View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020841 | AI War 2 | Gameplay Idea | Dec 12, 2018 8:57 pm | Dec 19, 2018 10:24 am | |
Reporter | wm46 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.808 Custom Stacks | ||||
Fixed in Version | 0.810 Brace for Cross Planet Attack | ||||
Summary | 0020841: Suggestion: Nanocaustation/Zombification damage regens out of combat | ||||
Description | It seems odd that the AI can basically double the effectiveness of their attacks on you (from stragglers of waves against Nanocaust) by basically getting damaged by the Nanocaust and then sending those units at your worlds. I think that ships regenerating the reclamation damage after 60 seconds or so of not fighting would be a good way to fix this. | ||||
Tags | No tags attached. | ||||
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I strongly endorse this change. Units become liabilities if they ever "interact" with zombifiers |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 12, 2018 8:57 pm | wm46 | New Issue | |
Dec 18, 2018 5:24 pm | ZeusAlmighty | Note Added: 0050625 | |
Dec 19, 2018 10:24 am | BadgerBadger | Assigned To | => BadgerBadger |
Dec 19, 2018 10:24 am | BadgerBadger | Status | new => resolved |
Dec 19, 2018 10:24 am | BadgerBadger | Resolution | open => fixed |
Dec 19, 2018 10:24 am | BadgerBadger | Fixed in Version | => 0.810 Brace for Cross Planet Attack |
Dec 19, 2018 10:24 am | BadgerBadger | Note Added: 0050626 |