View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020428 | AI War 2 | Suggestion | Oct 3, 2018 9:20 am | Dec 16, 2018 12:30 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.809 Divide By Human | ||||
Summary | 0020428: A proposal for AI Wave behaviour | ||||
Description | In Classic, the AI will beeline for your Command Station and try to focus it. In 2, they'll fight anything near them and retreat fairly quickly, often without doing much. Proposal: There be a % chance, much like how the AI may try to bypass a planet and go for your Homeworld, for the wave to disregard retreating and simply rush the Command Station as they did in Classic. This I hope would avoid the "hole in the wall" scenario for either one, by having both be possible and make it more interesting. I certainly find it boring how the AI is incredibly cowardly on the offense, and is something I've tried to alleviate...without success. When it comes to them defending planets it seems fine. They're just not very good at targeting anything valuable of yours right now. An example of the cowardness being meh is Raiders - they bypass Tractors and Gravity turrets, but...don't make any use of this, because they'll just attack the first thing they see. I haven't had to counter anything in particular defensively. Another would be the case of 4,500 ships on a planet, Command Station is right there...and they don't bother. So far I have just...put tractor turrets at every wormhole simply to keep them from legging it. Current health pools means you can hardly kill any of them before they do that, so every wave is just a Hunter fleet reinforcement. | ||||
Tags | No tags attached. | ||||
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I like this proposal. I plan on implementing that when I get a chance. Shouldn't be too hard. |
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This is now a thing! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2018 9:20 am | RocketAssistedPuffin | New Issue | |
Oct 3, 2018 3:04 pm | Chris_McElligottPark | Note Added: 0049751 | |
Oct 3, 2018 3:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 3, 2018 3:04 pm | Chris_McElligottPark | Status | new => assigned |
Dec 16, 2018 12:30 pm | RocketAssistedPuffin | Assigned To | Chris_McElligottPark => BadgerBadger |
Dec 16, 2018 12:30 pm | RocketAssistedPuffin | Status | assigned => resolved |
Dec 16, 2018 12:30 pm | RocketAssistedPuffin | Resolution | open => fixed |
Dec 16, 2018 12:30 pm | RocketAssistedPuffin | Fixed in Version | => 0.809 Divide By Human |
Dec 16, 2018 12:30 pm | RocketAssistedPuffin | Internal Weight | => New |
Dec 16, 2018 12:30 pm | RocketAssistedPuffin | Note Added: 0050616 |