View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021559 | AI War 2 | Crash/Exception | Sep 1, 2019 5:21 pm | Sep 5, 2019 12:35 pm | |
Reporter | NRSirLimbo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.885 The Audible Bodyguard | ||||
Summary | 0021559: Error! Order from pool was already claimed by Fusion Bomber | ||||
Description | Presumably: 9/1/2019 11:19:28 PM Error! Order from pool was already claimed by Fusion Bomber at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.EntityOrder.GetFromPoolOrCreate (Arcen.AIW2.Core.GameEntity_Squad ClaimedByEntity_Internal) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.EntityOrder.GetCopy (Arcen.AIW2.Core.GameEntity_Squad ForSquad) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.EntityOrderCollection.CopyTo (Arcen.AIW2.Core.GameEntity_Squad FromEntity, Arcen.AIW2.Core.GameEntity_Squad ToEntity, Arcen.AIW2.Core.EntityOrderCollection Other, System.Boolean CopyStopToShootAndPursuitModeAndSpeedGroup, System.Boolean CopyHoldFireMode, System.Boolean CopyPreferredTargetType) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 | ||||
Tags | No tags attached. | ||||
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More errors, this time starting with "GAAAH!"... Started almost instantly when I was hacking the Dark Spire to make it vulnerable (only to get steamrolled with a >4k wave until my hacker was destroyed. Wow, these things are WAAAY too powerful!) There were 2 different errors popping up almost at the same time so I could only screenshot the 2nd one, and it seems to have overridden the DebugLog again... ArcenDebugLog-2.txt (32,881 bytes)
9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:MoveManyToOnePoint ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetWormholePath ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetBehavior ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetWormholePath ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetBehavior ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:TogglePause ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:SetWormholePath ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <e138e7283ee34ecca299a2a3da3ecdf1>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 |
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Got an Error with "Danger..." |
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Another GAAAH! |
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Yikes! This sounds like some cross-threading contention. BUT it's also possible that it's because you had long-running background threads that were being killed off forcibly, so it might not be a "real" bug, but rather a bug that was a side effect of the thread-killing. Can you please let me know if you see it again in 0.886 or later? I have a suspicion that this might disappear with the other changes in that build... |
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I'll play but these errors were quite rare, they only happened in a cluster of 4-5 or so after playing for >5 hrs on a map. I'll notify if I encounter them again. |
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Got it -- thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 1, 2019 5:21 pm | NRSirLimbo | New Issue | |
Sep 1, 2019 5:21 pm | NRSirLimbo | File Added: ArcenDebugLog.txt | |
Sep 1, 2019 6:41 pm | NRSirLimbo | File Added: ArcenDebugLog-2.txt | |
Sep 1, 2019 6:41 pm | NRSirLimbo | File Added: 20190902003311_1.jpg | |
Sep 1, 2019 6:41 pm | NRSirLimbo | Note Added: 0052734 | |
Sep 1, 2019 7:04 pm | NRSirLimbo | File Added: ArcenDebugLog-3.txt | |
Sep 1, 2019 7:04 pm | NRSirLimbo | File Added: 20190902010336_1.jpg | |
Sep 1, 2019 7:04 pm | NRSirLimbo | Note Added: 0052735 | |
Sep 1, 2019 7:58 pm | NRSirLimbo | File Added: ArcenDebugLog-4.txt | |
Sep 1, 2019 7:58 pm | NRSirLimbo | File Added: 20190902015720_1.jpg | |
Sep 1, 2019 7:58 pm | NRSirLimbo | Note Added: 0052736 | |
Sep 3, 2019 9:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 3, 2019 9:12 pm | Chris_McElligottPark | Status | new => feedback |
Sep 3, 2019 9:12 pm | Chris_McElligottPark | Note Added: 0052799 | |
Sep 4, 2019 6:21 pm | NRSirLimbo | Note Added: 0052833 | |
Sep 4, 2019 6:21 pm | NRSirLimbo | Status | feedback => assigned |
Sep 5, 2019 12:35 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 5, 2019 12:35 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 5, 2019 12:35 pm | Chris_McElligottPark | Note Added: 0052860 |