View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020429 | AI War 2 | Suggestion | Oct 3, 2018 4:25 pm | Mar 20, 2019 6:42 pm | |
Reporter | Mac | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 0.778 I'm Talking To HIM, Not You! | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020429: Scout Auto Retreat | ||||
Description | When scouts enter an enemy system, they retreat to the edge of the gravity well-all fine and dandy right? Well, sometimes the wormholes (and as such the tachyon guardposts) are very close to the edge of the gravity wells. The scouts B-line in the quickest and nearest route to the grav-well, which often times leaves them sitting inside a tachyon field. I suggest that sometime (not a pressing matter right now), that the scouts make a check of the tachyon field ranges, and try to pick the nearest location that isn't covered by any. | ||||
Tags | No tags attached. | ||||
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there should be some micro with scouting, it is an important element of the game |
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Scouts are gone in 0.900. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2018 4:25 pm | Mac | New Issue | |
Oct 3, 2018 10:09 pm | ZeusAlmighty | Note Added: 0049769 | |
Mar 20, 2019 6:42 pm | RocketAssistedPuffin | Status | new => closed |
Mar 20, 2019 6:42 pm | RocketAssistedPuffin | Resolution | open => no change required |
Mar 20, 2019 6:42 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Mar 20, 2019 6:42 pm | RocketAssistedPuffin | Note Added: 0051020 |