View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021084 | AI War 2 | Gameplay Issue | Apr 20, 2019 6:48 pm | Apr 24, 2019 2:57 pm | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.852 Directness Is Better | ||||
Fixed in Version | BETA 0.854 Garbage... Collected! | ||||
Summary | 0021084: Crippled Ark Transport Abuse | ||||
Description | I have an Ark that is currently crippled. I'm able to load the Fleet into it and unload exactly as normal, so I can move the entire Fleet anywhere I wish in complete safety. | ||||
Tags | No tags attached. | ||||
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So I think updating GameCommand.cs to public class GameCommand_SetTransportIWillGetInto : BaseGameCommand { public override void Execute( GameCommand command, ArcenSimContext context ) { List<GameEntity_Squad> targetEntities; Helper_GetListOfEntities( command, out targetEntities ); OrderSource orderFom = OrderSource.Other; if ( command.FromActualInputEventOfPlayerID >= 0 ) { orderFom = OrderSource.HumanPlayer; //Debug.Log( "ORDER FROM HUMAN: SetTransportIWillGetInto" ); } for ( int i = 0; i < targetEntities.Count; i++ ) { GameEntity_Squad entity = targetEntities[i]; //if this fleet centerpiece is crippled, don't allow it to transport units <==== new if ( entity.FleetMembership.Fleet.Centerpiece.GetIsCrippled() ) <==== new break; <==== new Will prevent loading units into a crippled Ark, which is a partial fix. But I think a Transport should have to auto-unload any units it is carrying if it becomes crippled too, unless people disagree. |
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I think they should auto unload too, mainly because black hole generators are useless right now. If you were only limited to not being able to load, it would be as simple as loading up at 15% hp instead of 10% |
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Fixed |
Date Modified | Username | Field | Change |
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Apr 20, 2019 6:48 pm | RocketAssistedPuffin | New Issue | |
Apr 20, 2019 6:48 pm | RocketAssistedPuffin | File Added: CrippledArkTransport.save | |
Apr 24, 2019 12:47 am | BadgerBadger | Note Added: 0051362 | |
Apr 24, 2019 8:17 am | wm46 | Note Added: 0051367 | |
Apr 24, 2019 2:57 pm | BadgerBadger | Assigned To | => BadgerBadger |
Apr 24, 2019 2:57 pm | BadgerBadger | Status | new => resolved |
Apr 24, 2019 2:57 pm | BadgerBadger | Resolution | open => fixed |
Apr 24, 2019 2:57 pm | BadgerBadger | Fixed in Version | => BETA 0.854 Garbage... Collected! |
Apr 24, 2019 2:57 pm | BadgerBadger | Note Added: 0051387 |