View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020654 | AI War 2 | Suggestion | Oct 20, 2018 7:24 pm | Apr 19, 2019 1:41 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.804 Hack Me Quickly | ||||
Summary | 0020654: "Need an option to turn off "Sticky" movement commands" | ||||
Description | "Moving from AI War 1 to AI War 2 - having movement commands be sticky is very offputting, especially since attempting to change the commands mid fleet warp is mostly impossible from what I've seen. To create an example that's happened quite a few times to me in my first hour of play - I'll have just cleaned up a planet with my fleet ball by just using Free Roaming Defender (V + Right Click), and then I attempt to move to the world next to it to carefully take out a fortress. Problem is, even though I only Ctrl + Right Click the wormhole to send my fleet through, when they get on the other side they're still in FRD. In AI War 1, this wouldn't happen because I would have needed to use Ctrl + V + Right Click to send them through the wormhole with FRD still on. What's infuriating, is even though I notice this and press 1 to select my group to disable the FRD with the fleet movement options panel, it only applies to ships already on the planet. New ships coming through the worm hole still have FRD on, and will run away from the fleet ball. Then to get those NEW ships to disable FRD, I have to select the whole group, click the FRD button to turn FRD ON for all ships, then click FRD again to turn it OFF for all ships. Just give me the setting in the gameplay options menu to disable sticky fleet movement to make command issuing like AI War 1." Credit Weapon Master on Steam Community Discussion. | ||||
Tags | No tags attached. | ||||
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The commands aren't sticky, but they also don't work like the first game. Before, each state was tied to the orders it was given. Now you simply put them into a given mode. V+right click isn't a thing in this game. That's a hotkey from the first game. Hitting V toggles the state and that's it, here. Before you could chain up all sorts of strange and wonderful things, but that was confusing to a lot of people and had accessibility issues, and in general was just less clean in the code, too. So now we have the new system. Experienced players from the first game will likely have some whiplash. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 20, 2018 7:24 pm | RocketAssistedPuffin | New Issue | |
Oct 23, 2018 12:26 pm | Michael | Assigned To | => Chris_McElligottPark |
Oct 23, 2018 12:26 pm | Michael | Status | new => assigned |
Apr 19, 2019 1:41 pm | Chris_McElligottPark | Status | assigned => closed |
Apr 19, 2019 1:41 pm | Chris_McElligottPark | Resolution | open => won't fix |
Apr 19, 2019 1:41 pm | Chris_McElligottPark | Note Added: 0051197 |