View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021398 | AI War 2 | Gameplay Issue | Jul 13, 2019 4:57 pm | Jul 15, 2019 9:57 am | |
Reporter | NRSirLimbo | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.875 Counterattacks You Can Taste | ||||
Fixed in Version | 0.876 Counterattacks Ate My Waves | ||||
Summary | 0021398: Ships auto-target Orbital Mass Drivers even during Hack in Pursuit Mode | ||||
Description | Just a small issue: Ships Autotarget hostile OMDs, even during hacking. I suggest flagging them as "don't attack until player tells you to" objects in the short term. In the long term, maybe we can have some sort of priority list system, where different ship/station types gain an increased/reduced priority for Pursuit Mode ships to attack. To get rid of high-priority targets like for example Inhibiting Tesla Corvettes. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 13, 2019 4:57 pm | NRSirLimbo | New Issue | |
Jul 15, 2019 9:57 am | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Jul 15, 2019 9:57 am | RocketAssistedPuffin | Status | new => resolved |
Jul 15, 2019 9:57 am | RocketAssistedPuffin | Resolution | open => fixed |
Jul 15, 2019 9:57 am | RocketAssistedPuffin | Fixed in Version | => 0.876 Counterattacks Ate My Waves |
Jul 15, 2019 9:57 am | RocketAssistedPuffin | Note Added: 0052229 |