View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021333 | AI War 2 | Gameplay Idea | Jun 26, 2019 9:55 am | Jun 26, 2019 10:10 am | |
Reporter | Chris_McElligottPark | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.871 More Control, Part 1 | ||||
Summary | 0021333: Automated/eased placement (in some fashion) of turrets and minefields. | ||||
Description | From danny: Hopefully? my last bit of suggesting hoping for one of my favorite game to have a more out of niche appeal. Straight to the point-> The greatest factor of micromanagement at least for me was making turrets and minefields. Let’s for the sake of argument say that you are new player who doesn’t know the Ctrl+Shift Left Click Function to build 5 turrets at once. (which I’m really confused as to why it is not the default) Since there are hundreds of turrets and with the increasing number of minefields even in AI WAR 2 (I really liked it when there were fewer minefields to establish because I had make meaningful strategic choices on where to place them… Now they are just placed in a line from wormhole to my homebase…) Ok, now there are at least a 60 minefields in the beginning of AI War 2. The player has to press 60 times one the mouse button just to lay the minefields. It’s a tedious clickfest, and it becomes more tedious as the game progresses. I was hoping for a improvment in this feature because Your efforts to make turret placement strategic was really great cause the player had to make bottlenecks to block out the AI. But even the placement I hope will become strategic and meaningful numbers could (just my recommendation) could be the solution. My suggestion is to have a turret & minefield placement flag clicked on where you want and it builds 5-10 depending on the ‘slider’ automatically. And also features such as building horizontally/vertically set as settings. minimizing clickfests. AND better yet in addition to this have a template for turret building which the player can customize so that one press is all it takes to build turrets locally The better suggestion which I would actually think is more viable if other more ‘hardcore’ players agree to is to reduce the number of turrets one can place making meaningful strategic choices. (Visually there could actually be more turrets-> as there are 5 currently visually on a single count) This feature something that I really feel strongly about and would add immensely to my & hopefully the community and beginner players gameplay. | ||||
Tags | No tags attached. | ||||
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My notes: This is a pretty tricky feature to implement, because ultimately people wind up wanting more and more control, and specific sorts of build patterns, etc. That sort of thing can literally take weeks to program, and right now my time is at a premium where I'm really having to prioritize what goes where, in terms of time. It's entirely possible that instead of making things more automated, maybe we need to just have way fewer turrets and they are bigger and badder. But that's... troublesome on its own for a whole host of reasons. We could make it so that you get 1/5th as many minefields, for instance, and make each minefield 5x larger and so that it lasts 5x more times. That probably wouldn't be the end of the world, since those are contact style fields. In fact it might actually make them more useful. But for turrets, making it so that there are 1/5th or 1/10th as many of those, and they do 5x or 10x more damage and have the same amount more health... we'd easily run into cases where reload times are the big limiting factor, and/or they all start needing multi-shot of some sort. Both of these things would also have a positive impact on performance (fewer things = less to calculate), not that we're really struggling on the performance front right now, but I worry about the impact to flexibility and balance in general. Something along those lines is something I'm open to, but I'd like to collect some feedback from more folks before I do anything drastic there. |
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Also there is now a forum topic about this: https://forums.arcengames.com/ai-war-ii/automatedeased-placement-(in-some-fashion)-of-turrets-and-minefields/ |
Date Modified | Username | Field | Change |
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Jun 26, 2019 9:55 am | Chris_McElligottPark | New Issue | |
Jun 26, 2019 10:00 am | Chris_McElligottPark | Note Added: 0051964 | |
Jun 26, 2019 10:10 am | Chris_McElligottPark | Note Added: 0051965 |