View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020989 | AI War 2 | Bug - Gameplay | Mar 7, 2019 9:58 pm | Mar 12, 2019 2:02 pm | |
Reporter | wm46 | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.816 Aggressive Busting and Stacking | ||||
Fixed in Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0020989: The bonus damage per unused energy seems a bit broken | ||||
Description | Who would win - One AI overlord capable of bringing the galaxy to its knees - OR - ONE ORCHID BOI !!! …. the answer is the Orchid boi doing 250 kDPS and healing for 250 kHP/s ... | ||||
Tags | No tags attached. | ||||
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As you can see from the save, Orchid Boii can beat a level 7 AI in less than 50 minutes. |
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And this is even with my double defences mod enabled... |
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I also note that I was sending a Mark IV thanatos onto planets by itself to clear out multiple dire guardians..... |
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I was worried about this... Guess it needs a fairly big nerf or something. |
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Break out the nerf bats! |
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Maybe something like 0.1x per 25,000 energy, so that late game when you have 1 million surplus energy you're only at 5x damage (even then that seems a bit high, especially for Thanatos and Ark One that have multishots) |
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Puffin, I would probably nerf this more than 25000 ===> 75000 energy |
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150,000? |
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Maybe add a cap to it? That way arks won't have too much of a power gap between early game (low energy and low ark mark) and late game (potentially high energy and high ark mark). Another idea might be to split up the boost (for example going from x1 every 25000k energy to x0.5 every 12500k energy), so the power ramp up is more gradual. Besides that, IMO x1 every 100k energy is still going to be on the strong side. |
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Going to mark it as resolved, as it's being removed for now. Find another place for this ability (likely changed, I imagine). |
Date Modified | Username | Field | Change |
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Mar 7, 2019 9:58 pm | wm46 | New Issue | |
Mar 7, 2019 9:58 pm | wm46 | File Added: OrchidBoii.save | |
Mar 7, 2019 9:59 pm | wm46 | Note Added: 0050926 | |
Mar 7, 2019 9:59 pm | wm46 | Note Added: 0050927 | |
Mar 8, 2019 12:08 am | BadgerBadger | Note Added: 0050930 | |
Mar 8, 2019 6:25 am | RocketAssistedPuffin | Note Added: 0050932 | |
Mar 8, 2019 1:11 pm | BadgerBadger | Note Added: 0050947 | |
Mar 8, 2019 10:16 pm | wm46 | Note Added: 0050957 | |
Mar 12, 2019 9:08 am | BadgerBadger | Assigned To | => RocketAssistedPuffin |
Mar 12, 2019 9:08 am | BadgerBadger | Status | new => assigned |
Mar 12, 2019 9:09 am | BadgerBadger | Note Added: 0050975 | |
Mar 12, 2019 9:26 am | RocketAssistedPuffin | Note Added: 0050976 | |
Mar 12, 2019 9:27 am | RocketAssistedPuffin | Note Edited: 0050976 | |
Mar 12, 2019 12:56 pm | AnnoyingOrange | Note Added: 0050979 | |
Mar 12, 2019 2:02 pm | RocketAssistedPuffin | Status | assigned => resolved |
Mar 12, 2019 2:02 pm | RocketAssistedPuffin | Resolution | open => fixed |
Mar 12, 2019 2:02 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.850 The Arrival of Fleets |
Mar 12, 2019 2:02 pm | RocketAssistedPuffin | Note Added: 0050980 |