View Issue Details

IDProjectCategoryLast Update
0020429AI War 2SuggestionMar 20, 2019 6:42 pm
ReporterMac Assigned To 
Status closedResolutionno change required 
Product Version0.778 I'm Talking To HIM, Not You! 
Fixed in VersionBETA 0.850 The Arrival of Fleets 
Summary0020429: Scout Auto Retreat
DescriptionWhen scouts enter an enemy system, they retreat to the edge of the gravity well-all fine and dandy right? Well, sometimes the wormholes (and as such the tachyon guardposts) are very close to the edge of the gravity wells. The scouts B-line in the quickest and nearest route to the grav-well, which often times leaves them sitting inside a tachyon field. I suggest that sometime (not a pressing matter right now), that the scouts make a check of the tachyon field ranges, and try to pick the nearest location that isn't covered by any.
TagsNo tags attached.

Activities

ZeusAlmighty

Oct 3, 2018 10:09 pm

manager   ~0049769

there should be some micro with scouting, it is an important element of the game

RocketAssistedPuffin

Mar 20, 2019 6:42 pm

reporter   ~0051020

Scouts are gone in 0.900.

Issue History

Date Modified Username Field Change
Oct 3, 2018 4:25 pm Mac New Issue
Oct 3, 2018 10:09 pm ZeusAlmighty Note Added: 0049769
Mar 20, 2019 6:42 pm RocketAssistedPuffin Status new => closed
Mar 20, 2019 6:42 pm RocketAssistedPuffin Resolution open => no change required
Mar 20, 2019 6:42 pm RocketAssistedPuffin Fixed in Version => BETA 0.850 The Arrival of Fleets
Mar 20, 2019 6:42 pm RocketAssistedPuffin Note Added: 0051020