View Issue Details

IDProjectCategoryLast Update
0020788Starward Rogue[All Projects] Bug - GameplayNov 18, 2018 4:59 pm
ReporterFluffiestAssigned To 
Status newResolutionopen 
Product Version2.501 (Unity version Rollback) 
Fixed in Version 
Summary0020788: Centrifuge boss weapon tertiary shots deal no damage
DescriptionThe Centrifuge boss weapon is another of those OTT lightshow weapons. The primary shot is a little blue dart, which turns into two waves of blue crescents, which turn into many waves of multicoloured arrows. The multicoloured arrows do not appear to inflict any damage on enemies.

(I like this one more than the Shrapnel Rose Death Blossom because you can sort of direct it, and because the massive screen-filling lightshow doesn't last very long.)
TagsNo tags attached.



Nov 18, 2018 10:50 am

developer   ~0050497

This one is actually a bit of a longstanding problem, it's not actually all enemies that are affected by this, it should be just jumpscare enemies or those that have the wakes_on_shot property. Woken and moving enemies should be able to take damage. At some point there was a change made so that shopkeepers are only affected by player directed shots. This brought extra complexities to the engine which are hard to understand without a coding background and knowledge of the engine. One of the bugs with this appears to be that any systems that are not directly on the player entity will also not be able to affect sleeping enemies. The extra systems for the Centrifuge weapon are some examples of this, since those systems are directly on shots rather than on the player entity itself. So overall, it's kind of a tricky thing to fix for us since we have limited coding experience or understanding of the engine code. I'm taking a look at it but I'm not sure that I'll be able to find a solution, unfortunately.


Nov 18, 2018 11:38 am

reporter   ~0050498

The *secondary* shots are killing sleeping enemies just fine. It's the tertiary ones that aren't. I'm not sure if that makes it fixable.


Nov 18, 2018 11:51 am

developer   ~0050499

From what I can see it's only the initial Blue arrow style shot that will wake an enemy thus allowing the next shots to also do damage. The second wave of semi-circular blue shots don't appear to be waking the enemy either, which makes sense as far as I understand the issue. So from my testing it seems like the *secondary* shots are also not waking the enemy... as far as I can see, although there could be extra weirdness going on that I'm not aware of.


Nov 18, 2018 3:09 pm

reporter   ~0050500

I'd be willing to help test but I don't currently have a saved game with this weapon equipped and I'm not sure how to create one.


Nov 18, 2018 4:59 pm

developer   ~0050501

You can create the weapon by clicking the Temp Dev Mode checkbox when starting a run. Then if you press the L key that will bring up some debugging options. Then you can choose the X1_ItemTestScript and click Run Dev Script. That will then spawn all the expansion items in the script. There are also other scripts that will spawn different selections of items. Note: achievements are disabled when in this mode.

Issue History

Date Modified Username Field Change
Nov 18, 2018 9:20 am Fluffiest New Issue
Nov 18, 2018 10:50 am Pepisolo Note Added: 0050497
Nov 18, 2018 11:38 am Fluffiest Note Added: 0050498
Nov 18, 2018 11:51 am Pepisolo Note Added: 0050499
Nov 18, 2018 3:09 pm Fluffiest Note Added: 0050500
Nov 18, 2018 4:59 pm Pepisolo Note Added: 0050501