View Issue Details

IDProjectCategoryLast Update
0020716AI War 2SuggestionOct 30, 2018 10:04 pm
ReporterRocketAssistedPuffin Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version0.805 Mercs, Hacks, and, Drones, Oh My 
Fixed in Version0.806 Sabre Company 
Summary0020716: Possibly put a cap on how many different ship types can be in a wave
DescriptionIf using that option for varied waves, as uh...the notification can get absurdly long. It can kind of get like:

5 Stingrays, 12 Pike Corvettes, 3 Vampire Guardians, 50 Autocannon Minipods, 18 Vanguards, 9 Pulsar Tanks, 45 Heavy Beam Guardians, 595 MLRS Corvettes, 1 Carrier Guardian, 3 Raiders, 235 Raiders, 14 Gravity Guardians

Which is a bit silly? And hard to read.
TagsNo tags attached.

Activities

BadgerBadger

Oct 30, 2018 8:08 pm

manager   ~0050389

Last edited: Oct 30, 2018 8:17 pm

There should be a cap right now actually, with a max of 8 unit types..... Sigh. Can you turn on BudgetTracing traces and watch one of those very varied waves be generated? It should cap out at 8 different unit types, and you have like 12 here.

RocketAssistedPuffin

Oct 30, 2018 8:37 pm

reporter   ~0050390

Last edited: Oct 30, 2018 9:02 pm

Here. If you CTRL + F "Badger" it'll take you to the wave in the picture, which has 13 types. The very bottom one has 15.

EDIT: Got your commit - re-getting this.

ShipTypeWave.jpg (65,058 bytes)   
ShipTypeWave.jpg (65,058 bytes)   
ShipTypeWaveLog.txt (10,388 bytes)   
10/31/2018 12:29:54 AM	PLAYER DISCONNECTED 0.0.0.0=>0
10/31/2018 12:29:54 AM	Successfully opened host socket
10/31/2018 12:29:55 AM	AI spending 12345.8388671875 on Wave at 1203. Next spend attempt at 1803Planning a wave with budget 12345 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 2403 (interval 1200 current time 1203) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct wave
Finding wave composition
Selecting composition for wavePlanned wave: AI Wave with  29 MLRS Corvette squads (87 ships),  28 Etherjet squads (560 ships),  29 Autocannon Minipod squads (870 ships),  1 Tritium Sniper Guardian squads (1 ships),  3 Paralysis Guardian squads (3 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 5374

AI PlanWave ends
10/31/2018 12:29:55 AM	
AI PerSecond trace ends
10/31/2018 12:29:55 AM	AI Spending 465 on  SpecialForces at  1204 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:29:58 AM	AI Spending 465 on  SpecialForces at  1234 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:00 AM	AI Spending 1826.21484375 on  Reinforcement at  1249 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:30:01 AM	AI Spending 465 on  SpecialForces at  1264 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:04 AM	AI Spending 465 on  SpecialForces at  1294 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:07 AM	AI Spending 465 on  SpecialForces at  1324 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:10 AM	AI Spending 465 on  SpecialForces at  1354 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:13 AM	AI Spending 1826.21484375 on  Reinforcement at  1381 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:30:13 AM	AI Spending 465 on  SpecialForces at  1384 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:16 AM	AI Spending 465 on  SpecialForces at  1414 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:19 AM	AI Spending 465 on  SpecialForces at  1444 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:22 AM	AI Spending 465 on  SpecialForces at  1474 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:25 AM	AI Spending 465 on  SpecialForces at  1504 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:26 AM	AI Spending 1826.21484375 on  Reinforcement at  1513 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:30:28 AM	AI Spending 465 on  SpecialForces at  1534 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:31 AM	AI Spending 465 on  SpecialForces at  1564 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:34 AM	AI Spending 465 on  SpecialForces at  1594 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:37 AM	AI Spending 465 on  SpecialForces at  1624 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:40 AM	AI Spending 1826.21484375 on  Reinforcement at  1645 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:30:40 AM	AI Spending 465 on  SpecialForces at  1654 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:43 AM	AI Spending 465 on  SpecialForces at  1684 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:46 AM	AI Spending 465 on  SpecialForces at  1714 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:49 AM	AI Spending 465 on  SpecialForces at  1744 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:52 AM	AI Spending 465 on  SpecialForces at  1774 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:53 AM	AI Spending 1826.21484375 on  Reinforcement at  1777 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:30:56 AM	AI spending 15600.6958007813 on Wave at 1804. Next spend attempt at 2404Planning a wave with budget 15600 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 3004 (interval 1200 current time 1804) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct wave
Finding wave composition
Selecting composition for wavePlanned wave: AI Wave with  1 Plasma Guardian squads (1 ships),  16 Vampire Claw squads (320 ships),  13 Ablative Gatling squads (546 ships),  7 Vanguard squads (84 ships),  1 Pike Guardian squads (1 ships),  16 Pulsar Tank squads (192 ships),  2 Carrier Guardian squads (2 ships),  1 Raider Guardian squads (1 ships),  15 MLRS Corvette squads (45 ships),  15 Eyebot squads (300 ships),  15 Raider squads (300 ships),  9 Sniper squads (54 ships),  10 Etherjet squads (200 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9005
BADGER
AI PlanWave ends
10/31/2018 12:30:56 AM	AI Spending 465 on  SpecialForces at  1804 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:30:58 AM	AI Spending 465 on  SpecialForces at  1834 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:01 AM	AI Spending 465 on  SpecialForces at  1864 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:04 AM	AI Spending 465 on  SpecialForces at  1894 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:06 AM	AI Spending 1826.21484375 on  Reinforcement at  1909 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:31:07 AM	AI Spending 465 on  SpecialForces at  1924 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:10 AM	AI Spending 465 on  SpecialForces at  1954 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:14 AM	AI Spending 465 on  SpecialForces at  1984 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:17 AM	AI Spending 465 on  SpecialForces at  2014 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:19 AM	AI Spending 1826.21484375 on  Reinforcement at  2041 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:31:20 AM	AI Spending 465 on  SpecialForces at  2044 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:23 AM	AI Spending 465 on  SpecialForces at  2074 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:26 AM	AI Spending 465 on  SpecialForces at  2104 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:29 AM	AI Spending 465 on  SpecialForces at  2134 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:32 AM	AI Spending 465 on  SpecialForces at  2164 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:32 AM	AI Spending 1826.21484375 on  Reinforcement at  2173 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:31:35 AM	AI Spending 465 on  SpecialForces at  2194 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:38 AM	AI Spending 465 on  SpecialForces at  2224 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:46 AM	AI Spending 465 on  SpecialForces at  2254 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:57 AM	AI Spending 465 on  SpecialForces at  2284 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:31:59 AM	AI Spending 1826.21484375 on  Reinforcement at  2305 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:32:00 AM	AI Spending 465 on  SpecialForces at  2314 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:32:03 AM	AI Spending 465 on  SpecialForces at  2344 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:32:06 AM	AI Spending 465 on  SpecialForces at  2374 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:32:09 AM	AI Spending 465 on  SpecialForces at  2404 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:32:10 AM	AI spending 22110.552734375 on Wave at 2405. Next spend attempt at 3005Planning a wave with budget 22110 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 3605 (interval 1200 current time 2405) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct waveFinding wave composition
Selecting composition for wavePlanned wave: AI Wave with  10 Raider squads (200 ships),  12 Autocannon Minipod squads (360 ships),  14 Eyebot squads (280 ships),  1 Concussion Guardian squads (1 ships),  11 Sniper squads (66 ships),  2 Pike Guardian squads (2 ships),  3 Ablative Gatling squads (126 ships),  1 Tritium Sniper Guardian squads (1 ships),  7 MLRS Corvette squads (21 ships),  11 Vanguard squads (132 ships),  1 Vampire Guardian squads (1 ships),  11 Etherjet squads (220 ships),  1 Nucleophilic Guardian squads (1 ships),  12 Pulsar Tank squads (144 ships),  3 Vampire Claw squads (60 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9827

AI PlanWave ends
10/31/2018 12:32:10 AM	
AI PerSecond trace ends
10/31/2018 12:32:26 AM	AI Spending 465 on  SpecialForces at  2434 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 12:32:26 AM	AI Spending 1826.21484375 on  Reinforcement at  2437 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 12:33:04 AM	PLAYER DISCONNECTED 0.0.0.0=>0
ShipTypeWaveLog.txt (10,388 bytes)   

RocketAssistedPuffin

Oct 30, 2018 9:09 pm

reporter   ~0050391

Here. First wave says it has 11 ship types as the maximum, and picks 10.
ExtraDebugShipTypeWave.txt (18,272 bytes)   
10/31/2018 1:03:29 AM	Current directory used: D:/Arcen/AIWar2/
Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/
10/31/2018 1:03:30 AM	No resolution change was required.
10/31/2018 1:03:30 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/31/2018 1:03:30 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/31/2018 1:03:30 AM	Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui'
10/31/2018 1:03:33 AM	ArcenAssetBundleCache.InstantiatedObjects: 771
10/31/2018 1:03:34 AM	Game Version: 0.805
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2
graphicsDeviceID: 4992
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35
graphicsMemorySize: 1968
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3193
systemMemorySize: 8144
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/31/2018 1:03:34 AM	6.2 seconds total load time.

SetDirectoriesToBeUsed (1.2s)
Calculate FInt Sqrt Arrays (0.3s)
LoadFinalSFXStuff (0.3s)
PlanetDefinitionTable (0.3s)
GameEntityTypeDataTable.InitVisualBits (1.5s)
SurrogateTableTable (0.5s)
10/31/2018 1:03:34 AM
Hello Steam user 'RocketAssistedPuffin'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 

10/31/2018 1:03:39 AM	Successfully opened host socket
10/31/2018 1:03:45 AM	AI Spending 465 on  SpecialForces at  2464 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:03:48 AM	AI Spending 465 on  SpecialForces at  2494 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:03:51 AM	AI Spending 465 on  SpecialForces at  2524 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:03:54 AM	AI Spending 465 on  SpecialForces at  2554 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:03:56 AM	AI Spending 1826.21484375 on  Reinforcement at  2569 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:03:57 AM	AI Spending 465 on  SpecialForces at  2584 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:00 AM	AI Spending 465 on  SpecialForces at  2614 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:03 AM	AI Spending 465 on  SpecialForces at  2644 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:06 AM	AI Spending 465 on  SpecialForces at  2674 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:09 AM	AI Spending 1826.21484375 on  Reinforcement at  2701 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:04:10 AM	AI Spending 465 on  SpecialForces at  2704 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:13 AM	AI Spending 465 on  SpecialForces at  2734 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:16 AM	AI Spending 465 on  SpecialForces at  2764 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:19 AM	AI Spending 465 on  SpecialForces at  2794 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:22 AM	AI Spending 465 on  SpecialForces at  2824 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:23 AM	AI Spending 1826.21484375 on  Reinforcement at  2833 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:04:25 AM	AI Spending 465 on  SpecialForces at  2854 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:28 AM	AI Spending 465 on  SpecialForces at  2884 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:31 AM	AI Spending 465 on  SpecialForces at  2914 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:34 AM	AI Spending 465 on  SpecialForces at  2944 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:38 AM	AI Spending 1826.21484375 on  Reinforcement at  2965 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:04:39 AM	AI Spending 465 on  SpecialForces at  2974 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:43 AM	AI Spending 465 on  SpecialForces at  3004 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:04:43 AM	AI spending 21645.4096679688 on Wave at 3006. Next spend attempt at 3606Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 4206 (interval 1200 current time 3006) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct waveFinding wave composition
Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 11 different ship types desired
getWaveComposition: Adding MissileGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 11 different ship types
getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 11 different ship types
getWaveComposition: Adding MLRSCorvette as a build choice for the incoming fleet. We have now chosen 2 of our max of 11 different ship types
getWaveComposition: Adding StealthGuardian as a build choice for the incoming fleet. We have now chosen 3 of our max of 11 different ship types
getWaveComposition: Adding SpiderGuardian as a build choice for the incoming fleet. We have now chosen 4 of our max of 11 different ship types
getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 5 of our max of 11 different ship types
getWaveComposition: Adding VampireClaw as a build choice for the incoming fleet. We have now chosen 6 of our max of 11 different ship types
getWaveComposition: Adding AblativeGatling as a build choice for the incoming fleet. We have now chosen 7 of our max of 11 different ship types
getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 8 of our max of 11 different ship types
getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 9 of our max of 11 different ship types
getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 10 of our max of 11 different ship types
Planned wave: AI Wave with  24 Autocannon Minipod squads (720 ships),  19 Vampire Claw squads (380 ships),  2 Spider Guardian squads (2 ships),  13 Vanguard squads (156 ships),  11 Pulsar Tank squads (132 ships),  9 MLRS Corvette squads (27 ships),  16 Ablative Gatling squads (672 ships),  2 Heavy Beam Guardian squads (2 ships),  2 Raider Guardian squads (2 ships),  15 Sniper squads (90 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 10678

AI PlanWave ends
10/31/2018 1:04:43 AM	
AI PerSecond trace ends
10/31/2018 1:05:06 AM	AI Spending 465 on  SpecialForces at  3034 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:09 AM	AI Spending 465 on  SpecialForces at  3064 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:12 AM	AI Spending 465 on  SpecialForces at  3094 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:13 AM	AI Spending 1826.21484375 on  Reinforcement at  3097 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:05:15 AM	AI Spending 465 on  SpecialForces at  3124 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:18 AM	AI Spending 465 on  SpecialForces at  3154 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:22 AM	AI Spending 465 on  SpecialForces at  3184 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:25 AM	AI Spending 465 on  SpecialForces at  3214 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:27 AM	AI Spending 1826.21484375 on  Reinforcement at  3229 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:05:29 AM	AI Spending 465 on  SpecialForces at  3244 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:32 AM	AI Spending 465 on  SpecialForces at  3274 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:35 AM	AI Spending 465 on  SpecialForces at  3304 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:38 AM	AI Spending 465 on  SpecialForces at  3334 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:41 AM	AI Spending 1826.21484375 on  Reinforcement at  3361 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:05:41 AM	AI Spending 465 on  SpecialForces at  3364 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:44 AM	AI Spending 465 on  SpecialForces at  3394 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:47 AM	AI Spending 465 on  SpecialForces at  3424 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:50 AM	AI Spending 465 on  SpecialForces at  3454 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:53 AM	AI Spending 465 on  SpecialForces at  3484 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:54 AM	AI Spending 1826.21484375 on  Reinforcement at  3493 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:05:56 AM	AI Spending 465 on  SpecialForces at  3514 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:05:59 AM	AI Spending 465 on  SpecialForces at  3544 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:02 AM	AI Spending 465 on  SpecialForces at  3574 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:05 AM	AI Spending 465 on  SpecialForces at  3604 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:06 AM	AI spending 21645.2666015625 on Wave at 3607. Next spend attempt at 4207Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 4807 (interval 1200 current time 3607) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct waveFinding wave composition
Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 7 different ship types desired
getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 0 of our max of 7 different ship types
getWaveComposition: Adding FortifiedTeslaGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 7 different ship types
getWaveComposition: Adding CarrierGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 7 different ship types
getWaveComposition: Adding Raider as a build choice for the incoming fleet. We have now chosen 3 of our max of 7 different ship types
getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 4 of our max of 7 different ship types
getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 5 of our max of 7 different ship types
getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 6 of our max of 7 different ship types
Planned wave: AI Wave with  2 Fortified Tesla Guardian squads (2 ships),  16 Pulsar Tank squads (192 ships),  23 Eyebot squads (460 ships),  17 Sniper squads (102 ships),  4 Carrier Guardian squads (4 ships),  1 Heavy Beam Guardian squads (1 ships),  16 Raider squads (320 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 8335

AI PlanWave ends
10/31/2018 1:06:06 AM	
AI PerSecond trace ends
10/31/2018 1:06:07 AM	AI Spending 1826.21484375 on  Reinforcement at  3625 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:06:08 AM	AI Spending 465 on  SpecialForces at  3634 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:11 AM	AI Spending 465 on  SpecialForces at  3664 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:14 AM	AI Spending 465 on  SpecialForces at  3694 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:17 AM	AI Spending 465 on  SpecialForces at  3724 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:20 AM	AI Spending 465 on  SpecialForces at  3754 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:21 AM	AI Spending 1826.21484375 on  Reinforcement at  3757 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:06:23 AM	AI Spending 465 on  SpecialForces at  3784 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:26 AM	AI Spending 465 on  SpecialForces at  3814 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:29 AM	AI Spending 465 on  SpecialForces at  3844 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:32 AM	AI Spending 465 on  SpecialForces at  3874 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:34 AM	AI Spending 1826.21484375 on  Reinforcement at  3889 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:06:35 AM	AI Spending 465 on  SpecialForces at  3904 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:39 AM	AI Spending 465 on  SpecialForces at  3934 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:42 AM	AI Spending 465 on  SpecialForces at  3964 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:45 AM	AI Spending 465 on  SpecialForces at  3994 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:47 AM	AI Spending 1826.21484375 on  Reinforcement at  4021 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:06:48 AM	AI Spending 465 on  SpecialForces at  4024 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:51 AM	AI Spending 465 on  SpecialForces at  4054 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:54 AM	AI Spending 465 on  SpecialForces at  4084 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:06:57 AM	AI Spending 465 on  SpecialForces at  4114 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:07:00 AM	AI Spending 465 on  SpecialForces at  4144 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:07:01 AM	AI Spending 1826.21484375 on  Reinforcement at  4153 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:07:03 AM	AI Spending 465 on  SpecialForces at  4174 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:07:06 AM	AI Spending 465 on  SpecialForces at  4204 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:07:06 AM	AI spending 23520.1235351563 on Wave at 4208. Next spend attempt at 4808Planning a wave with budget 23520 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 5408 (interval 1200 current time 4208) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct wave
Finding wave composition
Selecting composition for wavegetWaveComposition: budget: 23520 no ships specified, and 2 different ship types desired
getWaveComposition: Adding VampireClaw as a build choice for the incoming fleet. We have now chosen 0 of our max of 2 different ship types
getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 1 of our max of 2 different ship types
Planned wave: AI Wave with  154 Pulsar Tank squads (1848 ships),  133 Vampire Claw squads (2660 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 23478

AI PlanWave ends
10/31/2018 1:07:06 AM	
AI PerSecond trace ends
10/31/2018 1:07:09 AM	AI Spending 465 on  SpecialForces at  4234 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:07:12 AM	PLAYER DISCONNECTED 0.0.0.0=>0
ExtraDebugShipTypeWave.txt (18,272 bytes)   

RocketAssistedPuffin

Oct 30, 2018 9:16 pm

reporter   ~0050392

Another, 14 ships. Again you can CTRL + F "Badger" to get taken to it.

Heading off now so won't be able to test anything that you try for now.
14ShipType.txt (20,582 bytes)   
10/31/2018 1:10:06 AM	Current directory used: D:/Arcen/AIWar2/
Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/
10/31/2018 1:10:07 AM	No resolution change was required.
10/31/2018 1:10:07 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/31/2018 1:10:07 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/31/2018 1:10:08 AM	Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui'
10/31/2018 1:10:12 AM	ArcenAssetBundleCache.InstantiatedObjects: 771
10/31/2018 1:10:12 AM	Game Version: 0.805
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2
graphicsDeviceID: 4992
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35
graphicsMemorySize: 1968
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
processorCount: 4
processorFrequency: 3193
systemMemorySize: 8144
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/31/2018 1:10:12 AM	6.2 seconds total load time.

Calculate FInt Sqrt Arrays (0.3s)
LoadFinalSFXStuff (0.3s)
ExternalIconDictionaryTable (0.6s)
ArcenUIPrefabTable (0.4s)
PlanetDefinitionTable (0.3s)
GameEntityTypeDataTable.InitVisualBits (1.6s)
SurrogateTableTable (0.5s)
10/31/2018 1:10:12 AM
Hello Steam user 'RocketAssistedPuffin'

  at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 
  at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 

10/31/2018 1:10:17 AM	Successfully opened host socket
10/31/2018 1:10:21 AM	AI Spending 465 on  SpecialForces at  3004 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:10:21 AM	AI spending 21645.4096679688 on Wave at 3006. Next spend attempt at 3606Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 4206 (interval 1200 current time 3006) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct waveFinding wave composition
Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 4 different ship types desired
getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 0 of our max of 4 different ship types
getWaveComposition: Adding SpiderGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 4 different ship types
getWaveComposition: Adding VampireGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 4 different ship types
getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 3 of our max of 4 different ship types
Planned wave: AI Wave with  24 Etherjet squads (480 ships),  20 Eyebot squads (400 ships),  3 Spider Guardian squads (3 ships),  2 Vampire Guardian squads (2 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 5474

AI PlanWave ends
10/31/2018 1:10:21 AM	
AI PerSecond trace ends
10/31/2018 1:10:24 AM	AI Spending 465 on  SpecialForces at  3034 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:10:54 AM	AI Spending 465 on  SpecialForces at  3064 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:10:57 AM	AI Spending 465 on  SpecialForces at  3094 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:10:58 AM	AI Spending 1826.21484375 on  Reinforcement at  3097 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:11:00 AM	AI Spending 465 on  SpecialForces at  3124 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:03 AM	AI Spending 465 on  SpecialForces at  3154 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:06 AM	AI Spending 465 on  SpecialForces at  3184 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:10 AM	AI Spending 465 on  SpecialForces at  3214 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:12 AM	AI Spending 1826.21484375 on  Reinforcement at  3229 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:11:13 AM	AI Spending 465 on  SpecialForces at  3244 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:17 AM	AI Spending 465 on  SpecialForces at  3274 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:20 AM	AI Spending 465 on  SpecialForces at  3304 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:23 AM	AI Spending 465 on  SpecialForces at  3334 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:26 AM	AI Spending 1826.21484375 on  Reinforcement at  3361 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:11:26 AM	AI Spending 465 on  SpecialForces at  3364 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:29 AM	AI Spending 465 on  SpecialForces at  3394 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:32 AM	AI Spending 465 on  SpecialForces at  3424 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:35 AM	AI Spending 465 on  SpecialForces at  3454 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:38 AM	AI Spending 465 on  SpecialForces at  3484 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:39 AM	AI Spending 1826.21484375 on  Reinforcement at  3493 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:11:41 AM	AI Spending 465 on  SpecialForces at  3514 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:44 AM	AI Spending 465 on  SpecialForces at  3544 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:47 AM	AI Spending 465 on  SpecialForces at  3574 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:50 AM	AI Spending 465 on  SpecialForces at  3604 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:50 AM	AI spending 21645.2666015625 on Wave at 3607. Next spend attempt at 4207Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 4807 (interval 1200 current time 3607) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct waveFinding wave composition
Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 5 different ship types desired
getWaveComposition: Adding GravityGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 5 different ship types
getWaveComposition: Adding PlasmaGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 5 different ship types
getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 2 of our max of 5 different ship types
getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 3 of our max of 5 different ship types
getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 4 of our max of 5 different ship types
Planned wave: AI Wave with  27 Autocannon Minipod squads (810 ships),  3 Gravity Guardian squads (3 ships),  22 Etherjet squads (440 ships),  33 Pulsar Tank squads (396 ships),  3 Plasma Guardian squads (3 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9050

AI PlanWave ends
10/31/2018 1:11:50 AM	
AI PerSecond trace ends
10/31/2018 1:11:52 AM	AI Spending 1826.21484375 on  Reinforcement at  3625 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:11:53 AM	AI Spending 465 on  SpecialForces at  3634 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:56 AM	AI Spending 465 on  SpecialForces at  3664 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:11:59 AM	AI Spending 465 on  SpecialForces at  3694 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:02 AM	AI Spending 465 on  SpecialForces at  3724 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:05 AM	AI Spending 465 on  SpecialForces at  3754 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:05 AM	AI Spending 1826.21484375 on  Reinforcement at  3757 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:12:08 AM	AI Spending 465 on  SpecialForces at  3784 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:11 AM	AI Spending 465 on  SpecialForces at  3814 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:14 AM	AI Spending 465 on  SpecialForces at  3844 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:17 AM	AI Spending 465 on  SpecialForces at  3874 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:19 AM	AI Spending 1826.21484375 on  Reinforcement at  3889 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:12:20 AM	AI Spending 465 on  SpecialForces at  3904 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:23 AM	AI Spending 465 on  SpecialForces at  3934 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:26 AM	AI Spending 465 on  SpecialForces at  3964 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:29 AM	AI Spending 465 on  SpecialForces at  3994 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:32 AM	AI Spending 1826.21484375 on  Reinforcement at  4021 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:12:32 AM	AI Spending 465 on  SpecialForces at  4024 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:35 AM	AI Spending 465 on  SpecialForces at  4054 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:38 AM	AI Spending 465 on  SpecialForces at  4084 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:41 AM	AI Spending 465 on  SpecialForces at  4114 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:44 AM	AI Spending 465 on  SpecialForces at  4144 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:45 AM	AI Spending 1826.21484375 on  Reinforcement at  4153 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:12:47 AM	AI Spending 465 on  SpecialForces at  4174 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:50 AM	AI Spending 465 on  SpecialForces at  4204 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:51 AM	AI spending 21645.1235351563 on Wave at 4208. Next spend attempt at 4808Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 5408 (interval 1200 current time 4208) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct wave
Finding wave composition
Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 14 different ship types desired
getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 0 of our max of 14 different ship types
getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 14 different ship types
getWaveComposition: Adding TritiumSniperGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 14 different ship types
getWaveComposition: Adding FortifiedTeslaGuardian as a build choice for the incoming fleet. We have now chosen 3 of our max of 14 different ship types
getWaveComposition: Adding Raider as a build choice for the incoming fleet. We have now chosen 4 of our max of 14 different ship types
getWaveComposition: Adding VampireGuardian as a build choice for the incoming fleet. We have now chosen 5 of our max of 14 different ship types
getWaveComposition: Adding PlasmaGuardian as a build choice for the incoming fleet. We have now chosen 6 of our max of 14 different ship types
getWaveComposition: Adding MLRSCorvette as a build choice for the incoming fleet. We have now chosen 7 of our max of 14 different ship types
getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 8 of our max of 14 different ship types
getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 9 of our max of 14 different ship types
getWaveComposition: Adding AblativeGatling as a build choice for the incoming fleet. We have now chosen 10 of our max of 14 different ship types
getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 11 of our max of 14 different ship types
getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 12 of our max of 14 different ship types
getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 13 of our max of 14 different ship types
Planned wave: AI Wave with  13 Raider squads (260 ships),  14 Autocannon Minipod squads (420 ships),  3 Vampire Guardian squads (3 ships),  12 Pulsar Tank squads (144 ships),  1 Heavy Beam Guardian squads (1 ships),  1 Plasma Guardian squads (1 ships),  23 Sniper squads (138 ships),  13 MLRS Corvette squads (39 ships),  14 Eyebot squads (280 ships),  6 Ablative Gatling squads (252 ships),  8 Etherjet squads (160 ships),  5 Vanguard squads (60 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9979
BADGER
AI PlanWave ends
10/31/2018 1:12:51 AM	
AI PerSecond trace ends
10/31/2018 1:12:53 AM	AI Spending 465 on  SpecialForces at  4234 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:56 AM	AI Spending 465 on  SpecialForces at  4264 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:12:58 AM	AI Spending 1826.21484375 on  Reinforcement at  4285 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:12:59 AM	AI Spending 465 on  SpecialForces at  4294 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:02 AM	AI spending 21653.8286132813 on WormholeInvasion at 4323. Next spend attempt at 8583
AI PerSecond trace ends
10/31/2018 1:13:02 AM	AI Spending 465 on  SpecialForces at  4324 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:05 AM	AI Spending 465 on  SpecialForces at  4354 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:08 AM	AI Spending 465 on  SpecialForces at  4384 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:11 AM	AI Spending 465 on  SpecialForces at  4414 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:11 AM	AI Spending 1826.21484375 on  Reinforcement at  4417 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:13:14 AM	AI Spending 465 on  SpecialForces at  4444 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:17 AM	AI Spending 465 on  SpecialForces at  4474 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:20 AM	AI Spending 465 on  SpecialForces at  4504 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:23 AM	AI Spending 465 on  SpecialForces at  4534 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:25 AM	AI Spending 1826.21484375 on  Reinforcement at  4549 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:13:26 AM	AI Spending 465 on  SpecialForces at  4564 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:29 AM	AI Spending 465 on  SpecialForces at  4594 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:32 AM	AI Spending 465 on  SpecialForces at  4624 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:35 AM	AI Spending 465 on  SpecialForces at  4654 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:38 AM	AI Spending 1826.21484375 on  Reinforcement at  4681 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:13:38 AM	AI Spending 465 on  SpecialForces at  4684 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:41 AM	AI Spending 465 on  SpecialForces at  4714 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:44 AM	AI Spending 465 on  SpecialForces at  4744 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:47 AM	AI Spending 465 on  SpecialForces at  4774 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:50 AM	AI Spending 465 on  SpecialForces at  4804 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:13:51 AM	AI spending 21644.98046875 on Wave at 4809. Next spend attempt at 5409Planning a wave with budget 21644 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False
Sending wave at 6009 (interval 1200 current time 4809) and gving 600 seconds of advanced warning
Finding target planet
Determine wave type
spawning a direct waveFinding wave composition
Selecting composition for wavegetWaveComposition: budget: 21644 no ships specified, and 3 different ship types desired
getWaveComposition: Adding PikeGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 3 different ship types
getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 3 different ship types
getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 2 of our max of 3 different ship types
Planned wave: AI Wave with  2 Heavy Beam Guardian squads (2 ships),  3 Pike Guardian squads (3 ships),  17 Vanguard squads (204 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 7292

AI PlanWave ends
10/31/2018 1:13:51 AM	
AI PerSecond trace ends
10/31/2018 1:13:51 AM	AI Spending 1826.21484375 on  Reinforcement at  4813 since we are over the spend threshold of 1826
AI PerSecond trace ends
10/31/2018 1:13:53 AM	AI Spending 465 on  SpecialForces at  4834 since we are over the spend threshold of 465
AI PerSecond trace ends
10/31/2018 1:14:04 AM	PLAYER DISCONNECTED 0.0.0.0=>0
14ShipType.txt (20,582 bytes)   

BadgerBadger

Oct 30, 2018 10:04 pm

manager   ~0050393

Fixed; I did put a cap in but I did it wrong. Whoops

Issue History

Date Modified Username Field Change
Oct 30, 2018 7:05 pm RocketAssistedPuffin New Issue
Oct 30, 2018 8:08 pm BadgerBadger Note Added: 0050389
Oct 30, 2018 8:08 pm BadgerBadger Assigned To => BadgerBadger
Oct 30, 2018 8:08 pm BadgerBadger Status new => assigned
Oct 30, 2018 8:17 pm BadgerBadger Note Edited: 0050389
Oct 30, 2018 8:37 pm RocketAssistedPuffin File Added: ShipTypeWave.jpg
Oct 30, 2018 8:37 pm RocketAssistedPuffin File Added: ShipTypeWaveLog.txt
Oct 30, 2018 8:37 pm RocketAssistedPuffin Note Added: 0050390
Oct 30, 2018 9:02 pm RocketAssistedPuffin Note Edited: 0050390
Oct 30, 2018 9:09 pm RocketAssistedPuffin File Added: ExtraDebugShipTypeWave.txt
Oct 30, 2018 9:09 pm RocketAssistedPuffin Note Added: 0050391
Oct 30, 2018 9:16 pm RocketAssistedPuffin File Added: 14ShipType.txt
Oct 30, 2018 9:16 pm RocketAssistedPuffin Note Added: 0050392
Oct 30, 2018 10:04 pm BadgerBadger Status assigned => resolved
Oct 30, 2018 10:04 pm BadgerBadger Resolution open => fixed
Oct 30, 2018 10:04 pm BadgerBadger Fixed in Version => 0.806 Sabre Company
Oct 30, 2018 10:04 pm BadgerBadger Note Added: 0050393