View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021234 | AI War 2 | Suggestion | May 26, 2019 9:12 pm | May 27, 2019 3:34 pm | |
Reporter | RocketAssistedPuffin | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | BETA 0.862 Lobby Overhaul, Knockback, Nanocaust, Final Battle | ||||
Fixed in Version | BETA 0.862 Lobby Overhaul, Knockback, Nanocaust, Final Battle | ||||
Summary | 0021234: Guard Posts to not increase Reinforcement Turret Cap | ||||
Description | Apparently according to feedback in Discord, this is causing a bit of a "blitzkrieg" mentality - must rush to get past planets before they Reinforce en masse with Turrets. The Strikecraft increase seems fine, and allows for some more interesting threat behaviour if angered. | ||||
Tags | No tags attached. | ||||
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I commented out the part that gives more turrets, and increased the strike craft bonus to 30% per guard post to somewhat compensate. |
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Note: That's not as bad as it sounds, strikecraft went from 25% to 30% only. |
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Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2019 9:12 pm | RocketAssistedPuffin | New Issue | |
May 27, 2019 2:14 pm | wm46 | Note Added: 0051735 | |
May 27, 2019 2:14 pm | wm46 | Note Added: 0051736 | |
May 27, 2019 3:34 pm | RocketAssistedPuffin | Status | new => resolved |
May 27, 2019 3:34 pm | RocketAssistedPuffin | Resolution | open => fixed |
May 27, 2019 3:34 pm | RocketAssistedPuffin | Fixed in Version | => BETA 0.862 Lobby Overhaul, Knockback, Nanocaust, Final Battle |
May 27, 2019 3:34 pm | RocketAssistedPuffin | Note Added: 0051738 |