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IDProjectCategoryLast Update
0021559AI War 2Crash/ExceptionSep 5, 2019 12:35 pm
ReporterNRSirLimbo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.885 The Audible Bodyguard 
Summary0021559: Error! Order from pool was already claimed by Fusion Bomber
DescriptionPresumably:

9/1/2019 11:19:28 PM
Error! Order from pool was already claimed by Fusion Bomber

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0
  at Arcen.AIW2.Core.EntityOrder.GetFromPoolOrCreate (Arcen.AIW2.Core.GameEntity_Squad ClaimedByEntity_Internal) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0
  at Arcen.AIW2.Core.EntityOrder.GetCopy (Arcen.AIW2.Core.GameEntity_Squad ForSquad) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0
  at Arcen.AIW2.Core.EntityOrderCollection.CopyTo (Arcen.AIW2.Core.GameEntity_Squad FromEntity, Arcen.AIW2.Core.GameEntity_Squad ToEntity, Arcen.AIW2.Core.EntityOrderCollection Other, System.Boolean CopyStopToShootAndPursuitModeAndSpeedGroup, System.Boolean CopyHoldFireMode, System.Boolean CopyPreferredTargetType) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0
  at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0
TagsNo tags attached.

Activities

NRSirLimbo

Sep 1, 2019 5:21 pm

developer  

ArcenDebugLog.txt (1,943,958 bytes)

NRSirLimbo

Sep 1, 2019 6:41 pm

developer   ~0052734

More errors, this time starting with "GAAAH!"...
Started almost instantly when I was hacking the Dark Spire to make it vulnerable (only to get steamrolled with a >4k wave until my hacker was destroyed. Wow, these things are WAAAY too powerful!)
There were 2 different errors popping up almost at the same time so I could only screenshot the 2nd one, and it seems to have overridden the DebugLog again...
ArcenDebugLog-2.txt (32,881 bytes)   
9/2/2019 12:33:06 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330


GameCommand Details:MoveManyToOnePoint
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:06 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330


GameCommand Details:SetWormholePath
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:06 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330


GameCommand Details:SetBehavior
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:06 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330


GameCommand Details:SetWormholePath
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:06 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330


GameCommand Details:SetBehavior
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
-----------
Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 
Stack Trace:   at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
:    -----------
Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 
Stack Trace:   at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:StackUnits
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:StackUnits
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:StackUnits
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:StackUnits
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:StackUnits
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:StackUnits
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:SplitStack
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:TogglePause
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

9/2/2019 12:33:07 AM
GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338


GameCommand Details:SetWormholePath
  ToBeQueued:False
  FromActualInputEventOfPlayerID:-1
  CameFromMultiplayerClientConnectionIndex:-1
  ExecuteOnFrameNumber:-1
  RelatedFactionIndex:-1


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 
  at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 

ArcenDebugLog-2.txt (32,881 bytes)   
20190902003311_1.jpg (651,433 bytes)

NRSirLimbo

Sep 1, 2019 7:04 pm

developer   ~0052735

Got an Error with "Danger..."
ArcenDebugLog-3.txt (283,377 bytes)
20190902010336_1.jpg (372,316 bytes)

NRSirLimbo

Sep 1, 2019 7:58 pm

developer   ~0052736

Another GAAAH!
ArcenDebugLog-4.txt (2,084,808 bytes)
20190902015720_1.jpg (403,581 bytes)

Chris_McElligottPark

Sep 3, 2019 9:12 pm

administrator   ~0052799

Yikes! This sounds like some cross-threading contention. BUT it's also possible that it's because you had long-running background threads that were being killed off forcibly, so it might not be a "real" bug, but rather a bug that was a side effect of the thread-killing.

Can you please let me know if you see it again in 0.886 or later? I have a suspicion that this might disappear with the other changes in that build...

NRSirLimbo

Sep 4, 2019 6:21 pm

developer   ~0052833

I'll play but these errors were quite rare, they only happened in a cluster of 4-5 or so after playing for >5 hrs on a map. I'll notify if I encounter them again.

Chris_McElligottPark

Sep 5, 2019 12:35 pm

administrator   ~0052860

Got it -- thanks!

Issue History

Date Modified Username Field Change
Sep 1, 2019 5:21 pm NRSirLimbo New Issue
Sep 1, 2019 5:21 pm NRSirLimbo File Added: ArcenDebugLog.txt
Sep 1, 2019 6:41 pm NRSirLimbo File Added: ArcenDebugLog-2.txt
Sep 1, 2019 6:41 pm NRSirLimbo File Added: 20190902003311_1.jpg
Sep 1, 2019 6:41 pm NRSirLimbo Note Added: 0052734
Sep 1, 2019 7:04 pm NRSirLimbo File Added: ArcenDebugLog-3.txt
Sep 1, 2019 7:04 pm NRSirLimbo File Added: 20190902010336_1.jpg
Sep 1, 2019 7:04 pm NRSirLimbo Note Added: 0052735
Sep 1, 2019 7:58 pm NRSirLimbo File Added: ArcenDebugLog-4.txt
Sep 1, 2019 7:58 pm NRSirLimbo File Added: 20190902015720_1.jpg
Sep 1, 2019 7:58 pm NRSirLimbo Note Added: 0052736
Sep 3, 2019 9:12 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 3, 2019 9:12 pm Chris_McElligottPark Status new => feedback
Sep 3, 2019 9:12 pm Chris_McElligottPark Note Added: 0052799
Sep 4, 2019 6:21 pm NRSirLimbo Note Added: 0052833
Sep 4, 2019 6:21 pm NRSirLimbo Status feedback => assigned
Sep 5, 2019 12:35 pm Chris_McElligottPark Status assigned => resolved
Sep 5, 2019 12:35 pm Chris_McElligottPark Resolution open => fixed
Sep 5, 2019 12:35 pm Chris_McElligottPark Note Added: 0052860