View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020956 | AI War 2 | Bug - Gameplay | Mar 2, 2019 1:42 pm | Mar 9, 2019 5:03 pm | |
Reporter | wm46 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.815 AI Multiplexion | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020956: Dark Spire Vengeance Generators that spawn in over time are not properly hackable | ||||
Description | 1: The vengeance generator has in its description that "Having been hacked, this vengeance generator can be killed" even though it has never been hacked. In the save linked, there's a planet next to the AI homeworld that has only been scouted and yet it's been "hacked". 2: You can't hack the freshly spawned vengeance generators for the dark spire units, the option is not shown. | ||||
Tags | No tags attached. | ||||
related to | 0020999 | resolved | BadgerBadger | Unhackable V. Generator on planet Baldur |
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Got an error after a vengeance strike occurred after I had killed the ones that said they had already been hacked: 3/2/2019 2:16:59 PM Error in thread for execution context 'executionContext' Exception Attempted to spawn Dark Spire ships on Pandy but there is no Vengeance Generator there ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnShips 132 2058 0 0 DoPerSecondLogic_Stage3Main_OnMainThread 860 3122 0 0 <>m__2 1 55 0 0 DoForFactions 21 98 0 0 DoWorldSecondLogic 89 554 0 0 DoWorldStepLogic 143 482 0 0 Execute 101 282 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_DarkSpire.SpawnShips (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt strengthToSpawn, Arcen.AIW2.Core.Planet planet) [0x00084] in <a6eebef00c564b6c9849091b713a2e26>:0 at Arcen.AIW2.External.SpecialFaction_DarkSpire.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0035c] in <a6eebef00c564b6c9849091b713a2e26>:0 at Arcen.AIW2.Core.World_AIW2+<DoWorldSecondLogic>c__AnonStorey2.<>m__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <d7cc2b83c3814814b3203a4836dad7f5>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00015] in <d7cc2b83c3814814b3203a4836dad7f5>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00059] in <d7cc2b83c3814814b3203a4836dad7f5>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0008f] in <d7cc2b83c3814814b3203a4836dad7f5>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00065] in <a6eebef00c564b6c9849091b713a2e26>:0 at System.Environment.get_StackTrace () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <dda8ad716f5442f79aa5f5d7631c1b1f>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <a6eebef00c564b6c9849091b713a2e26>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <f826c2584fc94ec19a48a6576640bdc5>:0 |
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Game is fukt - That error occurs every frame and is bogging the game down. |
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Game is more than fukt - Waves aren't spawning because they're waiting for the vengeance strike to finish. Rip, was doing well this game. |
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I'll tackle this one soon. Edit: The crash should no longer happen |
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Vengeance Generators were spawning in vulnerable form by mistake. Thanks for the report. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 2, 2019 1:42 pm | wm46 | New Issue | |
Mar 2, 2019 1:42 pm | wm46 | File Added: Vengence Generator.save | |
Mar 2, 2019 2:18 pm | wm46 | Note Added: 0050870 | |
Mar 2, 2019 2:20 pm | wm46 | Note Added: 0050871 | |
Mar 2, 2019 2:28 pm | wm46 | Note Added: 0050872 | |
Mar 4, 2019 11:56 am | BadgerBadger | Note Added: 0050880 | |
Mar 4, 2019 11:56 am | BadgerBadger | Assigned To | => BadgerBadger |
Mar 4, 2019 11:56 am | BadgerBadger | Status | new => assigned |
Mar 4, 2019 12:38 pm | BadgerBadger | Note Edited: 0050880 | |
Mar 8, 2019 10:12 pm | wm46 | Relationship added | related to 0020999 |
Mar 9, 2019 5:03 pm | BadgerBadger | Status | assigned => resolved |
Mar 9, 2019 5:03 pm | BadgerBadger | Resolution | open => fixed |
Mar 9, 2019 5:03 pm | BadgerBadger | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Mar 9, 2019 5:03 pm | BadgerBadger | Note Added: 0050963 |