View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021419 | AI War 2 | Gameplay Issue | Jul 26, 2019 10:56 am | Aug 9, 2019 7:21 am | |
Reporter | RocketAssistedPuffin | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.877 The Strikecraft Goldilocks Zone | ||||
Summary | 0021419: Nanocaust follows Devourer | ||||
Description | Lot of Nanocaust units on this planet with the Devourer. They don't seem to move while it's there, and it's been occurring for a while. If you use the debug to kill the Devourer, shortly after all the Nanocaust will start to move to other planets. Nanocaust is hacked. | ||||
Tags | No tags attached. | ||||
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Weird... The Nanocaust and devourer are properly hostile to eachother, but the nanocaust isn't trying to shoot the devourer. Would the nanocaust fight the devourer before the hack? |
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The Devourer is set to "IgnoreMe" priority, so nobody shoots it. Before the Hack it didn't either. It was only after that I noticed it was trying to defend planets against it. |
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Oh. So that's working as coded then, right? If everyone is ignoring the Devourer then the nanocaust won't shoot it. |
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It still kind of locks those Nanocaust units up, since I think they're trying to "defend" the planet, but since they won't ever shoot the Devourer, get a tad stuck. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 26, 2019 10:56 am | RocketAssistedPuffin | New Issue | |
Jul 26, 2019 10:56 am | RocketAssistedPuffin | File Added: NanocaustDevourer.save | |
Jul 26, 2019 1:06 pm | BadgerBadger | Note Added: 0052329 | |
Jul 26, 2019 1:39 pm | RocketAssistedPuffin | Note Added: 0052330 | |
Aug 8, 2019 9:52 pm | BadgerBadger | Note Added: 0052495 | |
Aug 9, 2019 7:21 am | RocketAssistedPuffin | Note Added: 0052499 |