View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020549 | AI War 2 | Bug - Gameplay | Oct 16, 2018 9:20 am | Apr 18, 2019 1:13 pm | |
Reporter | Magdaki | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.802 Hold Your Fire! | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020549: Group Rally Stops Working | ||||
Description | In short, it seems like ships will sometimes stop moving towards a group rally point. Ultimately, this results in a control group being strung out over several systems, which then requires the player to go to each system and give them a move order to wherever the control group is currently located. I think it might be related to giving move orders. I.e. I think that if I go and tell control group 1 to move from A to B, then sometimes ships will stop moving. It is definitely inconsistent. So I have two save games. The first save game, everything is fine. In the second save game, there are a few ships stuck in Abyorman. OK, so this is interesting. I just reloaded save game 2 to get the name of the system, and more ships are stuck I literally saw them stop moving in Abyorman. So although I know it cannot be purely related to loading a game (it happens frequently while I'm playing), loading the game may give you a reproducible test case. | ||||
Tags | No tags attached. | ||||
related to | 0020426 | resolved | Wormhole bug |
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Is your control group currently in a battle? When doing control group rallies, the rallying ship asks the control group "What is your strongest ship? I'd like to go to that one, since that's probably where most of the control group is". I wonder if having that Strongest Ship killed out from under the rally is breaking things. |
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It's either that or as you're reinforcing you're still moving from sector to sector, so they stop where the biggest ship was when they were made, but if your space dock is really far from where your fleet is, there will be a large delay from when they reach that location and where your actual position is. |
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Also credit to Feudal Wulf. |
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Sounds like I found something interesting. :) |
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Rally points (all the rally stuff) is completely redone in 0.850 and all seems to work fine! Woohoo! |
Date Modified | Username | Field | Change |
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Oct 16, 2018 9:20 am | Magdaki | New Issue | |
Oct 16, 2018 9:20 am | Magdaki | File Added: jason1.bak | |
Oct 16, 2018 9:20 am | Magdaki | File Added: jason1.save | |
Oct 16, 2018 9:20 am | Magdaki | File Added: jason1.savemet | |
Oct 16, 2018 9:20 am | Magdaki | File Added: jason2.save | |
Oct 16, 2018 9:20 am | Magdaki | File Added: jason2.savemet | |
Oct 16, 2018 10:05 am | BadgerBadger | Note Added: 0050076 | |
Oct 16, 2018 1:03 pm | Exlium | Note Added: 0050083 | |
Oct 16, 2018 7:22 pm | Chris_McElligottPark | Note Added: 0050102 | |
Oct 16, 2018 10:19 pm | Magdaki | Note Added: 0050111 | |
Oct 24, 2018 12:14 pm | Michael | Assigned To | => Chris_McElligottPark |
Oct 24, 2018 12:14 pm | Michael | Status | new => assigned |
Oct 24, 2018 3:31 pm | Michael | Relationship added | related to 0020426 |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 1:13 pm | Chris_McElligottPark | Note Added: 0051069 |