View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020694 | AI War 2 | Bug - Gameplay | Oct 26, 2018 2:41 am | Jun 4, 2019 1:51 pm | |
Reporter | wm46 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 Hack Me Quickly | ||||
Fixed in Version | BETA 0.865 The Return Of Deepstriking | ||||
Summary | 0020694: The AI have the 6th Sense - Can tell when invis units are near guard posts | ||||
Description | If you take raid starships and move them near guard posts or the AI Command Center, the AI will unload all units inside even if the starships are still cloaked and not firing. | ||||
Tags | No tags attached. | ||||
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Do you have a saved game that shows this problem? |
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Uploaded my campaign folder to mediafire: https://www.mediafire.com/file/ch3s7l3tm1iih2m/Stealth_6th_Sense.zip/file The save game you want is Stealth Bug. At Bradamont there are 6 Raid Starships in hold fire mode, if you move those raid ships too close to the command station on Bradamont it will spill out its 80+ squads. The same will happen if you move the starships near other guard posts on other planets that aren't cleared. |
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Chris just fixed this! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 26, 2018 2:41 am | wm46 | New Issue | |
Oct 26, 2018 11:25 am | Michael | Assigned To | => Michael |
Oct 26, 2018 11:25 am | Michael | Status | new => requires feedback |
Oct 26, 2018 11:25 am | Michael | Note Added: 0050339 | |
Oct 26, 2018 2:41 pm | wm46 | Note Added: 0050349 | |
Jun 4, 2019 1:51 pm | RocketAssistedPuffin | Assigned To | Michael => Chris_McElligottPark |
Jun 4, 2019 1:51 pm | RocketAssistedPuffin | Status | requires feedback => resolved |
Jun 4, 2019 1:51 pm | RocketAssistedPuffin | Resolution | open => fixed |
Jun 4, 2019 1:51 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.865 The Return Of Deepstriking |
Jun 4, 2019 1:51 pm | RocketAssistedPuffin | Note Added: 0051831 |