018 6:46:49 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/9/2018 6:46:53 PM ArcenAssetBundleCache.InstantiatedObjects: 768 10/9/2018 6:46:54 PM Game Version: 0.781 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/9/2018 6:46:54 PM 6.1 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (0.3s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.4s) 10/9/2018 6:46:54 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c917f107388b4b92b011ef585a3b0bee>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c917f107388b4b92b011ef585a3b0bee>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c917f107388b4b92b011ef585a3b0bee>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/9/2018 6:48:32 PM Successfully opened host socket 10/9/2018 6:50:43 PM AI Spending 116.25 on SpecialForces at 4011 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:51:14 PM AI Spending 116.25 on SpecialForces at 4042 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:51:45 PM AI Spending 116.25 on SpecialForces at 4073 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:52:21 PM AI Spending 116.25 on SpecialForces at 4104 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:52:52 PM AI Spending 116.25 on SpecialForces at 4135 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:53:23 PM AI Spending 116.25 on SpecialForces at 4166 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:54:16 PM No resolution change was required. 10/9/2018 6:54:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2018 6:54:16 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/9/2018 6:54:23 PM AI Spending 116.25 on SpecialForces at 4197 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:54:54 PM AI Spending 116.25 on SpecialForces at 4228 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:55:25 PM AI Spending 116.25 on SpecialForces at 4259 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:55:35 PM AI spending 3151.86938476563 on Wave at 4269. Next spend attempt at 4869Planning a wave with budget 3151 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5169 (interval 900 current time 4269) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 242 Raider squads (4840 ships) spawning on Malin from warp gate on Iger in 15m 0s advance warning to give 600. strength of wave 3146 AI PlanWave ends 10/9/2018 6:55:35 PM AI PerSecond trace ends 10/9/2018 6:55:56 PM AI Spending 116.25 on SpecialForces at 4290 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:56:39 PM AI Spending 116.25 on SpecialForces at 4321 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:57:44 PM AI Spending 228.636962890625 on Reinforcement at 4347 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 6:57:49 PM AI Spending 116.25 on SpecialForces at 4352 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:58:21 PM AI Spending 116.25 on SpecialForces at 4383 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:58:52 PM AI Spending 116.25 on SpecialForces at 4414 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 6:59:06 PM AI Spending 229.050048828125 on Reinforcement at 4428 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 6:59:23 PM AI Spending 116.25 on SpecialForces at 4445 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:00:03 PM AI Spending 116.25 on SpecialForces at 4476 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:00:34 PM AI Spending 116.25 on SpecialForces at 4507 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:00:35 PM AI Spending 225.346923828125 on Reinforcement at 4508 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 7:01:05 PM AI Spending 116.25 on SpecialForces at 4538 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:01:36 PM AI Spending 116.25 on SpecialForces at 4569 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:01:56 PM AI Spending 225.760009765625 on Reinforcement at 4589 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 7:02:07 PM AI Spending 116.25 on SpecialForces at 4600 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:02:38 PM AI Spending 116.25 on SpecialForces at 4631 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:03:09 PM AI Spending 116.25 on SpecialForces at 4662 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:03:17 PM AI Spending 226.173095703125 on Reinforcement at 4670 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 7:03:40 PM AI Spending 116.25 on SpecialForces at 4693 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:04:11 PM AI Spending 116.25 on SpecialForces at 4724 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:04:25 PM Planning a wave with budget 471 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5638 (interval 900 current time 4738) and gving 600 seconds of advanced warning Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 12 Spider squads (240 ships), 7 MLRS Corvette squads (21 ships), 8 Raider squads (160 ships), 7 Armor Ship squads (84 ships) to specific location right now (hacking wave) advance warning to give 600. strength of wave 471 AI PlanWave ends 10/9/2018 7:04:38 PM AI Spending 226.586181640625 on Reinforcement at 4751 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 7:04:42 PM AI Spending 116.25 on SpecialForces at 4755 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:04:55 PM Planning a wave with budget 471 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5668 (interval 900 current time 4768) and gving 600 seconds of advanced warning Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 5 MLRS Corvette squads (15 ships), 10 Armor Ship squads (120 ships), 8 Raider squads (160 ships), 8 Spider squads (160 ships) to specific location right now (hacking wave) advance warning to give 600. strength of wave 471 AI PlanWave ends 10/9/2018 7:05:13 PM AI Spending 116.25 on SpecialForces at 4786 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:05:25 PM Planning a wave with budget 471 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5698 (interval 900 current time 4798) and gving 600 seconds of advanced warning Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 31 MLRS Corvette squads (93 ships) to specific location right now (hacking wave) advance warning to give 600. strength of wave 465 AI PlanWave ends 10/9/2018 7:05:44 PM AI Spending 116.25 on SpecialForces at 4817 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:05:55 PM Planning a wave with budget 471 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5728 (interval 900 current time 4828) and gving 600 seconds of advanced warning Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 10 Armor Ship squads (120 ships), 7 Spider squads (140 ships), 9 MLRS Corvette squads (27 ships), 4 Raider squads (80 ships) to specific location right now (hacking wave) advance warning to give 600. strength of wave 470 AI PlanWave ends 10/9/2018 7:05:59 PM AI Spending 226.999267578125 on Reinforcement at 4832 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 7:06:15 PM AI Spending 116.25 on SpecialForces at 4848 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:06:25 PM Planning a wave with budget 471 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5758 (interval 900 current time 4858) and gving 600 seconds of advanced warning Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 11 Spider squads (220 ships), 4 MLRS Corvette squads (12 ships), 7 Raider squads (140 ships), 10 Armor Ship squads (120 ships) to specific location right now (hacking wave) advance warning to give 600. strength of wave 470 AI PlanWave ends 10/9/2018 7:06:37 PM AI spending 3733.84790039063 on Wave at 4870. Next spend attempt at 5470Planning a wave with budget 3733 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5770 (interval 900 current time 4870) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 22 Armor Ship squads (264 ships), 14 Spider squads (280 ships), 2 Tractor Guardian squads (2 ships), 27 Raider squads (540 ships), 14 MLRS Corvette squads (42 ships), 1 Fortified Tesla Guardian squads (1 ships) spawning on Ekrhi from warp gate on Bloch in 15m 0s advance warning to give 600. strength of wave 2289 AI PlanWave ends 10/9/2018 7:06:37 PM AI PerSecond trace ends 10/9/2018 7:06:46 PM AI Spending 116.25 on SpecialForces at 4879 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:06:55 PM Planning a wave with budget 471 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5788 (interval 900 current time 4888) and gving 600 seconds of advanced warning Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 16 Raider squads (320 ships), 11 MLRS Corvette squads (33 ships), 10 Spider squads (200 ships) to specific location right now (hacking wave) advance warning to give 600. strength of wave 463 AI PlanWave ends 10/9/2018 7:07:15 PM B 10/9/2018 7:07:17 PM AI Spending 116.25 on SpecialForces at 4910 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:08:41 PM AI Spending 116.25 on SpecialForces at 4941 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:09:12 PM AI Spending 116.25 on SpecialForces at 4972 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:09:43 PM AI Spending 116.25 on SpecialForces at 5003 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:12:16 PM AI Spending 116.25 on SpecialForces at 5034 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:12:47 PM AI Spending 116.25 on SpecialForces at 5065 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:13:18 PM AI Spending 116.25 on SpecialForces at 5096 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:13:50 PM AI Spending 116.25 on SpecialForces at 5127 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:15:34 PM AI Spending 116.25 on SpecialForces at 5158 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:16:05 PM AI Spending 116.25 on SpecialForces at 5189 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:16:36 PM AI Spending 116.25 on SpecialForces at 5220 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:17:11 PM AI Spending 116.25 on SpecialForces at 5251 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:17:42 PM AI Spending 116.25 on SpecialForces at 5282 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:18:19 PM AI Spending 116.25 on SpecialForces at 5313 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:19:03 PM AI Spending 116.25 on SpecialForces at 5344 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:19:34 PM AI Spending 116.25 on SpecialForces at 5375 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:20:05 PM AI Spending 116.25 on SpecialForces at 5406 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:20:36 PM AI Spending 116.25 on SpecialForces at 5437 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:21:07 PM AI Spending 116.25 on SpecialForces at 5468 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:21:10 PM AI spending 4547.57641601563 on Wave at 5471. Next spend attempt at 6071Planning a wave with budget 4547 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 6371 (interval 900 current time 5471) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 3 Gravity Guardian squads (3 ships), 2 Pike Guardian squads (2 ships), 25 Raider squads (500 ships) spawning on Dilawa from warp gate on Dunkels in 15m 0s advance warning to give 600. strength of wave 1652 AI PlanWave ends 10/9/2018 7:21:10 PM AI PerSecond trace ends 10/9/2018 7:21:38 PM AI Spending 116.25 on SpecialForces at 5499 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:22:38 PM AI Spending 116.25 on SpecialForces at 5530 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:23:21 PM AI Spending 116.25 on SpecialForces at 5561 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:23:52 PM AI Spending 116.25 on SpecialForces at 5592 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:25:17 PM AI Spending 116.25 on SpecialForces at 5623 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:25:48 PM AI Spending 116.25 on SpecialForces at 5654 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:26:19 PM AI Spending 116.25 on SpecialForces at 5685 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:26:50 PM AI Spending 116.25 on SpecialForces at 5716 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:27:21 PM AI Spending 116.25 on SpecialForces at 5747 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:27:52 PM AI Spending 116.25 on SpecialForces at 5778 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:28:23 PM AI Spending 116.25 on SpecialForces at 5809 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:28:54 PM AI Spending 116.25 on SpecialForces at 5840 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:29:42 PM AI Spending 116.25 on SpecialForces at 5871 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:30:13 PM AI Spending 116.25 on SpecialForces at 5902 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:30:25 PM AI Spending 225.739501953125 on Reinforcement at 5914 since we are over the spend threshold of 225 AI PerSecond trace ends 10/9/2018 7:30:51 PM AI Spending 116.25 on SpecialForces at 5933 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:31:36 PM AI Spending 116.25 on SpecialForces at 5964 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:32:07 PM AI Spending 116.25 on SpecialForces at 5995 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:32:38 PM AI Spending 116.25 on SpecialForces at 6026 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:33:09 PM AI Spending 116.25 on SpecialForces at 6057 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:33:25 PM AI spending 3152.30493164063 on Wave at 6072. Next spend attempt at 6672Planning a wave with budget 3152 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 6972 (interval 900 current time 6072) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 1 Vampire Guardian squads (1 ships), 1 Concussion Guardian squads (1 ships), 1 Nucleophilic Guardian squads (1 ships), 17 Spider squads (340 ships), 16 Raider squads (320 ships), 9 MLRS Corvette squads (27 ships) spawning on Malin from warp gate on Harmony in 15m 0s advance warning to give 600. strength of wave 1436 AI PlanWave ends 10/9/2018 7:33:25 PM AI PerSecond trace ends 10/9/2018 7:33:57 PM AI Spending 116.25 on SpecialForces at 6088 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:34:28 PM AI Spending 116.25 on SpecialForces at 6119 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:34:59 PM AI Spending 116.25 on SpecialForces at 6150 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:35:30 PM AI Spending 116.25 on SpecialForces at 6181 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:36:01 PM AI Spending 116.25 on SpecialForces at 6212 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:36:32 PM AI Spending 116.25 on SpecialForces at 6243 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:37:03 PM AI Spending 116.25 on SpecialForces at 6274 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:37:38 PM AI Spending 116.25 on SpecialForces at 6305 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:38:09 PM AI Spending 116.25 on SpecialForces at 6336 since we are over the spend threshold of 113 AI PerSecond trace ends 10/9/2018 7:38:44 PM AI Spending 162.75 on SpecialForces at 6371 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:39:15 PM AI Spending 162.75 on SpecialForces at 6402 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:39:46 PM AI Spending 162.75 on SpecialForces at 6433 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:40:17 PM AI Spending 162.75 on SpecialForces at 6464 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:40:48 PM AI Spending 162.75 on SpecialForces at 6495 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:41:19 PM AI Spending 162.75 on SpecialForces at 6526 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:41:50 PM AI Spending 162.75 on SpecialForces at 6557 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:42:21 PM AI Spending 162.75 on SpecialForces at 6588 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:42:52 PM AI Spending 162.75 on SpecialForces at 6619 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:43:23 PM AI Spending 162.75 on SpecialForces at 6650 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:43:46 PM AI spending 3685.50390625 on Wave at 6673. Next spend attempt at 7273Planning a wave with budget 3685 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 7692 (interval 1019 current time 6673) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 3 Pike Guardian squads (3 ships), 36 MLRS Corvette squads (108 ships), 1 Tritium Sniper Guardian squads (1 ships) spawning on Mote from warp gate on Covenant in 16m 59s advance warning to give 600. strength of wave 1554 AI PlanWave ends 10/9/2018 7:43:46 PM AI PerSecond trace ends 10/9/2018 7:43:54 PM AI Spending 162.75 on SpecialForces at 6681 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:44:25 PM AI Spending 162.75 on SpecialForces at 6712 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:44:56 PM AI Spending 162.75 on SpecialForces at 6743 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:45:27 PM AI Spending 162.75 on SpecialForces at 6774 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:45:58 PM AI Spending 162.75 on SpecialForces at 6805 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:46:29 PM AI Spending 162.75 on SpecialForces at 6836 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:47:00 PM AI Spending 162.75 on SpecialForces at 6867 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:47:31 PM AI Spending 162.75 on SpecialForces at 6898 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:48:02 PM AI Spending 162.75 on SpecialForces at 6929 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:48:34 PM AI Spending 162.75 on SpecialForces at 6960 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:49:05 PM AI Spending 162.75 on SpecialForces at 6991 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:49:36 PM AI Spending 162.75 on SpecialForces at 7022 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:50:07 PM AI Spending 162.75 on SpecialForces at 7053 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:50:38 PM AI Spending 162.75 on SpecialForces at 7084 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:51:09 PM AI Spending 162.75 on SpecialForces at 7115 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:51:40 PM AI Spending 162.75 on SpecialForces at 7146 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:52:11 PM AI Spending 162.75 on SpecialForces at 7177 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:52:36 PM AI spending 13574.0141601563 on CPA at 7202. Next spend attempt at 14402 AI PerSecond trace ends 10/9/2018 7:52:42 PM AI Spending 162.75 on SpecialForces at 7208 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:53:13 PM AI Spending 162.75 on SpecialForces at 7239 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:53:44 PM AI Spending 162.75 on SpecialForces at 7270 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:53:48 PM AI spending 4144.85083007813 on Wave at 7274. Next spend attempt at 7874Planning a wave with budget 4144 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 8293 (interval 1019 current time 7274) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 14 Raider squads (280 ships), 3 Tritium Sniper Guardian squads (3 ships), 22 Spider squads (440 ships), 25 MLRS Corvette squads (75 ships), 2 Grenade Launcher Guardian squads (2 ships), 27 Armor Ship squads (324 ships) spawning on Malin from warp gate on Abyormen in 16m 59s advance warning to give 600. strength of wave 2514 AI PlanWave ends 10/9/2018 7:53:48 PM AI PerSecond trace ends 10/9/2018 7:54:15 PM AI Spending 162.75 on SpecialForces at 7301 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:54:46 PM AI Spending 162.75 on SpecialForces at 7332 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:55:17 PM AI Spending 162.75 on SpecialForces at 7363 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:55:48 PM AI Spending 162.75 on SpecialForces at 7394 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:56:19 PM AI Spending 162.75 on SpecialForces at 7425 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:56:50 PM AI Spending 162.75 on SpecialForces at 7456 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:57:21 PM AI Spending 162.75 on SpecialForces at 7487 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:58:55 PM AI Spending 162.75 on SpecialForces at 7518 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:59:26 PM AI Spending 162.75 on SpecialForces at 7549 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 7:59:58 PM AI Spending 162.75 on SpecialForces at 7580 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 8:00:29 PM AI Spending 162.75 on SpecialForces at 7611 since we are over the spend threshold of 158 AI PerSecond trace ends 10/9/2018 8:01:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/9/2018 8:35:45 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 10/9/2018 8:35:45 PM No resolution change was required. 10/9/2018 8:35:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2018 8:35:45 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/9/2018 8:35:50 PM ArcenAssetBundleCache.InstantiatedObjects: 768 10/9/2018 8:35:50 PM Game Version: 0.781 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/9/2018 8:35:50 PM 6.4 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (0.3s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.8s) SurrogateTableTable (0.5s) 10/9/2018 8:35:50 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c917f107388b4b92b011ef585a3b0bee>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c917f107388b4b92b011ef585a3b0bee>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <c917f107388b4b92b011ef585a3b0bee>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/9/2018 8:36:24 PM Successfully opened host socket 10/9/2018 8:36:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/9/2018 8:36:49 PM Successfully opened host socket 10/9/2018 8:37:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/9/2018 8:37:18 PM Successfully opened host socket 10/9/2018 8:37:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Loading the "Before Double Wave" save and running it for 20 minutes fails to give me double waves. I tried it twice. When I load I consistently get a Reprisal wave after 2 or 3 minutes, then a brand new wave at about 4-5 minutes, but no double entries. Can you still reproduce it? If so I'll give you some logging to use. Unfortunately you can't load it noramlly, you need to , you have to hack the Faction Object's deserialization code a bit like this (in Faction.cs) Fine the line that says result.SecondsSinceBrownout = Buffer.ReadInt32(); Then change the if condition above to read if ( Buffer.FromGameVersion.GetGreaterThanOrEqualTo( 0, 782 ) )^M instead of - if ( Buffer.FromGameVersion.GetGreaterThanOrEqualTo( 0, 781 ) ) So just change that 1 to a 2. Note that this will break all other save games from this release, so it's a testing only change |
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Sigh...thought that was what was necessary. Since a wave is declared every 10 minutes, and has a warning of 10 minutes...seemed to be it, but...guess I was wrong. The Reprisal is already active in that save, it doesn't show up immediately after loading though. I'll continue. |
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I'm frustrated that you managed to reproduce it 5/5 times loading from that save, but I can't |
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Well...another budget tracing log and it's kinda the same. Picture of the waves...I feel like that's what you're seeing. I don't recall ever getting two waves at once, especially since...well: AI Declares wave, 10 minute warning, declares next wave in 10 minutes Wave arrives, declares new one, 10 minute warning And so on. There's nothing in that save to interrupt or boost that, so I don't know how it has two. That's why I put it up here, but no, it's not two waves declared simultaneously. The intervals and advance warning numbers are different again, incidentally. There is a slight delay after a wave spawns before it declares another. ArcenDebugLog-2.txt (8,972 bytes)
10/10/2018 3:08:21 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 10/10/2018 3:08:22 PM No resolution change was required. 10/10/2018 3:08:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2018 3:08:22 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/10/2018 3:08:47 PM ArcenAssetBundleCache.InstantiatedObjects: 768 10/10/2018 3:08:48 PM Game Version: 0.781 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/10/2018 3:08:48 PM 28.9 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.4s) LoadFinalSFXStuff (0.5s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (3.6s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) SpaceboxDefinitionTable (1.4s) PlanetDefinitionTable (2.4s) GameEntityTypeDataTable.Initialize (2.7s) GameEntityTypeDataTable.InitVisualBits (11.2s) SurrogateTableTable (0.8s) 10/10/2018 3:08:49 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <55460706e175437698ec5060e6a801be>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <55460706e175437698ec5060e6a801be>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <55460706e175437698ec5060e6a801be>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/10/2018 3:08:53 PM Successfully opened host socket 10/10/2018 3:09:18 PM AI Spending 69.75 on SpecialForces at 3630 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:24 PM AI Spending 69.75 on SpecialForces at 3661 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:25 PM AI spending 3523.14868164063 on Wave at 3668. Next spend attempt at 4268Planning a wave with budget 3523 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4447 (interval 779 current time 3668) and gving 569 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 25 Spider squads (500 ships), 1 Paralysis Guardian squads (1 ships), 2 Heavy Beam Guardian squads (2 ships), 28 MLRS Corvette squads (84 ships) spawning on Mote from warp gate on Covenant in 12m 59s advance warning to give 569. strength of wave 1722 AI PlanWave ends 10/10/2018 3:09:25 PM AI PerSecond trace ends 10/10/2018 3:09:29 PM AI Spending 69.75 on SpecialForces at 3692 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:34 PM AI Spending 69.75 on SpecialForces at 3723 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:39 PM AI Spending 69.75 on SpecialForces at 3754 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:44 PM AI Spending 69.75 on SpecialForces at 3785 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:49 PM AI Spending 69.75 on SpecialForces at 3816 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:09:55 PM AI Spending 69.75 on SpecialForces at 3847 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:10:00 PM AI Spending 69.75 on SpecialForces at 3878 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:10:19 PM AI Spending 69.75 on SpecialForces at 3909 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:10:24 PM AI Spending 69.75 on SpecialForces at 3940 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:14 PM AI Spending 69.75 on SpecialForces at 3971 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:17 PM AI Spending 69.75 on SpecialForces at 4002 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:20 PM AI Spending 69.75 on SpecialForces at 4033 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:23 PM AI Spending 69.75 on SpecialForces at 4064 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:27 PM AI Spending 69.75 on SpecialForces at 4095 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:30 PM AI Spending 69.75 on SpecialForces at 4126 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:33 PM AI Spending 69.75 on SpecialForces at 4157 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:36 PM AI Spending 69.75 on SpecialForces at 4188 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:39 PM AI Spending 69.75 on SpecialForces at 4219 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:42 PM AI Spending 69.75 on SpecialForces at 4250 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:44 PM AI spending 3356.43579101563 on Wave at 4269. Next spend attempt at 4869Planning a wave with budget 3356 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5048 (interval 779 current time 4269) and gving 569 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 102 Armor Ship squads (1224 ships), 123 Spider squads (2460 ships) spawning on Ekrhi from warp gate on Harmony in 12m 59s advance warning to give 569. strength of wave 3351 AI PlanWave ends 10/10/2018 3:11:44 PM AI PerSecond trace ends 10/10/2018 3:11:45 PM AI Spending 69.75 on SpecialForces at 4281 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:48 PM AI Spending 69.75 on SpecialForces at 4312 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:51 PM AI Spending 69.75 on SpecialForces at 4343 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:54 PM AI Spending 69.75 on SpecialForces at 4374 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:11:58 PM AI Spending 69.75 on SpecialForces at 4405 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:01 PM AI Spending 69.75 on SpecialForces at 4436 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:04 PM AI Spending 69.75 on SpecialForces at 4467 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:07 PM AI Spending 69.75 on SpecialForces at 4498 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:10 PM AI Spending 69.75 on SpecialForces at 4529 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:13 PM AI Spending 69.75 on SpecialForces at 4560 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:16 PM AI Spending 69.75 on SpecialForces at 4591 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:19 PM AI Spending 69.75 on SpecialForces at 4622 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:22 PM AI Spending 69.75 on SpecialForces at 4653 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:26 PM AI Spending 69.75 on SpecialForces at 4684 since we are over the spend threshold of 68 AI PerSecond trace ends 10/10/2018 3:12:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Oh, I thought you were actually hitting HeartHunter's bug where he got 2 waves declared simultaneously |
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Seemed close enough :/. Some oddities anyway. Maybe it's the same thing but wave canceling forces it to align...I'd have to try that style with tracing on, plus whatever extra logging you put in. |
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Putting this here for completion like before. Contains a save with the double wave, autosaves that reproduce it, and two logs that captured it. |
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If you still see problems like this, please open a new bug. Tons of changes have been made since this was opened. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 2, 2018 10:26 pm | Kesseleth | New Issue | |
Oct 2, 2018 10:26 pm | Kesseleth | File Added: takingtoda.save | |
Oct 2, 2018 10:26 pm | Kesseleth | File Added: wheresdatthreat.save | |
Oct 2, 2018 10:48 pm | Kesseleth | Note Added: 0049724 | |
Oct 2, 2018 10:52 pm | Ovalcircle | File Added: 20181002224652_1.jpg | |
Oct 2, 2018 10:52 pm | Ovalcircle | File Added: 20181002223823_1.jpg | |
Oct 2, 2018 10:52 pm | Ovalcircle | File Added: 20181002223826_1.jpg | |
Oct 2, 2018 10:52 pm | Ovalcircle | Note Added: 0049725 | |
Oct 3, 2018 6:10 am | RocketAssistedPuffin | Note Added: 0049729 | |
Oct 3, 2018 6:42 am | RocketAssistedPuffin | Note Edited: 0049729 | |
Oct 3, 2018 6:43 am | RocketAssistedPuffin | Note Edited: 0049729 | |
Oct 3, 2018 6:45 am | RocketAssistedPuffin | Note Edited: 0049729 | |
Oct 3, 2018 10:44 am | Kesseleth | Note Added: 0049738 | |
Oct 3, 2018 12:42 pm | Chris_McElligottPark | Note Added: 0049743 | |
Oct 3, 2018 1:08 pm | BadgerBadger | Note Added: 0049744 | |
Oct 3, 2018 1:22 pm | Chris_McElligottPark | Note Added: 0049745 | |
Oct 9, 2018 12:59 pm | RocketAssistedPuffin | File Added: BeforeDoubleWave.save | |
Oct 9, 2018 12:59 pm | RocketAssistedPuffin | File Added: DoubleWaveSave.save | |
Oct 9, 2018 12:59 pm | RocketAssistedPuffin | File Added: ArcenDebugLog.txt | |
Oct 9, 2018 12:59 pm | RocketAssistedPuffin | Note Added: 0049823 | |
Oct 9, 2018 12:59 pm | RocketAssistedPuffin | Note Edited: 0049823 | |
Oct 9, 2018 3:28 pm | BadgerBadger | Note Added: 0049824 | |
Oct 9, 2018 3:40 pm | RocketAssistedPuffin | Note Added: 0049825 | |
Oct 9, 2018 4:11 pm | RocketAssistedPuffin | File Added: WaveTimingOddLog.txt | |
Oct 9, 2018 4:11 pm | RocketAssistedPuffin | File Added: Save Four.save | |
Oct 9, 2018 4:11 pm | RocketAssistedPuffin | Note Added: 0049826 | |
Oct 10, 2018 9:33 am | BadgerBadger | Note Added: 0049833 | |
Oct 10, 2018 9:38 am | BadgerBadger | Note Edited: 0049833 | |
Oct 10, 2018 9:46 am | BadgerBadger | Note Edited: 0049833 | |
Oct 10, 2018 9:49 am | RocketAssistedPuffin | Note Added: 0049834 | |
Oct 10, 2018 9:56 am | BadgerBadger | Note Added: 0049835 | |
Oct 10, 2018 10:22 am | RocketAssistedPuffin | File Added: ArcenDebugLog-2.txt | |
Oct 10, 2018 10:22 am | RocketAssistedPuffin | File Added: Waves.jpg | |
Oct 10, 2018 10:22 am | RocketAssistedPuffin | Note Added: 0049836 | |
Oct 10, 2018 10:23 am | RocketAssistedPuffin | Note Edited: 0049836 | |
Oct 10, 2018 10:24 am | BadgerBadger | Note Added: 0049837 | |
Oct 10, 2018 10:38 am | RocketAssistedPuffin | Note Added: 0049838 | |
Oct 12, 2018 3:59 pm | RocketAssistedPuffin | File Added: DoubleWaveSameTime.zip | |
Oct 12, 2018 3:59 pm | RocketAssistedPuffin | Note Added: 0049890 | |
Oct 24, 2018 3:00 pm | Michael | Assigned To | => Chris_McElligottPark |
Oct 24, 2018 3:00 pm | Michael | Status | new => assigned |
Jun 10, 2019 11:15 am | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Jun 10, 2019 11:15 am | BadgerBadger | Status | assigned => resolved |
Jun 10, 2019 11:15 am | BadgerBadger | Resolution | open => unable to reproduce |
Jun 10, 2019 11:15 am | BadgerBadger | Fixed in Version | => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom |
Jun 10, 2019 11:15 am | BadgerBadger | Note Added: 0051907 |