View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021074 | AI War 2 | Bug - Gameplay | Apr 20, 2019 12:55 am | Apr 20, 2019 4:18 pm | |
Reporter | Exlium | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.851 Drones And Economies | ||||
Fixed in Version | BETA 0.852 Directness Is Better | ||||
Summary | 0021074: Scouting exploit regarding reconquest waves | ||||
Description | With the new way scouting works, I am able to let the AI reconquer their system, and for no AI progress I can destroy the command station again getting more planets scouted. I'm not sure which is the bug here. I would assume it's intended that you don't get AI progress for destroying a command station that has been rebuilt, but I feel like the scouting information was an unintended side effect. | ||||
Tags | No tags attached. | ||||
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Thanks! * Added a new "AI Reconquest Command Station," which is now what the AI will seed after taking back a planet during a reconquest wave. ** This acts just like the original command stations of the AI, with the following exceptions: *** It has twice as much health and shielding. *** It doesn't have any confusing messages about AIP going up if you destroy it (that already wasn't the case, but the interface made it sound like it did). *** It can't be hacked for science extraction. Go build your own command station there if you want that science, sonny. *** It doesn't grant any scouting intel when destroyed, so you can't use any exploity type of behavior to let the AI take a planet back and then destroy the reconquest station in order to get more scouting intel AIP-free. ** Note that in existing savegames, any existing command stations the AI put there because of reconquest will still be of the original sort. So you won't see this until the AI does a reconquest wave in this version or newer. ** Fun fact, the humans-don't-autotarget-this rules are still the same here, for now at least, but this can be changed in xml if we really want to. We left this not because of an AIP cost (which is why the original has it), but because there might be a very valid reason you want to let the AI keep the planet (aka them wasting reinforcements on a planet that has been neutered). So having your ships go into auto-kill mode would probably break some valid advanced strategies. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 20, 2019 12:55 am | Exlium | New Issue | |
Apr 20, 2019 10:24 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Apr 20, 2019 10:24 am | BadgerBadger | Status | new => assigned |
Apr 20, 2019 4:18 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 20, 2019 4:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 20, 2019 4:18 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.852 Directness Is Better |
Apr 20, 2019 4:18 pm | Chris_McElligottPark | Note Added: 0051225 |