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IDProjectCategoryLast Update
0020428AI War 2SuggestionDec 16, 2018 12:30 pm
ReporterRocketAssistedPuffin Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Fixed in Version0.809 Divide By Human 
Summary0020428: A proposal for AI Wave behaviour
DescriptionIn Classic, the AI will beeline for your Command Station and try to focus it.
In 2, they'll fight anything near them and retreat fairly quickly, often without doing much.

Proposal: There be a % chance, much like how the AI may try to bypass a planet and go for your Homeworld, for the wave to disregard retreating and simply rush the Command Station as they did in Classic.

This I hope would avoid the "hole in the wall" scenario for either one, by having both be possible and make it more interesting. I certainly find it boring how the AI is incredibly cowardly on the offense, and is something I've tried to alleviate...without success. When it comes to them defending planets it seems fine. They're just not very good at targeting anything valuable of yours right now.

An example of the cowardness being meh is Raiders - they bypass Tractors and Gravity turrets, but...don't make any use of this, because they'll just attack the first thing they see. I haven't had to counter anything in particular defensively. Another would be the case of 4,500 ships on a planet, Command Station is right there...and they don't bother.

So far I have just...put tractor turrets at every wormhole simply to keep them from legging it. Current health pools means you can hardly kill any of them before they do that, so every wave is just a Hunter fleet reinforcement.
TagsNo tags attached.

Activities

Chris_McElligottPark

Oct 3, 2018 3:04 pm

administrator   ~0049751

I like this proposal. I plan on implementing that when I get a chance. Shouldn't be too hard.

RocketAssistedPuffin

Dec 16, 2018 12:30 pm

reporter   ~0050616

This is now a thing!

Issue History

Date Modified Username Field Change
Oct 3, 2018 9:20 am RocketAssistedPuffin New Issue
Oct 3, 2018 3:04 pm Chris_McElligottPark Note Added: 0049751
Oct 3, 2018 3:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 3, 2018 3:04 pm Chris_McElligottPark Status new => assigned
Dec 16, 2018 12:30 pm RocketAssistedPuffin Assigned To Chris_McElligottPark => BadgerBadger
Dec 16, 2018 12:30 pm RocketAssistedPuffin Status assigned => resolved
Dec 16, 2018 12:30 pm RocketAssistedPuffin Resolution open => fixed
Dec 16, 2018 12:30 pm RocketAssistedPuffin Fixed in Version => 0.809 Divide By Human
Dec 16, 2018 12:30 pm RocketAssistedPuffin Internal Weight => New
Dec 16, 2018 12:30 pm RocketAssistedPuffin Note Added: 0050616