View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020631 | Starward Rogue | Balance Issue | Oct 19, 2018 12:55 pm | Oct 19, 2018 7:12 pm | |
Reporter | Fluffiest | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | 2.501 (Unity version Rollback) | ||||
Fixed in Version | 2.600 (Room for one more?) | ||||
Summary | 0020631: Paragon miniboss is too difficult for floor 1 | ||||
Description | Well, not "too difficult" exactly, more sort of "much harder than all the other first floor eligible minibosses". Paragon's attacks are fast, non-telegraphed, and hard to avoid especially when you're trying to dodge the homing shots as well as the big lasers. In fact, it's almost as hard to dodge as Loco's attack spam while having less predictable movement and much more health. It moves so fast and eratically that you can't reliably hit it with missiles or other slow-moving shots. It has LOADS of health compared to Loco and Arcoris; similar to the Hunter, Reaper, and Tri which are at least kind enough to chase you around so you're always able to hit them. And on top of all that, it has a final phase where you basically need to dump all your energy and missiles into it to kill it before it kills you. It's fine on lower floors, but on the first floor it's sometimes a "give up and go the other way" kind of obstacle. | ||||
Tags | No tags attached. | ||||