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IDProjectCategoryLast Update
0021578AI War 2SuggestionSep 5, 2019 10:02 am
ReporterDEMOCRACY_DEMOCRACY Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.886 Zombie Homebodies 
Summary0021578: buff turret range to compensate nerfed turret amount
DescriptionIf we are to start with 20% of the 15 pike turrets, that only leaves us with 3 pike turrets to defend planets, assuming no GCAs or its not a military station. Early game especially, this gives the ai quite a few blind spots for it to whittle away at human players (i.e, if a friendly planet is connected to one ai planet that sends snipers and sent. gunboats, and another ai planet that sends raptors and raiders, do you place your turrets at the wormhole, or near your command center?). I'd suggest around 1.25x to 1.5x range.
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Activities

AnnoyingOrange

Sep 5, 2019 4:37 am

reporter   ~0052842

That's what the defensive flagships are for, also you start with one battlestation and that can help too if you really need to keep a planet with inconvenient wormhole placement.

RocketAssistedPuffin

Sep 5, 2019 7:16 am

reporter   ~0052845

You start with 24 now, so you would have 5 to begin with. Battlestations and Augmenters would drastically increase that, and are the reason why it was done anyhow.

Issue History

Date Modified Username Field Change
Sep 5, 2019 12:01 am DEMOCRACY_DEMOCRACY New Issue
Sep 5, 2019 4:37 am AnnoyingOrange Note Added: 0052842
Sep 5, 2019 7:16 am RocketAssistedPuffin Note Added: 0052845
Sep 5, 2019 10:02 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 5, 2019 10:02 am Chris_McElligottPark Status new => closed
Sep 5, 2019 10:02 am Chris_McElligottPark Resolution open => no change required