View Issue Details

IDProjectCategoryLast Update
0020755AI War 2Gameplay IssueJul 25, 2019 11:25 am
ReporterAvenger1649 Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version0.805 Mercs, Hacks, and, Drones, Oh My 
Fixed in Version0.877 The Strikecraft Goldilocks Zone 
Summary0020755: Nanocaust Stop Spawning
DescriptionThe Nanocaust in the Campaign I'm working through have stopped spawning presently, and only a few of their units remain on the map.

 I feel like it's worth mentioning that I've set them to be allied to players (me), since enemy Nanocausts seem to spawn just fine, even when they're turned to your side via hacking the main Hive.

It's not just the main Hive, the Nanobot Centers on the 3 other worlds they've set up on are also affected.

I'll try and upload the relevant save files so someone can take a look.
TagsNo tags attached.

Activities

Avenger1649

Nov 6, 2018 3:44 pm

reporter  

Autosave.52200.save (1,284,905 bytes)
Autosave.51300.save (1,335,376 bytes)
Autosave.50400.save (1,398,859 bytes)

Ovalcircle

Nov 6, 2018 4:12 pm

reporter   ~0050446

Confirmed for me. They start out as hostile and work well, then they become allied to me and most of the units either suicide into an AI planet or just straight up disappear. Where do they go?

Avenger1649

Nov 6, 2018 4:26 pm

reporter   ~0050448

Update for you guys at Arcen.

I loaded my most recent save file from the same campaign, and the Nanocaust spawn seems to be working, at least for the Secondary 'Nanobot Centers' spawned on the worlds the Nanocaust have settled on (all owned by me), it seems to be just the primary Nanocaust Hive that stops spawning.

The issue is less pressing now, but it is rather annoying that the Nanos no are longer producing their toughest, strongest units (Aberrations, Abominations, etc) to help me out.
Marauders Established.save (1,385,379 bytes)

BadgerBadger

Nov 8, 2018 11:26 am

manager   ~0050451

Nanocausts only spawn units up to a certain strength limit. Are there a bunch of units on the planets that have stopped spawning?

BadgerBadger

Jul 25, 2019 11:25 am

manager   ~0052322

I've made some nanocaust changes recently that hopefully should prevent this.

Issue History

Date Modified Username Field Change
Nov 6, 2018 3:44 pm Avenger1649 New Issue
Nov 6, 2018 3:44 pm Avenger1649 File Added: Autosave.52200.save
Nov 6, 2018 3:44 pm Avenger1649 File Added: Autosave.51300.save
Nov 6, 2018 3:44 pm Avenger1649 File Added: Autosave.50400.save
Nov 6, 2018 4:12 pm Ovalcircle Note Added: 0050446
Nov 6, 2018 4:26 pm Avenger1649 File Added: Marauders Established.save
Nov 6, 2018 4:26 pm Avenger1649 Note Added: 0050448
Nov 8, 2018 11:21 am Michael Assigned To => Chris_McElligottPark
Nov 8, 2018 11:21 am Michael Status new => assigned
Nov 8, 2018 11:26 am BadgerBadger Note Added: 0050451
Jul 25, 2019 11:25 am BadgerBadger Assigned To Chris_McElligottPark => BadgerBadger
Jul 25, 2019 11:25 am BadgerBadger Status assigned => resolved
Jul 25, 2019 11:25 am BadgerBadger Resolution open => fixed
Jul 25, 2019 11:25 am BadgerBadger Fixed in Version => 0.877 The Strikecraft Goldilocks Zone
Jul 25, 2019 11:25 am BadgerBadger Note Added: 0052322