View Issue Details

IDProjectCategoryLast Update
0002155AI War 1 / ClassicBug - OtherJan 3, 2011 12:03 pm
ReporterFleet Assigned ToChris_McElligottPark  
Status resolvedResolutionduplicate 
Product Version4.057 
Summary0002155: Crystal harvestor issues
Description1. They have abnormally low health
2. After one was destroyed, it's estimated time to completion (after auto-rebuild activated) was about 2 hours. I manually deleted it, and it re-built with normal build time.
TagsNo tags attached.
Internal Weight

Relationships

parent of 0002170 resolvedChris_McElligottPark Crystal Harvesters (all marks) have 4,000 hitpoints 
related to 0002172 resolvedChris_McElligottPark Incorrect Harvester Build Times 
related to 0002199 resolvedChris_McElligottPark Crystal Harvester done in 401:22 
related to 0002241 resolvedChris_McElligottPark Crystal harvesters and Crystal Manufactories not building correctly 

Activities

Fleet

Dec 25, 2010 10:08 pm

reporter   ~0007045

Note: The super long time to completion does not seem to happen every time...only seen it once so far.

TechSY730

Dec 25, 2010 10:38 pm

reporter   ~0007047

Last edited: Dec 25, 2010 10:40 pm

Crystal Harvester Max HP: 4000 Armor: 30000
Metal Harvester Max HP: 40000 Armor: 3000

Looks like another one of those silly typos. ;)

Either that, or they tried to make them different, but made the same mistake as they made in the earlier betas, overestimating the effectiveness of armor.

Draco Cretel

Dec 25, 2010 11:30 pm

reporter   ~0007048

Also to note that engineers cannot assist with building them. They try to but stop after they attempt to and keep that up until the harvester builds on its own.

zoutzakje

Dec 26, 2010 6:48 am

reporter   ~0007060

yeh I opened a mantis ticket about that too a few days ago. something wrong with the crystal harvesters at least. at first I thought it only happened just now and then... but now it happens with every crystal harvester for me

TechSY730

Dec 29, 2010 11:12 pm

reporter   ~0007243

Update, it happens with crystal manufactories too.

soMe_RandoM

Dec 29, 2010 11:41 pm

reporter   ~0007245

it seems that it gives u -1 crystal production instead of +20

mithrandi

Dec 31, 2010 7:13 pm

reporter   ~0007297

The crystal harvesters (and manufactories) seem to somehow start construction at 100% health, even though they are still accumulating resources as normal in order to build. I believe this may be why the engineers are unable to assist construction.

Issue History

Date Modified Username Field Change
Dec 25, 2010 10:07 pm Fleet New Issue
Dec 25, 2010 10:08 pm Fleet Note Added: 0007045
Dec 25, 2010 10:38 pm TechSY730 Note Added: 0007047
Dec 25, 2010 10:40 pm TechSY730 Note Edited: 0007047
Dec 25, 2010 11:30 pm Draco Cretel Note Added: 0007048
Dec 26, 2010 6:48 am zoutzakje Note Added: 0007060
Dec 26, 2010 8:23 pm TechSY730 Relationship added parent of 0002170
Dec 27, 2010 10:28 am Fleet Relationship added related to 0002172
Dec 28, 2010 7:14 pm Sunshine Relationship added related to 0002199
Dec 29, 2010 11:12 pm TechSY730 Note Added: 0007243
Dec 29, 2010 11:41 pm soMe_RandoM Note Added: 0007245
Dec 31, 2010 7:13 pm mithrandi Note Added: 0007297
Jan 3, 2011 12:03 pm Chris_McElligottPark Status new => resolved
Jan 3, 2011 12:03 pm Chris_McElligottPark Resolution open => duplicate
Jan 3, 2011 12:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 6:38 pm TechSY730 Relationship added related to 0002241