View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020914 | AI War 2 | Bug - Gameplay | Feb 7, 2019 1:48 am | Feb 7, 2019 9:57 am | |
Reporter | wm46 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.811 Transport Ships | ||||
Fixed in Version | 0.812 Hunting Ninjas and Desyncs | ||||
Summary | 0020914: Black Widow Golem isn't considered a mobile military ship | ||||
Description | Pressing M will not select the BWG, selection boxes will not include it if there's other military ships, blah blah... | ||||
Tags | No tags attached. | ||||
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What difficulty were Golems set to? Medium? I have a feeling that's the problem... For whatever reason, if the first system (top to bottom) isn't a weapon, the unit is stuck being a non-combatant. The Black Widow is correct here, but...Medium difficulty Golems are done with a copy_of, which seems to require the weapon to be the BOTTOM system. That was the issue with the Scrubbed Abomination; it had the Tachyon Array on the bottom. If it is Medium I think I can fix it. |
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I think I just fixed the "only checking first weapons system" bug. |
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Confirmed fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 7, 2019 1:48 am | wm46 | New Issue | |
Feb 7, 2019 6:14 am | RocketAssistedPuffin | Note Added: 0050784 | |
Feb 7, 2019 9:11 am | BadgerBadger | Note Added: 0050786 | |
Feb 7, 2019 9:57 am | RocketAssistedPuffin | Assigned To | => BadgerBadger |
Feb 7, 2019 9:57 am | RocketAssistedPuffin | Status | new => resolved |
Feb 7, 2019 9:57 am | RocketAssistedPuffin | Resolution | open => fixed |
Feb 7, 2019 9:57 am | RocketAssistedPuffin | Fixed in Version | => 0.812 Hunting Ninjas and Desyncs |
Feb 7, 2019 9:57 am | RocketAssistedPuffin | Note Added: 0050787 |