View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021522 | AI War 2 | Gameplay Issue | Aug 22, 2019 9:19 pm | Oct 29, 2019 11:38 am | |
Reporter | RocketAssistedPuffin | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.882-0.883 Research and Reconquest | ||||
Fixed in Version | 0.885 The Audible Bodyguard | ||||
Summary | 0021522: Decollision problem with queued moves | ||||
Description | Save is same as from https://bugtracker.arcengames.com/view.php?id=21521 Situation is similar. While moving normally is fixed, trying to queue up movement orders will cause the units to exhibit the same behaviour, once the first move is complete. To replicate: Simply load save, order units to move somewhere, then queue up another move order. When arriving at the first destination then heading to the second, they'll have wonky decollision. | ||||
Tags | No tags attached. | ||||
related to | 0021538 | resolved | Chris_McElligottPark | Stacks still interfere with stances (FRD, etc) |
related to | 0021536 | resolved | BadgerBadger | Ships decolliding to odd places when traveling through wormholes |
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After the other recent fixes, is this still happening? |
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This was happening after my decollision bugfixing last week. |
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Blah, okay. At one point in history this worked, but I'll have to look at this at some point to see why it isn't now. |
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This is now in for 0.885, can you test if it works? * Fixed a potential cause of the bug where orders and stance could be lost on ships when a stack was being split or one ship in a stack died. ** Basically in the OnDeath logic we no longer need to clear orders at all. * A HUGE amount of rework has been done with how orders are cleared from ships, and also regular move and decollision-move orders have been split out into two types. ** This lets us do things like clear just decollision orders but not other things, and we also no longer have a bunch of things referring to Rally orders, which haven't existed for a while. ** There may well be some bugs relating from this, but hopefully they are now easier to track down because the code is more sensibly-arranged for the current game design. It's possible that some things were previously working sometimes-but-not-always and will now work never, and that's actually preferable since we can then fix it to work always, once it's found. ** This needs lots of testing, relating to queuing orders and issuing orders of various sorts, and seeing that the AI doesn't do strange things with its own orders, etc, etc, etc. ** It's possible that this fixes the strange decollision logic when you queue a lot of move orders (that worked once upon a time, but has been broken since we revamped a bunch of the game code). * Decollision-move orders are now explicitly dumped when a ship goes through a wormhole from one planet to another. |
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Seems to work. Tiny amount of strange decollisions (across the planet) at the end of all the queued moves when there's no more to be done, but very minor. |
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Marking resolved - I don't see this now. |
Date Modified | Username | Field | Change |
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Aug 22, 2019 9:19 pm | RocketAssistedPuffin | New Issue | |
Aug 22, 2019 9:19 pm | RocketAssistedPuffin | File Added: Decollision.save | |
Aug 22, 2019 9:19 pm | RocketAssistedPuffin | File Added: DecollisionMadness.jpg | |
Aug 23, 2019 3:39 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Aug 23, 2019 3:39 pm | BadgerBadger | Status | new => assigned |
Aug 26, 2019 11:18 am | Chris_McElligottPark | Status | assigned => feedback |
Aug 26, 2019 11:18 am | Chris_McElligottPark | Note Added: 0052618 | |
Aug 26, 2019 11:20 am | BadgerBadger | Note Added: 0052619 | |
Aug 26, 2019 11:20 am | BadgerBadger | Status | feedback => assigned |
Aug 26, 2019 11:21 am | BadgerBadger | Note Edited: 0052619 | |
Aug 26, 2019 11:38 am | Chris_McElligottPark | Note Added: 0052625 | |
Aug 28, 2019 10:50 am | Chris_McElligottPark | Status | assigned => feedback |
Aug 28, 2019 10:50 am | Chris_McElligottPark | Note Added: 0052653 | |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Relationship added | related to 0021538 |
Aug 28, 2019 10:51 am | Chris_McElligottPark | Relationship added | related to 0021536 |
Sep 3, 2019 6:42 pm | RocketAssistedPuffin | Status | feedback => assigned |
Sep 3, 2019 6:42 pm | RocketAssistedPuffin | Resolution | open => fixed |
Sep 3, 2019 6:42 pm | RocketAssistedPuffin | Fixed in Version | => 0.885 The Audible Bodyguard |
Sep 3, 2019 6:42 pm | RocketAssistedPuffin | Note Added: 0052788 | |
Oct 29, 2019 11:38 am | RocketAssistedPuffin | Status | assigned => resolved |
Oct 29, 2019 11:38 am | RocketAssistedPuffin | Note Added: 0054108 |