View Issue Details

IDProjectCategoryLast Update
0021439AI War 2Gameplay IdeaSep 25, 2020 9:58 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0021439: Multiplayer: remove old desync detection code.
DescriptionRight now, possibly even in single player, I think it's doing a bunch of comparison code to see if there has been a desync. We no longer care. The assumption is that there will be desyncs from time to time, and the game will detect those at a different level of granularity and fix them.

The current code is meant for finding it at the macro level and causing the game to halt if a desync is detected. But it's a bit slow to calculate (and I think is being calculated in solo play as well, IIRC), and again is so broad that we can't really use it for our new purposes.

So this will simply be stripped out, thus mildly speeding up a few parts of the codebase I expect.
TagsNo tags attached.

Relationships

related to 0021438 resolvedChris_McElligottPark Multiplayer: faction desync repair. 
child of 0021432 resolvedChris_McElligottPark Multiplayer todo - parent issue. 

Activities

Chris_McElligottPark

Sep 25, 2020 9:58 pm

administrator   ~0058693

Done a bit ago.

Issue History

Date Modified Username Field Change
Jul 31, 2019 4:15 pm Chris_McElligottPark New Issue
Jul 31, 2019 4:15 pm Chris_McElligottPark Status new => assigned
Jul 31, 2019 4:15 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 31, 2019 4:15 pm Chris_McElligottPark Relationship added related to 0021438
Jul 31, 2019 4:15 pm Chris_McElligottPark Relationship added child of 0021432
Sep 25, 2020 9:58 pm Chris_McElligottPark Status assigned => resolved
Sep 25, 2020 9:58 pm Chris_McElligottPark Resolution open => fixed
Sep 25, 2020 9:58 pm Chris_McElligottPark Note Added: 0058693