View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020863 | AI War 2 | Bug - Other | Dec 22, 2018 8:58 pm | Apr 18, 2019 2:15 pm | |
Reporter | wm46 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.809 Divide By Human | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020863: TryWiringUpShotToTarget Error | ||||
Description | TryWiringUpShotToTarget Error at debug stage 500 System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x0014a] in <d0f6434acf7049b3a7720a1ffdcde5d9>:0 at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <d0f6434acf7049b3a7720a1ffdcde5d9>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in <d0f6434acf7049b3a7720a1ffdcde5d9>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in <d0f6434acf7049b3a7720a1ffdcde5d9>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <d0f6434acf7049b3a7720a1ffdcde5d9>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <d0f6434acf7049b3a7720a1ffdcde5d9>:0 at ArcenMainGameVisuals.Update () [0x00000] in <b8ae6dc3133b44df9c169b2f5f642f6c>:0 Was doing 10x speed as a wave hit. The wave didn't spawn? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 22, 2018 8:58 pm | wm46 | New Issue | |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Status | new => resolved |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 2:15 pm | Chris_McElligottPark | Note Added: 0051154 |