View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020921 | AI War 2 | Bug - Gameplay | Feb 8, 2019 7:55 pm | Apr 18, 2019 1:26 pm | |
Reporter | Quicunque | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.812 Hunting Ninjas and Desyncs | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020921: Danger! Current Frame Number Changed | ||||
Description | Received the following Error alert during gameplay. It did not seem to affect the game, however. The pertinent section of the DebugLog is uploaded. If you need a gamesave, let me know. ------------------------------------------------------------ Danger! CurrentFrameNumber changed from 809475 to 809476 during strengthCountingContext! at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00000] in <e818759901094a3faada45ad9d0cc402>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <e818759901094a3faada45ad9d0cc402>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 | ||||
Tags | No tags attached. | ||||
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20190208194258 (4,488 bytes)
2/8/2019 6:52:00 PM Current directory used: /home/ctrouten/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/ctrouten/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 2/8/2019 6:52:00 PM Resolution changed to fullscreen 768x1024 2/8/2019 6:52:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2019 6:52:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/8/2019 6:52:10 PM ArcenAssetBundleCache.InstantiatedObjects: 777 2/8/2019 6:52:11 PM Game Version: 0.812 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5 (Core Profile) Mesa 18.2.2 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.15 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2) graphicsDeviceID: 22811 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.5 (Core Profile) Mesa 18.2.2 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 3551 systemMemorySize: 15792 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 2/8/2019 6:52:11 PM 10.6 seconds total load time. LoadFinalSFXStuff (6.4s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.3s) SurrogateTableTable (0.4s) 2/8/2019 6:52:11 PM Hello Steam user 'ctrouten' at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 2/8/2019 6:52:33 PM Successfully opened host socket 2/8/2019 7:42:58 PM Danger! CurrentFrameNumber changed from 809475 to 809476 during strengthCountingContext! at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00000] in <e818759901094a3faada45ad9d0cc402>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <e818759901094a3faada45ad9d0cc402>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 |
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I'm sure this can still happen, but we'll need new savegames post-0.850. Everything has changed a ton and so any hunting would best be done in a new ticket, I think. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 8, 2019 7:55 pm | Quicunque | New Issue | |
Feb 8, 2019 7:55 pm | Quicunque | File Added: 20190208194258 | |
Feb 9, 2019 12:34 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Feb 9, 2019 12:34 am | BadgerBadger | Status | new => assigned |
Apr 18, 2019 1:26 pm | Chris_McElligottPark | Status | assigned => closed |
Apr 18, 2019 1:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 18, 2019 1:26 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Apr 18, 2019 1:26 pm | Chris_McElligottPark | Note Added: 0051090 |