View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020467 | AI War 2 | Balance Issue | Oct 11, 2018 10:11 am | Oct 11, 2018 11:17 pm | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.781 Destruction Diversity | ||||
Fixed in Version | 0.782 Viewport Visibility | ||||
Summary | 0020467: Couldn't complete tutorial because of energy loss from building too many turrets. | ||||
Description | Reported by Josh Bycer, of Game Wisdom. Basically, there's one part in the tutorial that says "you can't proceed until you build to full caps on the ships." However, he had already built a ton of turrets and thus did not have enough energy for those ships to complete. He was casting this live, and didn't know how to scrap units, so wound up giving up on the tutorial there and just started the game. Yikes! I think that we need to make it clear at this point that you can scrap units, as that's an important part of energy management in general when you're energy-poor. But I'm really more just describing the problem and am open to whatever solution fits best. | ||||
Tags | No tags attached. | ||||
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The tutorial isn't likely to teach the "scrap" mechanic until after you have built ships. Building ships is really early in. I'm not sure how feasible it is to put in defensive code around _everything_ a player might try to do in the Tutorial. There's always going to be something... I suppose the game could start you with multiple energy collectors? I'm open to suggestions. |
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Maybe have it where if you drop below a certain energy level, it teaches you to scrap things to free up energy. |
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Yeah, but the detection of that is actually kinda messy, since i'd need to put that check in a bunch of different places. |
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fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 11, 2018 10:11 am | Chris_McElligottPark | New Issue | |
Oct 11, 2018 10:11 am | Chris_McElligottPark | Status | new => assigned |
Oct 11, 2018 10:11 am | Chris_McElligottPark | Assigned To | => BadgerBadger |
Oct 11, 2018 10:36 am | BadgerBadger | Note Added: 0049850 | |
Oct 11, 2018 10:58 am | Dominus Arbitrationis | Note Added: 0049851 | |
Oct 11, 2018 11:04 am | BadgerBadger | Note Added: 0049852 | |
Oct 11, 2018 11:17 pm | BadgerBadger | Status | assigned => resolved |
Oct 11, 2018 11:17 pm | BadgerBadger | Resolution | open => fixed |
Oct 11, 2018 11:17 pm | BadgerBadger | Fixed in Version | => 0.782 Viewport Visibility |
Oct 11, 2018 11:17 pm | BadgerBadger | Note Added: 0049874 |