View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021157 | AI War 2 | Gameplay Idea | Apr 29, 2019 10:47 am | Apr 29, 2019 1:30 pm | |
Reporter | Chris_McElligottPark | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | BETA 0.854 Garbage... Collected! | ||||
Summary | 0021157: Hacking option to steal fleets | ||||
Description | "I think there should be a hack to claim flagships without destroying the AI command station. Being able to choose to spend hacking to get more fleets without AIP, or on science extraction to upgrade existing fleets seems like a good idea." Credit "DD the GerbilStrangler": https://steamcommunity.com/app/573410/discussions/0/1675812484344593368/ | ||||
Tags | No tags attached. | ||||
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This is a cool option that will increase the utility of hacking (which has already been growing at a healthy pace). I would advise that the cost of the hack is significant (maybe around 50?) since it's such a valuable trade to avoid the AIP otherwise incurred from taking the world. A possibility for the hack is to have its cost increase progressively to disincentivize overreliance on it. E.g., 30 for the first fleet hack, 40 for the second, etc. |
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Yeah, this hack will be need to be made very challenging. |
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Personally, I'm fine with it being just a flat cost in hacking points... mainly because there are other things you could be spending your hacking points on, and so I see the opportunity cost as being the big one for this one. But I could be wrong. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 29, 2019 10:47 am | Chris_McElligottPark | New Issue | |
Apr 29, 2019 11:39 am | Apthorpe | Note Added: 0051454 | |
Apr 29, 2019 12:05 pm | BadgerBadger | Note Added: 0051457 | |
Apr 29, 2019 1:30 pm | Chris_McElligottPark | Note Added: 0051458 |