View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021457 | AI War 2 | Gameplay Issue | Aug 4, 2019 9:19 am | Jun 5, 2020 12:51 pm | |
Reporter | NRSirLimbo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.878 Fleet Customization | ||||
Summary | 0021457: Game Action Freeze | ||||
Description | Had an issue with the new version. Attacking the 2nd planet lead to, at some point, all ships stopping to shoot or move and the game speed in % decrease by the second. I tried to create a savegame but it wouldn't let me, tried to quit the game but even that wouldn't work via the menu. Only thing I could do is to force the game to quit. After loading the last save and doing things almost exactly as I had before the error didn't replicate. If I run into it again I'll try to give more of a description | ||||
Tags | No tags attached. | ||||
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This has happened to me once as well when I started a new game. (1) It does not occur on reload after having tried several reproduction steps, so cannot replicate from save? (2) Happened when I was about 5 minutes in, after destroying the AI command and was going to build my own. |
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Are there any errors in the ArcenDebugLog.txt? It is in ~/AIWar2/PlayerData/ArcenDebugLog.txt |
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Lots as far as I can see. Not sure if it's at the correct time, I've looked at the last savegame and I think all the errors from 8/4/2019 3:04:43 PM on for 0000001:0000001-2 minutes might be the ones happening at the same time. That'd be maybe 99% of the errors in the log as far as I can tell from the timestamps. |
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8/4/2019 3:04:44 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.GameSpecificWorld_Networking.OnClient_SendClientBatchToServer () [0x00133] in <58416fe46a074b83be4960cb05f6a02c>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientBatchToServer () [0x0000d] in <0a7e9553334a453298f684854d59a672>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00501] in <5547b9a91b584976965f82370842d85f>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001f8] in <0a7e9553334a453298f684854d59a672>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00279] in <7a01554a85a24209a30be57f2e933c34>:0 Stack Trace: at Arcen.Universal.GameSpecificWorld_Networking.OnClient_SendClientBatchToServer () [0x00133] in <58416fe46a074b83be4960cb05f6a02c>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientBatchToServer () [0x0000d] in <0a7e9553334a453298f684854d59a672>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00501] in <5547b9a91b584976965f82370842d85f>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x001f8] in <0a7e9553334a453298f684854d59a672>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00279] in <7a01554a85a24209a30be57f2e933c34>:0 |
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New in 0.881: * Put in some extra instrumentation that should help us know what is going on with the "late game frame freezes" that a few people reported. Thanks! |
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Have not seen this in ages, so seems to be fixed. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 4, 2019 9:19 am | NRSirLimbo | New Issue | |
Aug 4, 2019 10:50 am | zharmad | Note Added: 0052397 | |
Aug 4, 2019 12:23 pm | BadgerBadger | Note Added: 0052401 | |
Aug 4, 2019 2:20 pm | NRSirLimbo | File Added: ArcenDebugLog.txt | |
Aug 4, 2019 2:20 pm | NRSirLimbo | Note Added: 0052402 | |
Aug 4, 2019 6:33 pm | BadgerBadger | Note Added: 0052403 | |
Aug 4, 2019 6:33 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Aug 4, 2019 6:33 pm | BadgerBadger | Status | new => assigned |
Aug 12, 2019 7:26 pm | Chris_McElligottPark | Status | assigned => feedback |
Aug 12, 2019 7:26 pm | Chris_McElligottPark | Note Added: 0052553 | |
Jun 5, 2020 12:51 pm | Chris_McElligottPark | Status | feedback => resolved |
Jun 5, 2020 12:51 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 5, 2020 12:51 pm | Chris_McElligottPark | Note Added: 0057197 |