View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021221 | AI War 2 | Bug - Gameplay | May 21, 2019 2:09 am | May 31, 2019 3:20 pm | |
Reporter | Viss Valdyr | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.861 Strength Of Remains | ||||
Fixed in Version | BETA 0.863 Control of Capturables | ||||
Summary | 0021221: Missing Quick Start New Campaign Interface | ||||
Description | Reinstalled the Game again, didn't play for 3 months. Now the whole quick start UI is missing. I Deleted the APP Data Arcen folder, checked integrety, but to no avail | ||||
Tags | No tags attached. | ||||
related to | 0021029 | resolved | RocketAssistedPuffin | Get a whole new collection of quick starts in place prior to full 0.900 coming out. |
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Quick Starts are currently broken with the fleets update. That's one of the reasons that playing with Fleets in "beta" mode still |
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Basically we broke the savegame format, which also broke the quick starts. And then with the lobby work I'm doing, there are some other changes to quick starts that are coming (under the hood) that should make them more robust in the future in terms of resilience to modifications to the game, etc. |
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May be worth disabling the button until quick starts are available again, just to lessen any further confusion. |
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Thanks! * Quick Starts have been added back into the game, and now function again. ** However, we had to create a whole new set of them, since the old quick starts were all in the old savegame format and also didn't really have settings that make sense anymore, anyway. ** The order for the categories of basic, moderate, and harder is now in the order you would naturally expect (1,2,3), and then the Fun With Factions are later on. As will any other generalized quick starts be. ** We have only added in three quick starts thus far, all in the basic category. The others we'll work on soon. *** One has the classic fleet as the starting situation, with a difficulty 6 AI and 100 planets on a realistic map. *** The next has the classic fleet, with two difficulty 6 AIs and a 120 planet Octopus map. *** The last has the raid fleet, with one difficulty 7 AI, and then also the Zenith Trader wandering around. Clusters microcosm map. |
Date Modified | Username | Field | Change |
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May 21, 2019 2:09 am | Viss Valdyr | New Issue | |
May 21, 2019 2:09 am | Viss Valdyr | File Added: 20190521080454_1.jpg | |
May 21, 2019 9:51 am | BadgerBadger | Note Added: 0051708 | |
May 21, 2019 10:34 am | Chris_McElligottPark | Note Added: 0051710 | |
May 22, 2019 2:19 am | Apthorpe | Note Added: 0051713 | |
May 31, 2019 2:46 pm | Chris_McElligottPark | Relationship added | related to 0021029 |
May 31, 2019 3:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 31, 2019 3:20 pm | Chris_McElligottPark | Status | new => resolved |
May 31, 2019 3:20 pm | Chris_McElligottPark | Resolution | open => fixed |
May 31, 2019 3:20 pm | Chris_McElligottPark | Fixed in Version | => BETA 0.863 Control of Capturables |
May 31, 2019 3:20 pm | Chris_McElligottPark | Note Added: 0051771 |