View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021339 | AI War 2 | Gameplay Issue | Jun 28, 2019 12:42 pm | Jul 8, 2019 3:50 pm | |
Reporter | ptarth | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.871 More Control, Part 1 | ||||
Fixed in Version | 0.874 Basic Fleet Management | ||||
Summary | 0021339: Start players with maximum metal | ||||
Description | When you start a game it is possible to be unable to complete building your starter fleet before running out of metal (e.g., parasitic fleet). It would be a nice quality of life feature to start with maximum metal (0000004:0000002.5M vs 500K in the game I just tested) to start you out faster. Starting with all of your fleets built would work, but would also mean that more expensive fleets would benefit more than cheap fleets (e.g., Basic Starter Fleet). | ||||
Tags | No tags attached. | ||||
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* Increased starting Metal from 540k to 2 million. ** Building the units for the starting Fleet would starve you in every case, then trying to build any defenses, or a Command Station would just prolong this. It was a pretty unnecessary delay. ** Thanks to ptarth for suggesting. I did only 2 million, which is still pretty good. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 28, 2019 12:42 pm | ptarth | New Issue | |
Jul 8, 2019 10:51 am | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Jul 8, 2019 10:51 am | RocketAssistedPuffin | Status | new => assigned |
Jul 8, 2019 3:50 pm | RocketAssistedPuffin | Status | assigned => resolved |
Jul 8, 2019 3:50 pm | RocketAssistedPuffin | Resolution | open => fixed |
Jul 8, 2019 3:50 pm | RocketAssistedPuffin | Fixed in Version | => 0.874 Basic Fleet Management |
Jul 8, 2019 3:50 pm | RocketAssistedPuffin | Note Added: 0052119 |