View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021550 | AI War 2 | Crash/Exception | Aug 31, 2019 4:09 am | Oct 11, 2019 4:39 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.885 The Audible Bodyguard | ||||
Fixed in Version | 0.900 Custom Fleets With Empty Slots | ||||
Summary | 0021550: null reference: Network.OnClient_SendClientBatchToServer | ||||
Description | I was playing for a bit and hit this error: 8/31/2019 2:02:04 AM Inner Error in Network.OnClient_SendClientBatchToServer, debugStage 16000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.GameSpecificWorld_Networking.OnClient_SendClientBatchToServer () [0x00223] in <a1a624e568f140fe9fef8adbb37081ee>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at Arcen.Universal.GameSpecificWorld_Networking.OnClient_SendClientBatchToServer () [0x00000] in <a1a624e568f140fe9fef8adbb37081ee>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientBatchToServer () [0x00000] in <ae2e07923a784992a2e5502831539b80>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <b39f7ebaff7848debbca088b7af985db>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <ae2e07923a784992a2e5502831539b80>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <928eae37d2af412eb013a7d207a07706>:0 at ArcenGameController.Update () [0x00000] in <12679809ebfa411b96b71964595e6ed3>:0 It's not readily reproducible, I tried the same save a few more times and didn't see anything. Error coming from GameSpecificWorld_Networking.cs for ( int i = 0; i < World_AIW2.Instance.OnClient_GameCommandsThatHaveNotYetBeenSentToServer.Count; i++ ) { debugStage = 15000; GameCommand command = World_AIW2.Instance.OnClient_GameCommandsThatHaveNotYetBeenSentToServer[i]; debugStage = 16000; command.SerializeTo_AlwaysForNetworkNeverDisk( buffer ); } is it possible for the Command to be null there?! | ||||
Tags | No tags attached. | ||||
related to | 0021632 | resolved | BadgerBadger | Cryogenic pods give null ref exception when viewing mark up stats in the C-Menu |
|
Thanks! * Fixed a really rare nullref that could happen in Network.OnClient_SendClientBatchToServer. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 31, 2019 4:09 am | BadgerBadger | New Issue | |
Sep 16, 2019 11:57 pm | BadgerBadger | Relationship added | related to 0021632 |
Oct 11, 2019 4:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 11, 2019 4:39 pm | Chris_McElligottPark | Status | new => resolved |
Oct 11, 2019 4:39 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 11, 2019 4:39 pm | Chris_McElligottPark | Fixed in Version | => 0.900 Custom Fleets With Empty Slots |
Oct 11, 2019 4:39 pm | Chris_McElligottPark | Note Added: 0053602 |