View Issue Details

IDProjectCategoryLast Update
0020631Starward RogueBalance IssueOct 19, 2018 7:12 pm
ReporterFluffiest Assigned To 
Status resolvedResolutionopen 
Product Version2.501 (Unity version Rollback) 
Fixed in Version2.600 (Room for one more?) 
Summary0020631: Paragon miniboss is too difficult for floor 1
DescriptionWell, not "too difficult" exactly, more sort of "much harder than all the other first floor eligible minibosses".

Paragon's attacks are fast, non-telegraphed, and hard to avoid especially when you're trying to dodge the homing shots as well as the big lasers. In fact, it's almost as hard to dodge as Loco's attack spam while having less predictable movement and much more health. It moves so fast and eratically that you can't reliably hit it with missiles or other slow-moving shots. It has LOADS of health compared to Loco and Arcoris; similar to the Hunter, Reaper, and Tri which are at least kind enough to chase you around so you're always able to hit them. And on top of all that, it has a final phase where you basically need to dump all your energy and missiles into it to kill it before it kills you.

It's fine on lower floors, but on the first floor it's sometimes a "give up and go the other way" kind of obstacle.
TagsNo tags attached.

Activities

Pepisolo

Oct 19, 2018 7:11 pm

developer   ~0050170

Good point. I'll set Paragon to not seed on the first floor. Oh, here's a tip, for the final phase when Paragon goes crazy you don't have to attack it, since it's self destructing. If you back away and focus on dodging, Paragon will eventually explode. Thanks for the feedback!

Issue History

Date Modified Username Field Change
Oct 19, 2018 12:55 pm Fluffiest New Issue
Oct 19, 2018 7:11 pm Pepisolo Note Added: 0050170
Oct 19, 2018 7:12 pm Pepisolo Status new => resolved
Oct 19, 2018 7:12 pm Pepisolo Fixed in Version => 2.600 (Room for one more?)