View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020716 | AI War 2 | Suggestion | Oct 30, 2018 7:05 pm | Oct 30, 2018 10:04 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.805 Mercs, Hacks, and, Drones, Oh My | ||||
Fixed in Version | 0.806 Sabre Company | ||||
Summary | 0020716: Possibly put a cap on how many different ship types can be in a wave | ||||
Description | If using that option for varied waves, as uh...the notification can get absurdly long. It can kind of get like: 5 Stingrays, 12 Pike Corvettes, 3 Vampire Guardians, 50 Autocannon Minipods, 18 Vanguards, 9 Pulsar Tanks, 45 Heavy Beam Guardians, 595 MLRS Corvettes, 1 Carrier Guardian, 3 Raiders, 235 Raiders, 14 Gravity Guardians Which is a bit silly? And hard to read. | ||||
Tags | No tags attached. | ||||
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There should be a cap right now actually, with a max of 8 unit types..... Sigh. Can you turn on BudgetTracing traces and watch one of those very varied waves be generated? It should cap out at 8 different unit types, and you have like 12 here. |
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Here. If you CTRL + F "Badger" it'll take you to the wave in the picture, which has 13 types. The very bottom one has 15. EDIT: Got your commit - re-getting this. ShipTypeWaveLog.txt (10,388 bytes)
10/31/2018 12:29:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2018 12:29:54 AM Successfully opened host socket 10/31/2018 12:29:55 AM AI spending 12345.8388671875 on Wave at 1203. Next spend attempt at 1803Planning a wave with budget 12345 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 2403 (interval 1200 current time 1203) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 29 MLRS Corvette squads (87 ships), 28 Etherjet squads (560 ships), 29 Autocannon Minipod squads (870 ships), 1 Tritium Sniper Guardian squads (1 ships), 3 Paralysis Guardian squads (3 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 5374 AI PlanWave ends 10/31/2018 12:29:55 AM AI PerSecond trace ends 10/31/2018 12:29:55 AM AI Spending 465 on SpecialForces at 1204 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:29:58 AM AI Spending 465 on SpecialForces at 1234 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:00 AM AI Spending 1826.21484375 on Reinforcement at 1249 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:30:01 AM AI Spending 465 on SpecialForces at 1264 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:04 AM AI Spending 465 on SpecialForces at 1294 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:07 AM AI Spending 465 on SpecialForces at 1324 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:10 AM AI Spending 465 on SpecialForces at 1354 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:13 AM AI Spending 1826.21484375 on Reinforcement at 1381 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:30:13 AM AI Spending 465 on SpecialForces at 1384 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:16 AM AI Spending 465 on SpecialForces at 1414 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:19 AM AI Spending 465 on SpecialForces at 1444 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:22 AM AI Spending 465 on SpecialForces at 1474 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:25 AM AI Spending 465 on SpecialForces at 1504 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:26 AM AI Spending 1826.21484375 on Reinforcement at 1513 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:30:28 AM AI Spending 465 on SpecialForces at 1534 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:31 AM AI Spending 465 on SpecialForces at 1564 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:34 AM AI Spending 465 on SpecialForces at 1594 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:37 AM AI Spending 465 on SpecialForces at 1624 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:40 AM AI Spending 1826.21484375 on Reinforcement at 1645 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:30:40 AM AI Spending 465 on SpecialForces at 1654 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:43 AM AI Spending 465 on SpecialForces at 1684 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:46 AM AI Spending 465 on SpecialForces at 1714 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:49 AM AI Spending 465 on SpecialForces at 1744 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:52 AM AI Spending 465 on SpecialForces at 1774 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:53 AM AI Spending 1826.21484375 on Reinforcement at 1777 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:30:56 AM AI spending 15600.6958007813 on Wave at 1804. Next spend attempt at 2404Planning a wave with budget 15600 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 3004 (interval 1200 current time 1804) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 1 Plasma Guardian squads (1 ships), 16 Vampire Claw squads (320 ships), 13 Ablative Gatling squads (546 ships), 7 Vanguard squads (84 ships), 1 Pike Guardian squads (1 ships), 16 Pulsar Tank squads (192 ships), 2 Carrier Guardian squads (2 ships), 1 Raider Guardian squads (1 ships), 15 MLRS Corvette squads (45 ships), 15 Eyebot squads (300 ships), 15 Raider squads (300 ships), 9 Sniper squads (54 ships), 10 Etherjet squads (200 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9005 BADGER AI PlanWave ends 10/31/2018 12:30:56 AM AI Spending 465 on SpecialForces at 1804 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:30:58 AM AI Spending 465 on SpecialForces at 1834 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:01 AM AI Spending 465 on SpecialForces at 1864 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:04 AM AI Spending 465 on SpecialForces at 1894 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:06 AM AI Spending 1826.21484375 on Reinforcement at 1909 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:31:07 AM AI Spending 465 on SpecialForces at 1924 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:10 AM AI Spending 465 on SpecialForces at 1954 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:14 AM AI Spending 465 on SpecialForces at 1984 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:17 AM AI Spending 465 on SpecialForces at 2014 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:19 AM AI Spending 1826.21484375 on Reinforcement at 2041 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:31:20 AM AI Spending 465 on SpecialForces at 2044 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:23 AM AI Spending 465 on SpecialForces at 2074 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:26 AM AI Spending 465 on SpecialForces at 2104 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:29 AM AI Spending 465 on SpecialForces at 2134 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:32 AM AI Spending 465 on SpecialForces at 2164 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:32 AM AI Spending 1826.21484375 on Reinforcement at 2173 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:31:35 AM AI Spending 465 on SpecialForces at 2194 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:38 AM AI Spending 465 on SpecialForces at 2224 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:46 AM AI Spending 465 on SpecialForces at 2254 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:57 AM AI Spending 465 on SpecialForces at 2284 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:31:59 AM AI Spending 1826.21484375 on Reinforcement at 2305 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:32:00 AM AI Spending 465 on SpecialForces at 2314 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:32:03 AM AI Spending 465 on SpecialForces at 2344 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:32:06 AM AI Spending 465 on SpecialForces at 2374 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:32:09 AM AI Spending 465 on SpecialForces at 2404 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:32:10 AM AI spending 22110.552734375 on Wave at 2405. Next spend attempt at 3005Planning a wave with budget 22110 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 3605 (interval 1200 current time 2405) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 10 Raider squads (200 ships), 12 Autocannon Minipod squads (360 ships), 14 Eyebot squads (280 ships), 1 Concussion Guardian squads (1 ships), 11 Sniper squads (66 ships), 2 Pike Guardian squads (2 ships), 3 Ablative Gatling squads (126 ships), 1 Tritium Sniper Guardian squads (1 ships), 7 MLRS Corvette squads (21 ships), 11 Vanguard squads (132 ships), 1 Vampire Guardian squads (1 ships), 11 Etherjet squads (220 ships), 1 Nucleophilic Guardian squads (1 ships), 12 Pulsar Tank squads (144 ships), 3 Vampire Claw squads (60 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9827 AI PlanWave ends 10/31/2018 12:32:10 AM AI PerSecond trace ends 10/31/2018 12:32:26 AM AI Spending 465 on SpecialForces at 2434 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 12:32:26 AM AI Spending 1826.21484375 on Reinforcement at 2437 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 12:33:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Here. First wave says it has 11 ship types as the maximum, and picks 10. ExtraDebugShipTypeWave.txt (18,272 bytes)
10/31/2018 1:03:29 AM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 10/31/2018 1:03:30 AM No resolution change was required. 10/31/2018 1:03:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2018 1:03:30 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/31/2018 1:03:30 AM Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui' 10/31/2018 1:03:33 AM ArcenAssetBundleCache.InstantiatedObjects: 771 10/31/2018 1:03:34 AM Game Version: 0.805 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/31/2018 1:03:34 AM 6.2 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (0.3s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.5s) SurrogateTableTable (0.5s) 10/31/2018 1:03:34 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/31/2018 1:03:39 AM Successfully opened host socket 10/31/2018 1:03:45 AM AI Spending 465 on SpecialForces at 2464 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:03:48 AM AI Spending 465 on SpecialForces at 2494 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:03:51 AM AI Spending 465 on SpecialForces at 2524 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:03:54 AM AI Spending 465 on SpecialForces at 2554 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:03:56 AM AI Spending 1826.21484375 on Reinforcement at 2569 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:03:57 AM AI Spending 465 on SpecialForces at 2584 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:00 AM AI Spending 465 on SpecialForces at 2614 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:03 AM AI Spending 465 on SpecialForces at 2644 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:06 AM AI Spending 465 on SpecialForces at 2674 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:09 AM AI Spending 1826.21484375 on Reinforcement at 2701 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:04:10 AM AI Spending 465 on SpecialForces at 2704 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:13 AM AI Spending 465 on SpecialForces at 2734 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:16 AM AI Spending 465 on SpecialForces at 2764 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:19 AM AI Spending 465 on SpecialForces at 2794 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:22 AM AI Spending 465 on SpecialForces at 2824 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:23 AM AI Spending 1826.21484375 on Reinforcement at 2833 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:04:25 AM AI Spending 465 on SpecialForces at 2854 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:28 AM AI Spending 465 on SpecialForces at 2884 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:31 AM AI Spending 465 on SpecialForces at 2914 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:34 AM AI Spending 465 on SpecialForces at 2944 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:38 AM AI Spending 1826.21484375 on Reinforcement at 2965 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:04:39 AM AI Spending 465 on SpecialForces at 2974 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:43 AM AI Spending 465 on SpecialForces at 3004 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:04:43 AM AI spending 21645.4096679688 on Wave at 3006. Next spend attempt at 3606Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4206 (interval 1200 current time 3006) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 11 different ship types desired getWaveComposition: Adding MissileGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 11 different ship types getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 11 different ship types getWaveComposition: Adding MLRSCorvette as a build choice for the incoming fleet. We have now chosen 2 of our max of 11 different ship types getWaveComposition: Adding StealthGuardian as a build choice for the incoming fleet. We have now chosen 3 of our max of 11 different ship types getWaveComposition: Adding SpiderGuardian as a build choice for the incoming fleet. We have now chosen 4 of our max of 11 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 5 of our max of 11 different ship types getWaveComposition: Adding VampireClaw as a build choice for the incoming fleet. We have now chosen 6 of our max of 11 different ship types getWaveComposition: Adding AblativeGatling as a build choice for the incoming fleet. We have now chosen 7 of our max of 11 different ship types getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 8 of our max of 11 different ship types getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 9 of our max of 11 different ship types getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 10 of our max of 11 different ship types Planned wave: AI Wave with 24 Autocannon Minipod squads (720 ships), 19 Vampire Claw squads (380 ships), 2 Spider Guardian squads (2 ships), 13 Vanguard squads (156 ships), 11 Pulsar Tank squads (132 ships), 9 MLRS Corvette squads (27 ships), 16 Ablative Gatling squads (672 ships), 2 Heavy Beam Guardian squads (2 ships), 2 Raider Guardian squads (2 ships), 15 Sniper squads (90 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 10678 AI PlanWave ends 10/31/2018 1:04:43 AM AI PerSecond trace ends 10/31/2018 1:05:06 AM AI Spending 465 on SpecialForces at 3034 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:09 AM AI Spending 465 on SpecialForces at 3064 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:12 AM AI Spending 465 on SpecialForces at 3094 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:13 AM AI Spending 1826.21484375 on Reinforcement at 3097 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:05:15 AM AI Spending 465 on SpecialForces at 3124 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:18 AM AI Spending 465 on SpecialForces at 3154 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:22 AM AI Spending 465 on SpecialForces at 3184 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:25 AM AI Spending 465 on SpecialForces at 3214 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:27 AM AI Spending 1826.21484375 on Reinforcement at 3229 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:05:29 AM AI Spending 465 on SpecialForces at 3244 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:32 AM AI Spending 465 on SpecialForces at 3274 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:35 AM AI Spending 465 on SpecialForces at 3304 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:38 AM AI Spending 465 on SpecialForces at 3334 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:41 AM AI Spending 1826.21484375 on Reinforcement at 3361 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:05:41 AM AI Spending 465 on SpecialForces at 3364 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:44 AM AI Spending 465 on SpecialForces at 3394 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:47 AM AI Spending 465 on SpecialForces at 3424 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:50 AM AI Spending 465 on SpecialForces at 3454 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:53 AM AI Spending 465 on SpecialForces at 3484 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:54 AM AI Spending 1826.21484375 on Reinforcement at 3493 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:05:56 AM AI Spending 465 on SpecialForces at 3514 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:05:59 AM AI Spending 465 on SpecialForces at 3544 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:02 AM AI Spending 465 on SpecialForces at 3574 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:05 AM AI Spending 465 on SpecialForces at 3604 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:06 AM AI spending 21645.2666015625 on Wave at 3607. Next spend attempt at 4207Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4807 (interval 1200 current time 3607) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 7 different ship types desired getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 0 of our max of 7 different ship types getWaveComposition: Adding FortifiedTeslaGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 7 different ship types getWaveComposition: Adding CarrierGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 7 different ship types getWaveComposition: Adding Raider as a build choice for the incoming fleet. We have now chosen 3 of our max of 7 different ship types getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 4 of our max of 7 different ship types getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 5 of our max of 7 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 6 of our max of 7 different ship types Planned wave: AI Wave with 2 Fortified Tesla Guardian squads (2 ships), 16 Pulsar Tank squads (192 ships), 23 Eyebot squads (460 ships), 17 Sniper squads (102 ships), 4 Carrier Guardian squads (4 ships), 1 Heavy Beam Guardian squads (1 ships), 16 Raider squads (320 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 8335 AI PlanWave ends 10/31/2018 1:06:06 AM AI PerSecond trace ends 10/31/2018 1:06:07 AM AI Spending 1826.21484375 on Reinforcement at 3625 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:06:08 AM AI Spending 465 on SpecialForces at 3634 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:11 AM AI Spending 465 on SpecialForces at 3664 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:14 AM AI Spending 465 on SpecialForces at 3694 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:17 AM AI Spending 465 on SpecialForces at 3724 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:20 AM AI Spending 465 on SpecialForces at 3754 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:21 AM AI Spending 1826.21484375 on Reinforcement at 3757 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:06:23 AM AI Spending 465 on SpecialForces at 3784 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:26 AM AI Spending 465 on SpecialForces at 3814 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:29 AM AI Spending 465 on SpecialForces at 3844 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:32 AM AI Spending 465 on SpecialForces at 3874 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:34 AM AI Spending 1826.21484375 on Reinforcement at 3889 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:06:35 AM AI Spending 465 on SpecialForces at 3904 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:39 AM AI Spending 465 on SpecialForces at 3934 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:42 AM AI Spending 465 on SpecialForces at 3964 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:45 AM AI Spending 465 on SpecialForces at 3994 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:47 AM AI Spending 1826.21484375 on Reinforcement at 4021 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:06:48 AM AI Spending 465 on SpecialForces at 4024 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:51 AM AI Spending 465 on SpecialForces at 4054 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:54 AM AI Spending 465 on SpecialForces at 4084 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:06:57 AM AI Spending 465 on SpecialForces at 4114 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:07:00 AM AI Spending 465 on SpecialForces at 4144 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:07:01 AM AI Spending 1826.21484375 on Reinforcement at 4153 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:07:03 AM AI Spending 465 on SpecialForces at 4174 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:07:06 AM AI Spending 465 on SpecialForces at 4204 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:07:06 AM AI spending 23520.1235351563 on Wave at 4208. Next spend attempt at 4808Planning a wave with budget 23520 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5408 (interval 1200 current time 4208) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavegetWaveComposition: budget: 23520 no ships specified, and 2 different ship types desired getWaveComposition: Adding VampireClaw as a build choice for the incoming fleet. We have now chosen 0 of our max of 2 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 1 of our max of 2 different ship types Planned wave: AI Wave with 154 Pulsar Tank squads (1848 ships), 133 Vampire Claw squads (2660 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 23478 AI PlanWave ends 10/31/2018 1:07:06 AM AI PerSecond trace ends 10/31/2018 1:07:09 AM AI Spending 465 on SpecialForces at 4234 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:07:12 AM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Another, 14 ships. Again you can CTRL + F "Badger" to get taken to it. Heading off now so won't be able to test anything that you try for now. 14ShipType.txt (20,582 bytes)
10/31/2018 1:10:06 AM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 10/31/2018 1:10:07 AM No resolution change was required. 10/31/2018 1:10:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2018 1:10:07 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/31/2018 1:10:08 AM Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui' 10/31/2018 1:10:12 AM ArcenAssetBundleCache.InstantiatedObjects: 771 10/31/2018 1:10:12 AM Game Version: 0.805 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/31/2018 1:10:12 AM 6.2 seconds total load time. Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (0.3s) ExternalIconDictionaryTable (0.6s) ArcenUIPrefabTable (0.4s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.5s) 10/31/2018 1:10:12 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/31/2018 1:10:17 AM Successfully opened host socket 10/31/2018 1:10:21 AM AI Spending 465 on SpecialForces at 3004 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:21 AM AI spending 21645.4096679688 on Wave at 3006. Next spend attempt at 3606Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4206 (interval 1200 current time 3006) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 4 different ship types desired getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 0 of our max of 4 different ship types getWaveComposition: Adding SpiderGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 4 different ship types getWaveComposition: Adding VampireGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 4 different ship types getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 3 of our max of 4 different ship types Planned wave: AI Wave with 24 Etherjet squads (480 ships), 20 Eyebot squads (400 ships), 3 Spider Guardian squads (3 ships), 2 Vampire Guardian squads (2 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 5474 AI PlanWave ends 10/31/2018 1:10:21 AM AI PerSecond trace ends 10/31/2018 1:10:24 AM AI Spending 465 on SpecialForces at 3034 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:54 AM AI Spending 465 on SpecialForces at 3064 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:57 AM AI Spending 465 on SpecialForces at 3094 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:58 AM AI Spending 1826.21484375 on Reinforcement at 3097 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:00 AM AI Spending 465 on SpecialForces at 3124 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:03 AM AI Spending 465 on SpecialForces at 3154 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:06 AM AI Spending 465 on SpecialForces at 3184 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:10 AM AI Spending 465 on SpecialForces at 3214 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:12 AM AI Spending 1826.21484375 on Reinforcement at 3229 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:13 AM AI Spending 465 on SpecialForces at 3244 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:17 AM AI Spending 465 on SpecialForces at 3274 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:20 AM AI Spending 465 on SpecialForces at 3304 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:23 AM AI Spending 465 on SpecialForces at 3334 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:26 AM AI Spending 1826.21484375 on Reinforcement at 3361 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:26 AM AI Spending 465 on SpecialForces at 3364 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:29 AM AI Spending 465 on SpecialForces at 3394 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:32 AM AI Spending 465 on SpecialForces at 3424 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:35 AM AI Spending 465 on SpecialForces at 3454 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:38 AM AI Spending 465 on SpecialForces at 3484 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:39 AM AI Spending 1826.21484375 on Reinforcement at 3493 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:41 AM AI Spending 465 on SpecialForces at 3514 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:44 AM AI Spending 465 on SpecialForces at 3544 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:47 AM AI Spending 465 on SpecialForces at 3574 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:50 AM AI Spending 465 on SpecialForces at 3604 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:50 AM AI spending 21645.2666015625 on Wave at 3607. Next spend attempt at 4207Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4807 (interval 1200 current time 3607) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 5 different ship types desired getWaveComposition: Adding GravityGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 5 different ship types getWaveComposition: Adding PlasmaGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 5 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 2 of our max of 5 different ship types getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 3 of our max of 5 different ship types getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 4 of our max of 5 different ship types Planned wave: AI Wave with 27 Autocannon Minipod squads (810 ships), 3 Gravity Guardian squads (3 ships), 22 Etherjet squads (440 ships), 33 Pulsar Tank squads (396 ships), 3 Plasma Guardian squads (3 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9050 AI PlanWave ends 10/31/2018 1:11:50 AM AI PerSecond trace ends 10/31/2018 1:11:52 AM AI Spending 1826.21484375 on Reinforcement at 3625 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:53 AM AI Spending 465 on SpecialForces at 3634 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:56 AM AI Spending 465 on SpecialForces at 3664 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:59 AM AI Spending 465 on SpecialForces at 3694 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:02 AM AI Spending 465 on SpecialForces at 3724 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:05 AM AI Spending 465 on SpecialForces at 3754 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:05 AM AI Spending 1826.21484375 on Reinforcement at 3757 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:08 AM AI Spending 465 on SpecialForces at 3784 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:11 AM AI Spending 465 on SpecialForces at 3814 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:14 AM AI Spending 465 on SpecialForces at 3844 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:17 AM AI Spending 465 on SpecialForces at 3874 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:19 AM AI Spending 1826.21484375 on Reinforcement at 3889 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:20 AM AI Spending 465 on SpecialForces at 3904 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:23 AM AI Spending 465 on SpecialForces at 3934 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:26 AM AI Spending 465 on SpecialForces at 3964 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:29 AM AI Spending 465 on SpecialForces at 3994 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:32 AM AI Spending 1826.21484375 on Reinforcement at 4021 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:32 AM AI Spending 465 on SpecialForces at 4024 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:35 AM AI Spending 465 on SpecialForces at 4054 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:38 AM AI Spending 465 on SpecialForces at 4084 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:41 AM AI Spending 465 on SpecialForces at 4114 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:44 AM AI Spending 465 on SpecialForces at 4144 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:45 AM AI Spending 1826.21484375 on Reinforcement at 4153 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:47 AM AI Spending 465 on SpecialForces at 4174 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:50 AM AI Spending 465 on SpecialForces at 4204 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:51 AM AI spending 21645.1235351563 on Wave at 4208. Next spend attempt at 4808Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5408 (interval 1200 current time 4208) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 14 different ship types desired getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 0 of our max of 14 different ship types getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 14 different ship types getWaveComposition: Adding TritiumSniperGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 14 different ship types getWaveComposition: Adding FortifiedTeslaGuardian as a build choice for the incoming fleet. We have now chosen 3 of our max of 14 different ship types getWaveComposition: Adding Raider as a build choice for the incoming fleet. We have now chosen 4 of our max of 14 different ship types getWaveComposition: Adding VampireGuardian as a build choice for the incoming fleet. We have now chosen 5 of our max of 14 different ship types getWaveComposition: Adding PlasmaGuardian as a build choice for the incoming fleet. We have now chosen 6 of our max of 14 different ship types getWaveComposition: Adding MLRSCorvette as a build choice for the incoming fleet. We have now chosen 7 of our max of 14 different ship types getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 8 of our max of 14 different ship types getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 9 of our max of 14 different ship types getWaveComposition: Adding AblativeGatling as a build choice for the incoming fleet. We have now chosen 10 of our max of 14 different ship types getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 11 of our max of 14 different ship types getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 12 of our max of 14 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 13 of our max of 14 different ship types Planned wave: AI Wave with 13 Raider squads (260 ships), 14 Autocannon Minipod squads (420 ships), 3 Vampire Guardian squads (3 ships), 12 Pulsar Tank squads (144 ships), 1 Heavy Beam Guardian squads (1 ships), 1 Plasma Guardian squads (1 ships), 23 Sniper squads (138 ships), 13 MLRS Corvette squads (39 ships), 14 Eyebot squads (280 ships), 6 Ablative Gatling squads (252 ships), 8 Etherjet squads (160 ships), 5 Vanguard squads (60 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9979 BADGER AI PlanWave ends 10/31/2018 1:12:51 AM AI PerSecond trace ends 10/31/2018 1:12:53 AM AI Spending 465 on SpecialForces at 4234 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:56 AM AI Spending 465 on SpecialForces at 4264 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:58 AM AI Spending 1826.21484375 on Reinforcement at 4285 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:59 AM AI Spending 465 on SpecialForces at 4294 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:02 AM AI spending 21653.8286132813 on WormholeInvasion at 4323. Next spend attempt at 8583 AI PerSecond trace ends 10/31/2018 1:13:02 AM AI Spending 465 on SpecialForces at 4324 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:05 AM AI Spending 465 on SpecialForces at 4354 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:08 AM AI Spending 465 on SpecialForces at 4384 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:11 AM AI Spending 465 on SpecialForces at 4414 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:11 AM AI Spending 1826.21484375 on Reinforcement at 4417 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:14 AM AI Spending 465 on SpecialForces at 4444 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:17 AM AI Spending 465 on SpecialForces at 4474 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:20 AM AI Spending 465 on SpecialForces at 4504 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:23 AM AI Spending 465 on SpecialForces at 4534 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:25 AM AI Spending 1826.21484375 on Reinforcement at 4549 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:26 AM AI Spending 465 on SpecialForces at 4564 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:29 AM AI Spending 465 on SpecialForces at 4594 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:32 AM AI Spending 465 on SpecialForces at 4624 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:35 AM AI Spending 465 on SpecialForces at 4654 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:38 AM AI Spending 1826.21484375 on Reinforcement at 4681 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:38 AM AI Spending 465 on SpecialForces at 4684 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:41 AM AI Spending 465 on SpecialForces at 4714 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:44 AM AI Spending 465 on SpecialForces at 4744 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:47 AM AI Spending 465 on SpecialForces at 4774 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:50 AM AI Spending 465 on SpecialForces at 4804 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:51 AM AI spending 21644.98046875 on Wave at 4809. Next spend attempt at 5409Planning a wave with budget 21644 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 6009 (interval 1200 current time 4809) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21644 no ships specified, and 3 different ship types desired getWaveComposition: Adding PikeGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 3 different ship types getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 3 different ship types getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 2 of our max of 3 different ship types Planned wave: AI Wave with 2 Heavy Beam Guardian squads (2 ships), 3 Pike Guardian squads (3 ships), 17 Vanguard squads (204 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 7292 AI PlanWave ends 10/31/2018 1:13:51 AM AI PerSecond trace ends 10/31/2018 1:13:51 AM AI Spending 1826.21484375 on Reinforcement at 4813 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:53 AM AI Spending 465 on SpecialForces at 4834 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:14:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 |
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Fixed; I did put a cap in but I did it wrong. Whoops |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 30, 2018 7:05 pm | RocketAssistedPuffin | New Issue | |
Oct 30, 2018 8:08 pm | BadgerBadger | Note Added: 0050389 | |
Oct 30, 2018 8:08 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 30, 2018 8:08 pm | BadgerBadger | Status | new => assigned |
Oct 30, 2018 8:17 pm | BadgerBadger | Note Edited: 0050389 | |
Oct 30, 2018 8:37 pm | RocketAssistedPuffin | File Added: ShipTypeWave.jpg | |
Oct 30, 2018 8:37 pm | RocketAssistedPuffin | File Added: ShipTypeWaveLog.txt | |
Oct 30, 2018 8:37 pm | RocketAssistedPuffin | Note Added: 0050390 | |
Oct 30, 2018 9:02 pm | RocketAssistedPuffin | Note Edited: 0050390 | |
Oct 30, 2018 9:09 pm | RocketAssistedPuffin | File Added: ExtraDebugShipTypeWave.txt | |
Oct 30, 2018 9:09 pm | RocketAssistedPuffin | Note Added: 0050391 | |
Oct 30, 2018 9:16 pm | RocketAssistedPuffin | File Added: 14ShipType.txt | |
Oct 30, 2018 9:16 pm | RocketAssistedPuffin | Note Added: 0050392 | |
Oct 30, 2018 10:04 pm | BadgerBadger | Status | assigned => resolved |
Oct 30, 2018 10:04 pm | BadgerBadger | Resolution | open => fixed |
Oct 30, 2018 10:04 pm | BadgerBadger | Fixed in Version | => 0.806 Sabre Company |
Oct 30, 2018 10:04 pm | BadgerBadger | Note Added: 0050393 |