View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020902 | AI War 2 | Bug - Gameplay | Jan 31, 2019 5:48 pm | Apr 18, 2019 2:29 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.811 Transport Ships | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020902: Units in Transports don't take up energy | ||||
Description | Save contains a bunch of Fleetships inside Transports. Pop them out and balance will go negative. Put them back in and watch it rise. | ||||
Tags | No tags attached. | ||||
related to | 0020937 | assigned | Chris_McElligottPark | Include Load and Unload buttons in the UI for fleet centerpieces |
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Thanks! * Units that are stacked, or units that are in transports, now cost energy the same as they do when they are outside of their hosts. |
Date Modified | Username | Field | Change |
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Jan 31, 2019 5:48 pm | RocketAssistedPuffin | New Issue | |
Jan 31, 2019 5:48 pm | RocketAssistedPuffin | File Added: TransportEnergy.save | |
Feb 1, 2019 11:26 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Feb 1, 2019 11:26 am | BadgerBadger | Status | new => assigned |
Feb 27, 2019 11:24 am | BadgerBadger | Relationship added | related to 0020937 |
Apr 18, 2019 2:29 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 18, 2019 2:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 2:29 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 2:29 pm | Chris_McElligottPark | Note Added: 0051162 |