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IDProjectCategoryLast Update
0002043AI War 1 / ClassicSuggestion - New FeaturesDec 15, 2010 11:23 am
ReporterVarone Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version4.049 
Summary0002043: Optional AI Plot - The Final Battle
DescriptionFor the diehard amongst us, i suggest an AI plot that takes place when the final Homeworld is destroyed.

A 15 minute or longer countdown ensues. All AI ships will be rendered offline as a result of the core logic no longer responding. Unfortunatly the last AI send a galaxy wide message, Obliterate Sector 0,0 - The Human Homeworld.

All AI ships will now be freed to leave their guardposts and make haste to the Human Homeworld, destroying anything in their path. If the humans can survive this onslaught then victory is assured... and sweet it is.






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Spikey00

Dec 14, 2010 1:59 pm

reporter   ~0006179

The only problem with that is that you'll have a case where 5-40K ships are suddenly set free, and that's a major performance hassle. The avenger performs a similar function, but it's a single unit, but I understand your desire. :p

Varone

Dec 15, 2010 11:16 am

reporter   ~0006208

Ok have only X% set free. X being the percentage of planets left under AI control.
Also would make a deepstrike win exceptionally painful in the end :P

I know avenger is for this kind of thing but the second avenger doesn't really count as it's already game over. Anyways just something to think about, some sort of closure to the game.

keith.lamothe

Dec 15, 2010 11:23 am

administrator   ~0006210

We'd probably just have the freed ships be "rolled up" into a fleet of 1000-2000 ships of various sizes (based off of the raw firepower or point value or whatever of the ships thus consumed), and they would be spawned from some point and act much like the avenger.

And rather than placing some time-limit after the destruction of the AI home command station they would just be triggered when the last core guard post went down and the AI home command station could not be damaged until all/most of them were destroyed.

Either way (just freeing everything, or rolling-up-into-a-strikefleet), this would be susceptible to the player feeling like they needed to neuter every AI planet before attacking the homeworlds, to cut down on the "raw material" that would be thrown at them. Some players might find that entertaining but I think in general it's not a good thing.

Issue History

Date Modified Username Field Change
Dec 14, 2010 1:50 pm Varone New Issue
Dec 14, 2010 1:59 pm Spikey00 Note Added: 0006179
Dec 14, 2010 2:28 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 14, 2010 2:28 pm Chris_McElligottPark Status new => considering
Dec 15, 2010 11:16 am Varone Note Added: 0006208
Dec 15, 2010 11:23 am keith.lamothe Note Added: 0006210